hkDebugDisplayProcess.h
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上传日期:2020-08-09
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文件大小:4k
源码类别:
其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_VISUALIZE_DEBUG_DISPLAY_PROCESS
- #define HK_VISUALIZE_DEBUG_DISPLAY_PROCESS
- #include <Common/Visualize/hkProcess.h>
- #include <Common/Visualize/hkDebugDisplayHandler.h>
- class hkProcessContext;
- /// This class implements the hkDisplayHandler interface. It serializes
- /// hkDisplayHandler calls so that they can be streamed over the network.
- class hkDebugDisplayProcess : public hkReferencedObject, public hkProcess, public hkDebugDisplayHandler
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_VDB);
- /// Serializes hkDisplayHandler messages, the stream must be writable.
- hkDebugDisplayProcess();
- /// Destructor.
- virtual ~hkDebugDisplayProcess();
- //
- // Process
- //
- static hkProcess* HK_CALL create(const hkArray<hkProcessContext*>& contexts);
- /// Registers the hkDebugDisplayProcess with the hkProcessFactory.
- static void HK_CALL registerProcess();
- /// Gets the tag associated with this viewer type
- virtual int getProcessTag() { return m_tag; }
- static inline const char* HK_CALL getName() { return "Debug Display"; }
- //
- // Display handler functions
- //
- virtual hkResult addGeometry(const hkArray<hkDisplayGeometry*>& geometries, const hkTransform& transform, hkUlong id, int tag, hkUlong shapeIdHint);
- virtual hkResult addGeometryInstance(hkUlong instID, const hkTransform& transform, hkUlong id, int tag, hkUlong shapeIdHint);
- virtual hkResult setGeometryColor(int color, hkUlong id, int tag);
- virtual hkResult updateGeometry(const hkTransform& transform, hkUlong id, int tag);
- virtual hkResult removeGeometry(hkUlong id, int tag, hkUlong shapeIdHint);
- virtual hkResult updateCamera(const hkVector4& from, const hkVector4& to, const hkVector4& up, hkReal nearPlane, hkReal farPlane, hkReal fov, const char* name);
- virtual hkResult updateBehavior(hkArray<int>& wordVarIdx, hkArray<int>& wordStack, hkArray<int>& quadVarIdx, hkArray<hkVector4>& quadStack,
- hkArray<char*>& activeNodes, hkArray<int>& activeStateIds, hkArray<int>& activeTransitions, hkArray<hkQsTransform>& transforms);
- virtual hkResult displayPoint(const hkVector4& position, int colour, int tag);
- virtual hkResult displayLine(const hkVector4& start, const hkVector4& end, int color, int tag);
- virtual hkResult displayTriangle(const hkVector4& a, const hkVector4& b, const hkVector4& c, int color, int tag);
- virtual hkResult displayText(const char* text, int color, int tag);
- virtual hkResult display3dText(const char* text, const hkVector4& pos, int color, int tag);
- virtual hkResult displayGeometry(const hkArray<hkDisplayGeometry*>& geometries, const hkTransform& transform, int color, int tag);
- virtual hkResult displayGeometry(const hkArray<hkDisplayGeometry*>& geometries, int color, int tag);
- virtual hkResult sendMemStatsDump(const char* data, int length);
- virtual hkResult holdImmediate();
- protected:
- static int m_tag;
- };
- #endif // HK_VISUALIZE_DEBUG_DISPLAY_PROCESS
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */