hkxAnimatedFloat.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_SCENEDATA_HKX_ANIMATED_FLOAT_H
- #define HK_SCENEDATA_HKX_ANIMATED_FLOAT_H
- #include <Common/SceneData/Attributes/hkxAttribute.h>
- extern const hkClass hkxAnimatedFloatClass;
- /// An hkxAnimatedFloat stores the values associated with an hkxAttribute of type float.
- struct hkxAnimatedFloat
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkxAnimatedFloat );
- HK_DECLARE_REFLECTION();
- /// The array of sampled floats. Array can be of length 1 for not animated,
- /// or one per frame so assumes that the value is then fully sampled.
- float* m_floats;
- int m_numFloats;
- /// Usage hint so that automatic transform filters can attempt
- /// to change the value in a sensible way.
- hkEnum< hkxAttribute::Hint,hkUint8> m_hint;
- };
- #endif // HK_SCENEDATA_HKX_ANIMATED_FLOAT_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */