hkMotionState.h
上传用户:yisoukefu
上传日期:2020-08-09
资源大小:39506k
文件大小:3k
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_MATH_MOTION_STATE_H
- #define HK_MATH_MOTION_STATE_H
- #include <Common/Base/hkBase.h>
- /// An hkMotionState basically is the dynamic state of
- /// a rigid body, which is used for collision detection and basic
- /// integration. It includes basically an hkSweptTransform.
- /// It also holds a transform which caches the position and orientation
- /// of the body at time t1.
- class hkMotionState
- {
- public:
-
- HK_DECLARE_REFLECTION();
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR(HK_MEMORY_CLASS_MATH, hkMotionState);
- /// Empty constructor, does not initialize anything
- inline hkMotionState();
- /// Initialize with position and rotation
- void initMotionState( const hkVector4& position, const hkQuaternion& rotation );
- /// Get a non-const reference to the transform.
- inline hkTransform& getTransform();
- /// Get a const reference to the transform.
- inline const hkTransform& getTransform() const;
- /// Get a const reference to the swept transform.
- inline const hkSweptTransform& getSweptTransform() const;
- /// Get a non const reference to the transform.
- inline hkSweptTransform& getSweptTransform();
- protected:
- hkTransform m_transform;
- // a swept transform
- class hkSweptTransform m_sweptTransform;
- public:
-
- /// The angular velocity * dt which was used in the last integration step.
- /// Note: .w = m_deltaAngle.length3()
- hkVector4 m_deltaAngle;
- /// A sphere around the center of mass which completely encapsulates the object
- hkReal m_objectRadius;
- /// linear damping
- hkReal m_linearDamping;
- /// angular damping
- hkReal m_angularDamping;
- /// The maximum linear velocity
- hkUFloat8 m_maxLinearVelocity;
- /// The maximum angular velocity. The units used here are half revolutions per sec rather than radians per second.
- /// Note: there is also a hard limit in the engine which is 170 degrees/timestep.
- hkUFloat8 m_maxAngularVelocity;
- // Note: the next variables actually belong to hkpMotion, however they can cheaply put here (padding!)
- // The deactivation class of the motion state as used internally
- hkUint8 m_deactivationClass;
- };
- #include <Common/Base/Types/Physics/MotionState/hkMotionState.inl>
- #endif // HK_MATH_MOTION_STATE_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */