hkaSkeletonMapper.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_SKELETON_MAPPER_H
- #define HK_SKELETON_MAPPER_H
- #include <Common/Base/hkBase.h>
- #include <Animation/Animation/Mapper/hkaSkeletonMapperData.h>
- class hkaPose;
- extern const hkClass hkaSkeletonMapperClass;
- /// This run-time class converts a pose from one skeleton (A) to another (B). The poses can be specified by either hkaPose objects or arrays of transforms.
- /// It uses mapping data (hkaSkeletonMapperData), which can be created using the hkaSkeletonMapperUtils utility class.
- class hkaSkeletonMapper : public hkReferencedObject
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR( HK_MEMORY_CLASS_ANIM_RIG );
- HK_DECLARE_REFLECTION();
- /// Constructor - Takes mapping data as a parameter; this data can be created using the hkaSkeletonMapperUtils class.
- hkaSkeletonMapper( const hkaSkeletonMapperData& mapping );
- /// Destructor
- virtual ~hkaSkeletonMapper();
- /// Constraints source.
- enum ConstraintSource
- {
- /// No constraints
- NO_CONSTRAINTS,
- /// Reference pose
- REFERENCE_POSE,
- /// Current pose
- CURRENT_POSE
- };
- /// Maps a pose from an skeleton to another.
- /// param poseAModelSpace The poseA in model space. The number of elements must be equal to mapping.m_skeletonA->m_numBones
- /// param originalPoseBLocalSpace
- /// The poseB in local space. The number of elements must be equal to mapping.m_skeletonB->m_numBones.
- /// This pose is used as an additional input to calculate output bones which do
- /// not map simply to an input bone
- /// like bones in the middle of a chain or unmapped bones.
- /// param poseBModelSpaceInOut The output pose. The number of elements must be equal to mapping.m_skeletonB->m_numBones.
- /// Typically for all mapped bones, this array is a simply output parameter. For unmapped bones
- /// (especially the root bone), the output may be untouched
- /// param source Chooses between no adjustment, using the reference pose or the current pose when adjusting bone lengths. Usually the current pose is the best choice.
- void HK_CALL mapPose(const hkQsTransform* poseAModelSpace, const hkQsTransform* originalPoseBLocalSpace, hkQsTransform* poseBModelSpaceInOut, ConstraintSource source ) const;
- /// Maps a pose from an skeleton to another, using hkaPose objects.
- /// param poseAIn The input pose. The skeleton of poseAIn should be the same skeleton as m_mapping.m_skeletonA
- /// param poseBInOut The output pose. This pose should be initialized, as the transform of some of the bones in B may be used.
- /// The skeleton of poseBInOut should be the same skeleton as in m_mapping.m_skeletonB
- /// param source Chooses between no adjustment, using the reference pose or the current pose when adjusting bone lengths. Usually the current pose is the best choice.
- void HK_CALL mapPose(const hkaPose& poseAIn, hkaPose& poseBInOut, ConstraintSource source ) const;
- public:
- /// The mapping data
- class hkaSkeletonMapperData m_mapping;
- public:
- /// For DEBUG builds only - Checks the mapping data and generates HK_WARN errors for troublesome mappings; called by the constructor in DEBUG.
- static void HK_CALL checkMapping(const hkaSkeletonMapperData& mapping);
- public:
- hkaSkeletonMapper( hkFinishLoadedObjectFlag f ) : hkReferencedObject(f), m_mapping(f) { }
- };
- #endif // HK_SKELETON_MAPPER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */