hkMeshMaterialRegistry.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_MESH_MATERIAL_REGISTRY_H
- #define HK_MESH_MATERIAL_REGISTRY_H
- class hkMeshMaterial;
- extern const hkClass hkMeshMaterialRegistryClass;
- /// A registry for materials.
- ///
- /// Note that materials do not need to be registered in the hkMaterialRegistry to work. The registry's only purpose is
- /// to map names to materials and keep them in scope. A name must be unique for a material.
- ///
- /// There may be an argument for having hkMaterials held in the registry that are not reference counted. When they go
- /// out of scope they are removed automatically from the registry - this is an implementation specific feature though.
- ///
- /// sa hkMeshMaterial
- class hkMeshMaterialRegistry: public hkReferencedObject
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_SCENE_DATA);
- /// If a material with this name is found it is returned. If not load will try and create the material
- /// from the name - this may entail reading the material description from disk - but is implementation specific.
- /// Method return HK_NULL if couldn't find or load a material with the specified name.
- virtual hkMeshMaterial* loadMaterial(const char* name) = 0;
- /// Find a material (that already exists). If not returns HK_NULL
- virtual hkMeshMaterial* findMaterial(const char* name) = 0;
- /// Register a material with a name. If there is already a material with the specified name it will be replaced.
- virtual void registerMaterial(const char* name, hkMeshMaterial* material) = 0;
- /// Remove the material
- virtual void unregisterMaterial(const char* name) = 0;
- /// Fills in an array with all of the materials
- virtual void getMaterials(hkArray<hkMeshMaterial*>& materials) = 0;
- /// Gets a materials name, or returns HK_NULL if it doesn't have a registered name
- virtual const char* getMaterialName(hkMeshMaterial* material) = 0;
- };
- #endif // HK_MESH_MATERIAL_REGISTRY_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */