hkpVehicleRaycastWheelCollide.h
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上传日期:2020-08-09
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文件大小:5k
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKVEHICLE_COLLISIONDETECTION_DEFAULT_hkVehicleRaycastWheelCollide_XML_H
- #define HKVEHICLE_COLLISIONDETECTION_DEFAULT_hkVehicleRaycastWheelCollide_XML_H
- #include <Physics/Vehicle/hkpVehicleInstance.h>
- #include <Physics/Vehicle/WheelCollide/hkpVehicleWheelCollide.h>
- #include <Physics/Dynamics/Phantom/hkpPhantomOverlapListener.h>
- class hkpAabbPhantom;
- struct hkpWorldRayCastOutput;
- class hkAabb;
- /// An hkpPhantomOverlapListener used to ignore the chassis when doing collision detection.
- /// (This inherits from base object so that it can be serialize without
- /// the listener interface declared as reflected.)
- class hkpRejectRayChassisListener : public hkReferencedObject, public hkpPhantomOverlapListener
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_VEHICLE);
- HK_DECLARE_REFLECTION();
- /// Default constructor
- hkpRejectRayChassisListener();
- virtual ~hkpRejectRayChassisListener();
- //
- // Methods
- //
- ///
- void collidableAddedCallback(const hkpCollidableAddedEvent& event);
- ///
- void collidableRemovedCallback(const hkpCollidableRemovedEvent& event);
- //
- // Members
- //
- public:
- ///
- const hkpCollidable* m_chassis; //+nosave
- public:
- hkpRejectRayChassisListener(hkFinishLoadedObjectFlag f) : hkReferencedObject(f) { }
- };
- /// Default implementation of hkpVehicleWheelCollide - performs a raycast
- /// from the wheels to the ground. This component cannot be shared between vehicles.
- class hkpVehicleRaycastWheelCollide : public hkpVehicleWheelCollide
- {
- public:
- HK_DECLARE_REFLECTION();
- /// Default constructor
- hkpVehicleRaycastWheelCollide();
- ~hkpVehicleRaycastWheelCollide();
- //
- // Methods
- //
- ///
- virtual void init( const hkpVehicleInstance* vehicle );
- /// Calculates information about the effects of colliding the wheels with the ground, on the vehicle.
- virtual void collideWheels(const hkReal deltaTime, hkpVehicleInstance* vehicle, CollisionDetectionWheelOutput* cdInfoOut);
- /// Passes back an AABB that encompasses the raycasts. It uses the hardpoints and
- /// suspension length to determine minimum and maximum extents.
- virtual void calcWheelsAABB( const hkpVehicleInstance* vehicle, hkAabb& aabbOut);
- /// Use this method to override the default friction value set by the raycast
- /// vehicle updateBodies loop. The default value is the friction of the rigidbody
- /// that the wheel raycast hits Use the hkpWorldRayCastOutput to obtain access to the
- /// shape hit by the raycast
- virtual void calcSingleWheelGroundFriction(hkpVehicleInstance* vehicle, hkInt8 wheelInfoNum, const hkpWorldRayCastOutput& worldRayCastOutput, hkReal& frictionOut) const;
- /// Perform raycast for a single wheel. This implementation performs a castRay call
- /// on the hkpAabbPhantom.
- virtual void castSingleWheel(const hkpVehicleInstance::WheelInfo& wheelInfo, hkpVehicleInstance* vehicle, hkpWorldRayCastOutput& output);
- ///
- virtual void updatePhantom(hkpVehicleInstance* vehicle);
- ///
- virtual hkpVehicleWheelCollide* clone( const hkArray<hkpPhantom*>& newPhantoms ) const;
- ///
- virtual void getPhantoms( hkArray<hkpPhantom*>& phantomsOut );
- //
- // Members
- //
- public:
- /// Use to disable collision detection with the chassis.
- hkUint32 m_wheelCollisionFilterInfo;
- /// The phantom must be added to the world by the user.
- hkpAabbPhantom* m_phantom;
- /// This hkpPhantomOverlapListener is added to the phantom to ignore the chassis.
- class hkpRejectRayChassisListener m_rejectRayChassisListener;
- public:
- hkpVehicleRaycastWheelCollide(hkFinishLoadedObjectFlag f) : hkpVehicleWheelCollide(f), m_rejectRayChassisListener(f) { }
- };
- #endif // HKVEHICLE_COLLISIONDETECTION_DEFAULT_hkVehicleRaycastWheelCollide_XML_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */