hkaInterleavedUncompressedAnimation.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKANIMATION_ANIMATION_INTERLEAVED_HKINTERLEAVEDANIMATION_HKCLASS_H
- #define HKANIMATION_ANIMATION_INTERLEAVED_HKINTERLEAVEDANIMATION_HKCLASS_H
- #include <Animation/Animation/Animation/hkaAnimation.h>
- /// hkaInterleavedUncompressedAnimation meta information
- extern const class hkClass hkaInterleavedUncompressedAnimationClass;
- /// The information needed to construct an hkSimpleAnimation (An interleaved
- /// uncompressed stream of Bone Transforms)
- class hkaInterleavedUncompressedAnimation : public hkaAnimation
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR( HK_MEMORY_CLASS_ANIM_UNCOMPRESSED );
- HK_DECLARE_REFLECTION();
- /// Default constructor
- inline hkaInterleavedUncompressedAnimation() :
- m_transforms( HK_NULL ), m_numTransforms( 0 ),
- m_floats( HK_NULL ), m_numFloats( 0 )
- {
- m_type = hkaAnimation::HK_INTERLEAVED_ANIMATION;
- }
- /// Get the pose at a given time
- virtual void sampleTracks(hkReal time, hkQsTransform* transformTracksOut, hkReal* floatTracksOut, hkaChunkCache* cache) const;
- /// Get a subset of the the first 'maxNumTracks' tracks of a pose at a given time (all tracks from 0 to maxNumTracks-1 inclusive).
- virtual void samplePartialTracks(hkReal time,
- hkUint32 maxNumTransformTracks, hkQsTransform* transformTracksOut,
- hkUint32 maxNumFloatTracks, hkReal* floatTracksOut,
- hkaChunkCache* cache) const;
- /// Sample individual animation tracks
- virtual void sampleIndividualTransformTracks( hkReal time, const hkInt16* tracks, hkUint32 numTracks, hkQsTransform* transformOut ) const;
- /// Sample a individual floating tracks
- virtual void sampleIndividualFloatTracks( hkReal time, const hkInt16* tracks, hkUint32 numTracks, hkReal* out ) const;
- /// Transform all samples of a given track by premultiplication with a (bone) transform
- void transformTrack(int track, const hkQsTransform& transform);
- /// Returns the number of original samples / frames of animation
- virtual int getNumOriginalFrames() const;
- /// Return the number of chunks of data required to sample a pose at time t
- virtual int getNumDataChunks(hkReal time) const;
- /// Return the chunks of data required to sample the tracks at time t
- virtual void getDataChunks(hkReal time, DataChunk* dataChunks, int numDataChunks) const;
- /// Return the maximum total size of all combined chunk data which could be returned by getDataChunks fro this animation.
- virtual int getMaxSizeOfCombinedDataChunks() const;
- /// Get a subset of the tracks at a given time using data chunks. Sample is calculated using pose[frameIndex] * (1 - frameDelta) + pose[frameIndex+1] * frameDelta.
- static void HK_CALL samplePartialWithDataChunks(hkUint32 frameIndex, hkReal frameDelta,
- hkUint32 maxNumTransformTracks, hkQsTransform* transformTracksOut,
- hkUint32 maxNumFloatTracks, hkReal* floatTracksOut,
- const DataChunk* dataChunks, int numDataChunks);
- public:
- /// Array of hkQsTransforms - see Userguide for interleaved format.
- hkQsTransform* m_transforms;
- /// Number of hkQsTransforms ( = #tracks * #frames)
- int m_numTransforms;
- hkReal* m_floats;
- int m_numFloats;
- public:
- // Constructor for initialisation of vtable fixup
- HK_FORCE_INLINE hkaInterleavedUncompressedAnimation( hkFinishLoadedObjectFlag flag ) : hkaAnimation(flag) {}
- };
- #endif // HKANIMATION_ANIMATION_INTERLEAVED_HKINTERLEAVEDANIMATION_HKCLASS_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */