hkaRagdollRigidBodyController.h
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其他游戏
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Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_RAGDOLL_RIGIDBODY_CONTROLLER_H
- #define HK_RAGDOLL_RIGIDBODY_CONTROLLER_H
- #include <Common/Base/hkBase.h>
- #include <Animation/Ragdoll/Controller/RigidBody/hkaKeyFrameHierarchyUtility.h>
- class hkaRagdollInstance;
- /// This controller is useful when driving a set of constrained rigid bodies to a set of keyframes.
- /// It is often used to drive a ragdoll to a given animation pose. It is designed to work in model
- /// or world space and is particularly useful for effects like hit reaction or following animation precisely.
- /// Note that this class replaces the hkRagdollBoneController.
- class hkaRagdollRigidBodyController
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR(HK_MEMORY_CLASS_ANIMATION, hkaRagdollRigidBodyController);
- /// Constructor takes a ragdoll instance and keeps a reference to it
- hkaRagdollRigidBodyController ( hkaRagdollInstance* ragdoll );
- /// The constructor removes the references from the bodies
- ~hkaRagdollRigidBodyController();
- /// Applies the required velocities in order to drive the rigid bodies of this ragdoll to the desired pose.
- /// param output see hkaKeyFrameHierarchyUtility for parameter details
- void driveToPose ( hkReal deltaTime, const hkQsTransform* poseLocalSpace, const hkQsTransform& worldFromModel, hkaKeyFrameHierarchyUtility::Output* stressOut );
- /// The controller uses values from the current state and previous state of the bodies in its calculation
- /// The previous state is held in the m_internalData member.
- /// Call this to initialize the internal data with the current state of the bodies.
- /// e.g. If you are using this controller intermittently call reintialize() once before you start using the controller
- void reinitialize();
- /// Return the current ragdoll instance.
- const hkaRagdollInstance* getRagdollInstance() const;
- /// The input data for the controller
- /// See hkaKeyFrameHierarchyUtility for parameter details
- /// On initialisation only a single element is allocated.
- /// Resize this and adjust the array below for per bone parameters.
- hkArray<hkaKeyFrameHierarchyUtility::ControlData> m_controlDataPalette;
- /// An array of indices into the palette above
- /// This array should be the same length as the number of bodies in the ragdoll
- /// If it is not then all bodes use the first element in the palette above.
- hkArray<int> m_bodyIndexToPaletteIndex;
- private:
- // Information about the rigid bodies and their hierarchy
- hkaKeyFrameHierarchyUtility::BodyData m_bodyData;
- hkArray<hkaKeyFrameHierarchyUtility::WorkElem> m_internalData;
- hkaRagdollInstance* m_ragdollInstance;
- hkArray<hkInt16> m_rbParentIndices;
- };
- #endif // HK_RAGDOLL_RIGIDBODY_CONTROLLER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */