hctCompressTextureFilterOptions.h
上传用户:yisoukefu
上传日期:2020-08-09
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文件大小:3k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKFILTERTEXTURES_HKFILTERTEXTURESCOMPRESS_HKCLASS_H
- #define HKFILTERTEXTURES_HKFILTERTEXTURESCOMPRESS_HKCLASS_H
- /// hctCompressTextureFilterOptions meta information
- extern const class hkClass hctCompressTextureFilterOptionsClass;
- /// Options detailing texture size reduction.
- class hctCompressTextureFilterOptions
- {
- public:
- HK_DECLARE_REFLECTION();
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR(HK_MEMORY_CLASS_EXPORT, hctCompressTextureFilterOptions); // required as we have a finsih ctor
- /// Default constructor
- hctCompressTextureFilterOptions() { }
- hctCompressTextureFilterOptions(hkFinishLoadedObjectFlag f) : m_perTextureOptions(f) { }
- //
- // Members
- //
- public:
- enum OutputFormat
- {
- OF_RGB = 0, // Don't compress, just make into DDS (and optionaly mipmap)
- OF_DXT1,
- OF_DXT1a, // DXT1 with binary alpha.
- OF_DXT3,
- OF_DXT5,
- OF_DXT5n, // Compressed HILO: R=0, G=x, B=0, A=y
- // DX10 formats.
- OF_BC1, // DXT1
- OF_BC1a,
- OF_BC2, // DXT3
- OF_BC3, // DXT5
- OF_BC3n,
- OF_BC4, // ATI1
- OF_BC5 // 3DC, ATI2
- };
- enum OutputQuality
- {
- OQ_Fastest = 0,
- OQ_Normal,
- OQ_Production,
- OQ_Highest
- };
- enum MipmapFilter
- {
- MF_NoMipmaps = 0,
- MF_Box,
- MF_Triangle,
- MF_Kaiser
- };
- struct ConvertOptions
- {
- HK_DECLARE_REFLECTION();
- char* m_textureName; // the texture these options are for
- hkEnum<enum OutputFormat, hkUint8> m_format;
- hkEnum<enum OutputQuality, hkUint8> m_quality;
- hkEnum<enum MipmapFilter, hkUint8> m_mipMapFilter;
- hkBool m_flipX;
- hkBool m_flipY;
- hkBool m_useOriginalFilename; // always use the original file as the source to load
- };
- // If sizeof m_options is 1, and texture name is null, then will be applied to all textures
- hkArray< struct ConvertOptions > m_perTextureOptions;
- char* m_outputTexturePath; // where to place file based textures (path will be stripped and this added, along with new file ext (.dds))
- hkBool m_allowOverwrite;
- };
- #endif // HKFILTERTEXTURES_HKFILTERTEXTURESCOMPRESS_HKCLASS_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */