hkMeshPrimitiveUtil.h
上传用户:yisoukefu
上传日期:2020-08-09
资源大小:39506k
文件大小:4k
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_MESH_PRIMITIVE_UTIL_H
- #define HK_MESH_PRIMITIVE_UTIL_H
- #include <Common/GeometryUtilities/Mesh/hkMeshShape.h>
- /// Small helper utility to work on triangle indices
- class hkMeshPrimitiveUtil
- {
- public:
- enum PrimitiveStyle
- {
- PRIMITIVE_STYLE_UNKNOWN = 0,
- PRIMITIVE_STYLE_POINT,
- PRIMITIVE_STYLE_LINE,
- PRIMITIVE_STYLE_TRIANGLE,
- };
- /// Returns the amount of indices for a primitive type and a number of primitives
- static int HK_CALL calculateNumIndices(hkMeshSection::PrimitiveType type, int numPrims);
- /// Returns the amount of primitives for a primitive type and an amount of indices
- static int HK_CALL calculateNumPrimitives(hkMeshSection::PrimitiveType type, int numIndices);
- /// Append triangle indices from non indexed primitives
- static void HK_CALL appendTriangleIndices(hkMeshSection::PrimitiveType primType, int numVertices, int indexBase, hkArray<hkUint16>& indicesOut);
- /// Append triangle indices from non indexed primitives
- static void HK_CALL appendTriangleIndices(hkMeshSection::PrimitiveType primType, int numVertices, int indexBase, hkArray<hkUint32>& indicesOut);
- /// Append triangle indices from indexed primitives
- static void HK_CALL appendTriangleIndices(hkMeshSection::PrimitiveType primType, const hkUint16* indices, int numIndices, int indexBase, hkArray<hkUint16>& indicesOut);
- /// Append triangle indices from indexed primitives
- static void HK_CALL appendTriangleIndices(hkMeshSection::PrimitiveType primType, const hkUint32* indices, int numIndices, int indexBase, hkArray<hkUint32>& indicesOut);
- /// Returns a section as list of triangle indices - must have been locked with indices
- static void HK_CALL appendTriangleIndices(const hkMeshSection& section, hkArray<hkUint16>& indicesOut);
- /// Returns a section as list of triangle indices - must have been locked with indices
- static void HK_CALL appendTriangleIndices(const hkMeshSection& section, hkArray<hkUint32>& indicesOut);
- /// Returns a section as list of triangle indices
- static void HK_CALL appendTriangleIndices(const hkMeshShape* shape, int sectionIndex, hkArray<hkUint16>& indicesOut);
- /// Get the primitive style type
- static PrimitiveStyle HK_CALL getPrimitiveStyle(hkMeshSection::PrimitiveType type);
- };
- #endif // HK_MESH_PRIMITIVE_UTIL_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */