hkDefaultMeshMaterialRegistry.h
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上传日期:2020-08-09
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文件大小:3k
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DEFAULT_MESH_MATERIAL_REGISTRY_H
- #define HK_DEFAULT_MESH_MATERIAL_REGISTRY_H
- #include <Common/GeometryUtilities/Mesh/hkMeshMaterialRegistry.h>
- #include <Common/Base/Container/Array/hkObjectArray.h>
- extern const hkClass hkDefaultMeshMaterialRegistryClass;
- /// Simple implementation of a hkMeshMaterialRegistry
- ///
- /// The loadMaterial method just calls 'findMaterial'. For a registry that will load up an hkMeshSystem specific material
- /// deriving from this class and implementing 'loadMaterial' is much simpler than having to implement the whole
- /// of the hkMeshMaterialRegistry
- ///
- /// sa hkMeshMaterialRegistry
- class hkDefaultMeshMaterialRegistry: public hkMeshMaterialRegistry
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_SCENE_DATA);
- // hkMeshMaterialRegistry implementation
- virtual hkMeshMaterial* loadMaterial(const char* name);
- // hkMeshMaterialRegistry implementation
- virtual hkMeshMaterial* findMaterial(const char* name);
- // hkMeshMaterialRegistry implementation
- virtual void registerMaterial(const char* name, hkMeshMaterial* material);
- // hkMeshMaterialRegistry implementation
- virtual void unregisterMaterial(const char* name);
- // hkMeshMaterialRegistry implementation
- virtual void getMaterials(hkArray<hkMeshMaterial*>& materials);
- // hkMeshMaterialRegistry implementation
- virtual const char* getMaterialName(hkMeshMaterial* material);
- // hkReferencedObject Implementation
- virtual const hkClass* getClassType() const { return &hkDefaultMeshMaterialRegistryClass; }
- // hkReferencedObject Implementation
- virtual void calcContentStatistics( hkStatisticsCollector* collector,const hkClass* cls ) const;
- protected:
- int _findEntryIndex(const char* name) const;
- //
- // Members
- //
- protected:
- /// A material entry
- struct Entry
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkDefaultMeshMaterialRegistry::Entry );
- hkString m_name; ///
- hkRefPtr<hkMeshMaterial> m_material; ///
- };
- hkObjectArray<Entry> m_entries; ///
- };
- #endif // HK_DEFAULT_MESH_MATERIAL_REGISTRY_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */