hctAttributeSelection.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKSCENEEXPORT_ATTRIBUTE_SELECTION__H
- #define HKSCENEEXPORT_ATTRIBUTE_SELECTION__H
- extern const hkClass hctAttributeSelectionClass;
- extern const hkClass hctAttributeSelectionDatabaseClass;
- extern const hkTypeInfo hctAttributeSelectionTypeInfo;
- extern const hkTypeInfo hctAttributeSelectionDatabaseTypeInfo;
- /// An hctAttributeSelectionDatabase represents a table of entries (attribute selection) specifying sets of attributes that
- /// the user wants a scene exporter to sample and export.
- struct hctAttributeSelectionDatabase
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_EXPORT, hctAttributeSelectionDatabase );
- HK_DECLARE_REFLECTION();
- /// The array of attribute selections (additions)
- struct hctAttributeSelection* m_attributeAdditions;
- int m_numAttributeAdditions;
- /// The array of attribute selections (removals)
- struct hctAttributeSelection* m_attributeRemovals;
- int m_numAttributeRemovals;
- };
- /// An hctAttributeSelection contains an entry specifying a user selection of one or multiple attributes inside particular
- /// node/parameter block/property. The "*" character can be used as a wildcard for any of the strings.
- /// The interpretation of each field is specific to the individual modeller - check the Havok
- /// Content Tools documentation (integration section) for details.
- struct hctAttributeSelection
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_EXPORT, hctAttributeSelection );
- HK_DECLARE_REFLECTION();
- /// The typename is the higher-level name of the modeller entity that holds the attribute. This is different for each modeller.
- const char* m_typeName;
- /// Some modelers have two levels of containment of attributes, and use this "subTypeName" value.
- const char* m_subTypeName;
- /// A list of attribute names. Wildcards can be used here as well.
- const char** m_attributeNames;
- int m_numAttributeNames;
- };
- #endif //HKSCENEEXPORT_ATTRIBUTE_SELECTION__H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */