hkxMeshSection.h
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- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKSCENEDATA_MESH_HKXMESHSECTION_HKCLASS_H
- #define HKSCENEDATA_MESH_HKXMESHSECTION_HKCLASS_H
- /// hkxMeshSection meta information
- extern const class hkClass hkxMeshSectionClass;
- /// A serialization wrapper for the relationship between a Vertex buffer and a set
- /// of primitives.
- class hkxMeshSection
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkxMeshSection );
- HK_DECLARE_REFLECTION();
-
- //
- // Members
- //
- public:
-
- /// The vertex buffer used by this section of the mesh. This is a typed vertex buffer
- /// which has a limited set of pre-compiled vertex formats but you are free to formulate
- /// any vertex description for it. If the vertex does not have a hkClass to define it
- /// it will not serialize correctly, but will work fine if just for runtime.
- class hkxVertexBuffer* m_vertexBuffer;
-
- /// The set of primitives that use the vertex buffer.
- class hkxIndexBuffer** m_indexBuffers;
- hkInt32 m_numIndexBuffers;
-
- /// The material to use for this mesh. May be a multi material or a plain single
- /// material, or null.
- class hkxMaterial* m_material;
- /// User channels are expected to contain per-vertex, per-edge or per-face information
- hkVariant* m_userChannels;
- hkInt32 m_numUserChannels;
-
- public:
- /// Returns the number of triangles
- hkUint32 getNumTriangles () const;
- void getTriangleIndices (hkUint32 triIndex, hkUint32& indexAOut, hkUint32& indexBOut, hkUint32& indexCOut) const;
- //
- // Utility methods
- //
- /// Collects all vertex positions to the given array.
- void collectVertexPositions (hkArray<hkVector4>& verticesOut) const;
- /// Constructs an hkGeometry object based on this mesh section
- void constructGeometry (struct hkGeometry& geometryOut);
- };
- #endif // HKSCENEDATA_MESH_HKXMESHSECTION_HKCLASS_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */