hkSceneDataToMeshConverter.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_SCENE_DATA_TO_MESH_CONVERTER_H
- #define HK_SCENE_DATA_TO_MESH_CONVERTER_H
- #include <Common/Base/Math/Util/hkMathUtil.h>
- #include <Common/GeometryUtilities/Mesh/hkMeshShape.h>
- #include <Common/GeometryUtilities/Mesh/hkMeshVertexBuffer.h>
- #include <Common/SceneData/Mesh/hkxVertexDescription.h>
- class hkxScene;
- class hkxNode;
- class hkxMeshSection;
- class hkxVertexBuffer;
- class hkxMesh;
- class hkMeshSystem;
- class hkMeshMaterial;
- class hkMeshSectionBuilder;
- /// A converter from the Havok hkx scene data formats into more generic hkMeshShape interfaces
- class hkSceneDataToMeshConverter
- {
- public:
- /// defines which transform to apply
- enum Space
- {
- SPACE_ONLY_USING_SCALE_SKEW, ///
- SPACE_TO_WORLD_SPACE, ///
- SPACE_LOCAL, ///
- };
- /// Converts a hkxNode into a hkxMeshShape
- /// The node has to be an hkxMeshNode, and the scene has to be the scene the node came from. The hkMeshShape will be constructed
- /// using the mesh system object passed in.
- /// The overrideMaterial parameter, if passed as HK_NULL the materials will be looked up on the material repository on the
- /// mesh system. If it is non-null the whole shape will use in the passed in material - overriding the materials specified in
- /// the hkxMeshNode
- static hkMeshShape* HK_CALL convert(hkMeshSystem* meshSystem, hkMeshMaterial* overrideMaterial, const class hkxScene* scene, const hkxNode* node, Space space);
- /// Converts a hkxMesh into a hkMeshShape - see previous convert method for details.
- static hkMeshShape* HK_CALL convert(hkMeshSystem* meshSystem, hkMeshMaterial* overrideMaterial, const hkMatrix4& worldTransform, hkxMesh* mesh);
- /// Creates a vertex buffer from a hkxVertexBuffer. The decomposition parameter is used for baking in transform information -
- /// for example if the modeler had skew or scaling in its transform matrices.
- static hkMeshVertexBuffer* HK_CALL convertVertexBuffer(hkMeshSystem* meshSystem, hkMathUtil::Decomposition& decomposition, hkxVertexBuffer* srcVertex);
- /// Convert usage value to hkVertexFormat usage type
- static hkVertexFormat::DataUsage HK_CALL convertUsage(hkxVertexDescription::DataUsage usage);
- /// Convert a element desc to hkVertexFormat::Element
- static void HK_CALL convertToElement(const hkxVertexDescription::ElementDecl* decl, hkVertexFormat::Element& ele);
- /// Convert the indices specified in the section, and add them to the current mesh section in the
- /// mesh section builder. a vertexBufferOffset is added to all indices.
- static hkResult HK_CALL convertIndices(const hkxMeshSection& section, hkUint32 vertexBufferOffset, hkMeshSectionBuilder& builder );
- };
- #endif // HK_SCENE_DATA_TO_MESH_CONVERTER_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */