hkxNode.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKSCENEDATA_GRAPH_HKXNODE_HKCLASS_H
- #define HKSCENEDATA_GRAPH_HKXNODE_HKCLASS_H
- #include <Common/SceneData/Attributes/hkxAttributeHolder.h>
- /// hkxNode meta information
- extern const class hkClass hkxNodeClass;
- /// A node in a scene graph
- class hkxNode : public hkxAttributeHolder
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkxNode );
- HK_DECLARE_REFLECTION();
- /// This structure describes a note track annotation ( text and time ).
- /// AnnotationData is DEPRECATED. Use hkxAttribute data, and look for animated strings types
- struct AnnotationData
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkxNode::AnnotationData );
- HK_DECLARE_REFLECTION();
- /// annotation time stamp.
- hkReal m_time;
-
- /// A string description of the event
- char* m_description;
- };
-
- //
- // Members
- //
- public:
-
- /// Human readable name this object.
- char* m_name;
-
- /// The object at this node, if one. (mesh, skin, light, camera, etc.) Check class
- /// (m_class) of reflected to find out if not null.
- hkVariant m_object;
-
- /// Raw keyframe data
- hkMatrix4* m_keyFrames;
- hkInt32 m_numKeyFrames;
-
- /// The children of this node. This link forms the scene graph
- hkxNode** m_children;
- hkInt32 m_numChildren;
-
- /// Annotation Data for this node
- struct AnnotationData* m_annotations;
- hkInt32 m_numAnnotations;
-
- /// User data
- char* m_userProperties;
- /// Selection flag
- hkBool m_selected;
- /// Looks for the first child that matches the given name (case insensitive)
- hkxNode* findChildByName (const char* childName) const;
- /// Recursively looks for the first descendant with each name (case insensitive). This is done depth-first.
- hkxNode* findDescendantByName (const char* name) const;
- /// Constructs a path (parent-first list of nodes from this one to the node we search, both included)
- /// Returns HK_FAILURE if the node is not a descendant of this
- hkResult getPathToNode (const hkxNode* theNode, hkArray<const hkxNode*>& pathOut) const;
- /// Recursively counts the number of descendants
- int getNumDescendants () const;
- /// Search the node and its children for a hkVariant containing the specified object.
- /// This is done depth-first. Will return HK_NULL if not found.
- hkVariant* findVariantByObject( void* object );
- };
- #endif // HKSCENEDATA_GRAPH_HKXNODE_HKCLASS_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */