- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_MAYA_NODE_IDS__H
- #define HK_MAYA_NODE_IDS__H
- // This file contains the name and ID for all Havok nodes in Maya,
- // from a set of 255 assigned by Alias. The name and ID of new nodes
- // should not conflict with those which have been used in any
- // previously released plugin.
- // ----------------------------------------------------------------
- // LEGACY PLUGIN NODES (named 'hkXxx')
- // ----------------------------------------------------------------
- // Physics
- #define hkWorldID 0x001052C0 + 0x00
- #define hkRigidBodyCollectionID 0x001052C0 + 0x10
- #define hkRigidBodyEntityID 0x001052C0 + 0x11
- #define hkRigidBodyPrimitiveID 0x001052C0 + 0x12
- #define hkSpringID 0x001052C0 + 0x20
- #define hkDisabledPairID 0x001052C0 + 0x30
- #define hkConstraintSolverID 0x001052C0 + 0x40
- #define hkPointToPointConstraintID 0x001052C0 + 0x41
- #define hkStiffSpringConstraintID 0x001052C0 + 0x43
- #define hkHingeConstraintID 0x001052C0 + 0x45
- #define hkRagdollConstraintID 0x001052C0 + 0x47
- #define hkPrismaticConstraintID 0x001052C0 + 0x49
- #define hkPolyCapsuleID 0x001052C0 + 0x50
- // Animation
- #define hkFilterSetOptionsID 0x001052C0 + 0x61
- // ----------------------------------------------------------------
- // 3.2+ PLUGIN NODES (named 'hkNodeXxx')
- // ----------------------------------------------------------------
- #define hkNodeOptionsID 0x001052C0 + 0xa0
- #define hkNodeCapsuleID 0x001052C0 + 0xa2
- #define hkNodeDecompositionID 0x001052C0 + 0xa4
- #define hkNodeRigidBodyID 0x001052C0 + 0xb2
- #define hkNodeRigidBodyManipID 0x001052C0 + 0xb3
- #define hkNodeShapeID 0x001052C0 + 0xb4
- #define hkNodeShapeManipID 0x001052C0 + 0xb5
- #define hkNodeFxRigidBodyID 0x001052C0 + 0xb6 // deprecated
- #define hkNodeFxSphereID 0x001052C0 + 0xb7 // deprecated
- #define hkNodeFxInstanceID 0x001052C0 + 0xb8 // deprecated
- #define hkNodeFxClothID 0x001052C0 + 0xb9 // deprecated
- #define hkNodeBallAndSocketConstraintID 0x001052C0 + 0xc0
- #define hkNodeBallAndSocketConstraintManipID 0x001052C0 + 0xc1
- #define hkNodeHingeConstraintID 0x001052C0 + 0xc2
- #define hkNodeHingeConstraintManipID 0x001052C0 + 0xc3
- #define hkNodeRagDollConstraintID 0x001052C0 + 0xc4
- #define hkNodeRagDollConstraintManipID 0x001052C0 + 0xc5
- #define hkNodeStiffSpringConstraintID 0x001052C0 + 0xc6
- #define hkNodeStiffSpringConstraintManipID 0x001052C0 + 0xc7
- #define hkNodePrismaticConstraintID 0x001052C0 + 0xc8
- #define hkNodePrismaticConstraintManipID 0x001052C0 + 0xc9
- #define hkNodeWheelConstraintID 0x001052C0 + 0xc10
- #define hkNodeWheelConstraintManipID 0x001052C0 + 0xc11
- #define hkNodeClothCollidableID 0x001052C0 + 0xd1
- #define hkNodeLocalFrameID 0x001052C0 + 0xd2
- #define hkNodeGenericNodeManipID 0x001052C0 + 0xd3
- #define hkNodeSplitInHalfFractureID 0x001052C0 + 0xe0
- #define hkNodeWoodFractureID 0x001052C0 + 0xe1
- #define hkNodeRandomSplitFractureID 0x001052C0 + 0xe2
- #define hkNodeBreakableBodyBlueprintID 0x001052C0 + 0xe3
- #define hkNodeWoodControllerID 0x001052C0 + 0xe4
- #define hkNodeDeformationControllerID 0x001052C0 + 0xe5
- #define hkNodeBallGunID 0x001052C0 + 0xe6
- #define hkNodeGrenadeGunID 0x001052C0 + 0xe7
- #define hkNodeGravityGunID 0x001052C0 + 0xe8
- #define hkNodeDestructionDemoConfigID 0x001052C0 + 0xe9
- #define hkNodeMountedBallGunID 0x001052C0 + 0xea
- #define hkNodeSliceFractureID 0x001052C0 + 0xeb
- #define hkNodePieFractureID 0x001052C0 + 0xec
- #define hkNodeBreakableBodyID 0x001052C0 + 0xee
- #define hkNodeBreakableShapeID 0x001052C0 + 0xef
- #define hkNodeChannelID 0x001052C0 + 0xf0
- #define hkNodeTweakerGunID 0x001052C0 + 0xf1
- #define hkNodeSpringActionID 0x001052C0 + 0xf2
- #define hkNodeVoronoiFractureID 0x001052C0 + 0xf3
- #define hkdRemoveWeakConnectionsID 0x001052C0 + 0xf4
- #define hkNodeFlexibleJointControllerID 0x001052C0 + 0xf5
- #define hkdExplosionForceActionID 0x001052C0 + 0xf6
- #define hkNodeDebrisFractureID 0x001052C0 + 0xf7
- #define hkdDecorateFractureFaceActionID 0x001052C0 + 0xf8
- #define hkNodeRaycastGunID 0x001052C0 + 0xf9
- #endif // !HK_MAYA_NODE_IDS__H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */