hkaAnimationBinding.h
上传用户:yisoukefu
上传日期:2020-08-09
资源大小:39506k
文件大小:4k
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKANIMATION_ANIMATION_HKANIMATIONBINDING_HKCLASS_H
- #define HKANIMATION_ANIMATION_HKANIMATIONBINDING_HKCLASS_H
- /// hkaAnimationBinding meta information
- extern const class hkClass hkaAnimationBindingClass;
- /// Describes how an animation is bound to a skeleton
- /// This class is useful when we have partial animations which only animate a subset of the skeleton
- /// or when we have have reordered the tracks to aid in LOD. All hkaAnimationControl objects
- /// (added to a hkaAnimatedSkeleton) require a hkaAnimationBinding to map from tracks to bones/slots
- /// for blending of multiple animations.
- class hkaAnimationBinding
- {
- public:
-
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_ANIM_DATA, hkaAnimationBinding);
- HK_DECLARE_REFLECTION();
-
- //
- // Members
- //
- public:
- /// Default constructor.
- hkaAnimationBinding();
- /// (Optional) The name of the skeleton from which the binding was constructed.
- const char* m_originalSkeletonName;
- /// A handle to the animation bound to the skeleton.
- class hkaAnimation* m_animation;
-
- /// A mapping from animation track indices to bone indices.
- hkInt16* m_transformTrackToBoneIndices;
- /// Size of m_transformTrackToBoneIndices.
- hkInt32 m_numTransformTrackToBoneIndices;
- /// A mapping from animation float track indices to float slot indices.
- hkInt16* m_floatTrackToFloatSlotIndices;
- /// Size of m_numFloatTrackToFloatSlotIndices.
- hkInt32 m_numFloatTrackToFloatSlotIndices;
- /// A hint to indicate how this animation should be blended -
- /// See hkaAnimatedSkeleton for a description of how this affects animation blending.
- enum BlendHint
- {
- /// Normal
- NORMAL = 0,
- /// Additive
- ADDITIVE = 1
- };
- /// The blend hint.
- hkEnum<BlendHint, hkInt8> m_blendHint; //+default(0/*hkaAnimationBinding::NORMAL*/)
- // Helper functions to find tracks given bones or slots
- hkInt16 findTrackIndexFromBoneIndex( hkInt16 boneIndex );
- hkInt16 findTrackIndexFromSlotIndex( hkInt16 slotIndex );
- static hkInt16 HK_CALL findTrackIndexFromBoneIndex( hkInt16 boneIndex, hkInt32 numTracks, hkInt16* trackToBoneIndices );
- public:
- // Constructor for initialisation of vtable fixup
- hkaAnimationBinding( hkFinishLoadedObjectFlag flag ) {}
- };
- #include <Animation/Animation/Animation/hkaAnimationBinding.inl>
- #endif // HKANIMATION_ANIMATION_HKANIMATIONBINDING_HKCLASS_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */