hkaSkeletonMapperData.h
上传用户:yisoukefu
上传日期:2020-08-09
资源大小:39506k
文件大小:4k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKANIMATION_MAPPER_HKSKELETONMAPPERDATA_H
- #define HKANIMATION_MAPPER_HKSKELETONMAPPERDATA_H
- class hkaSkeleton;
- extern const hkClass hkaSkeletonMapperDataClass;
- /// hkaSkeletonMapperData is the data used at run-time by an hkaSkeletonMapper. It consists of a set of
- /// both simple (one-to-one) and chain (m-to-n) mappings.
- /// The information in this class can easily be generated by the utility class hkaSkeletonMapperUtils
- class hkaSkeletonMapperData
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_ANIM_RIG, hkaSkeletonMapperData );
- HK_DECLARE_REFLECTION();
- /// Defines a 1-1 mapping between a single bone of A and a single bone of B.
- struct SimpleMapping
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_ANIMATION, hkaSkeletonMapperData::SimpleMapping );
- HK_DECLARE_REFLECTION();
- /// Default constructor
- SimpleMapping()
- {
- m_boneA = 0;
- m_boneB = 0;
- m_aFromBTransform.setIdentity();
- }
- /// The bone of A
- hkInt16 m_boneA;
- /// The bone of B
- hkInt16 m_boneB;
- /// The transformation from B to A
- hkQsTransform m_aFromBTransform;
- };
- /// Defines a n-to-m mapping between a chain of bones of A and a chain of bones of B.
- struct ChainMapping
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_ANIMATION, hkaSkeletonMapperData::ChainMapping );
- HK_DECLARE_REFLECTION();
- /// Default constructor
- ChainMapping()
- {
- m_startBoneA = 0;
- m_endBoneA = 0;
- m_startBoneB = 0;
- m_endBoneB = 0;
- m_startAFromBTransform.setIdentity();
- m_endAFromBTransform.setIdentity();
- }
- /// The start bone of the chain in A
- hkInt16 m_startBoneA;
- /// The end bone of the chain in A
- hkInt16 m_endBoneA;
- /// The start bone of the chain in B
- hkInt16 m_startBoneB;
- /// The end bone of the chain in B
- hkInt16 m_endBoneB;
- /// The transformation from the start bone in B to the start bone in A
- hkQsTransform m_startAFromBTransform;
- /// The transformation from the end bone in B to the start bone in A
- hkQsTransform m_endAFromBTransform;
- };
- /// Default constructor
- hkaSkeletonMapperData()
- {
- m_skeletonA = HK_NULL;
- m_skeletonB = HK_NULL;
- m_keepUnmappedLocal = true;
- }
- hkaSkeletonMapperData( hkFinishLoadedObjectFlag f ) : m_simpleMappings(f), m_chainMappings(f), m_unmappedBones(f) {} // do nothing.
- //
- // Members
- //
- /// The first skeleton
- const hkaSkeleton* m_skeletonA;
- /// The second skeleton
- const hkaSkeleton* m_skeletonB;
- /// All the simple mappings between A and B
- hkArray<struct SimpleMapping> m_simpleMappings;
- /// All the chain mappings between A and B
- hkArray<struct ChainMapping> m_chainMappings;
- /// Bones that are not driven by the input pose
- hkArray<hkInt16> m_unmappedBones;
- /// If true, the local pose will be kept for the unmapped bones; if false, the world
- /// pose will be kept instead
- hkBool m_keepUnmappedLocal;
- };
- #endif // HKANIMATION_MAPPER_HKSKELETONMAPPERCINFO_XML_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */