hkxSparselyAnimatedString.h
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上传日期:2020-08-09
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其他游戏
开发平台:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_SCENEDATA_HKX_ANIMATED_STRING_H
- #define HK_SCENEDATA_HKX_ANIMATED_STRING_H
- extern const hkClass hkxSparselyAnimatedStringClass;
- /// An hkxSparselyAnimatedString stores the values associated with an hkxAttribute of type string. The animation of values is stored as
- /// pairs (time, value).
- struct hkxSparselyAnimatedString
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkxSparselyAnimatedString );
- HK_DECLARE_REFLECTION();
- /// We put the string (char*) in a struct since char** would not be interpreted by the serialization as an array of strings.
- struct StringType
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkxSparselyAnimatedString::StringType );
- HK_DECLARE_REFLECTION();
- char* m_string;
- char* operator=(char* str)
- {
- m_string = str;
- return m_string;
- }
- };
- /// The array of string values. We put those string (char*) in a struct since char** would not be interpreted by the
- /// serialization as an array of strings.
- struct StringType* m_strings;
- int m_numStrings;
- /// The array of times associated with teach of the values in m_strings.
- float* m_times;
- int m_numTimes;
- };
- #endif // HK_SCENEDATA_HKX_ANIMATED_STRING_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */