fluidsynth.h
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- /* FluidSynth - A Software Synthesizer
- *
- * Copyright (C) 2003 Peter Hanappe and others.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public License
- * as published by the Free Software Foundation; either version 2 of
- * the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
- * 02111-1307, USA
- */
- #ifndef _FLUIDSYNTH_H
- #define _FLUIDSYNTH_H
- #include <stdio.h>
- #ifdef __cplusplus
- extern "C" {
- #endif
- #if defined(WIN32)
- #if defined(FLUIDSYNTH_DLL_EXPORTS)
- #define FLUIDSYNTH_API __declspec(dllexport)
- #elif defined(FLUIDSYNTH_NOT_A_DLL)
- #define FLUIDSYNTH_API
- #else
- #define FLUIDSYNTH_API __declspec(dllimport)
- #endif
- #elif defined(MACOS9)
- #define FLUIDSYNTH_API __declspec(export)
- #else
- #define FLUIDSYNTH_API
- #endif
- /**
- * @file fluidsynth.h
- * @brief FluidSynth is a real-time synthesizer designed for SoundFont(R) files.
- *
- * This is the header of the fluidsynth library and contains the
- * synthesizer's public API.
- *
- * Depending on how you want to use or extend the synthesizer you
- * will need different API functions. You probably do not need all
- * of them. Here is what you might want to do:
- *
- * - Embedded synthesizer: create a new synthesizer and send MIDI
- * events to it. The sound goes directly to the audio output of
- * your system.
- *
- * - Plugin synthesizer: create a synthesizer and send MIDI events
- * but pull the audio back into your application.
- *
- * - SoundFont plugin: create a new type of "SoundFont" and allow
- * the synthesizer to load your type of SoundFonts.
- *
- * - MIDI input: Create a MIDI handler to read the MIDI input on your
- * machine and send the MIDI events directly to the synthesizer.
- *
- * - MIDI files: Open MIDI files and send the MIDI events to the
- * synthesizer.
- *
- * - Command lines: You can send textual commands to the synthesizer.
- *
- * SoundFont(R) is a registered trademark of E-mu Systems, Inc.
- */
- #include "fluidsynth/types.h"
- #include "fluidsynth/settings.h"
- #include "fluidsynth/synth.h"
- #include "fluidsynth/shell.h"
- #include "fluidsynth/sfont.h"
- #include "fluidsynth/ramsfont.h"
- #include "fluidsynth/audio.h"
- #include "fluidsynth/event.h"
- #include "fluidsynth/midi.h"
- #include "fluidsynth/seq.h"
- #include "fluidsynth/seqbind.h"
- #include "fluidsynth/log.h"
- #include "fluidsynth/misc.h"
- #include "fluidsynth/mod.h"
- #include "fluidsynth/gen.h"
- #include "fluidsynth/voice.h"
- #include "fluidsynth/version.h"
- #ifdef __cplusplus
- }
- #endif
- #endif /* _FLUIDSYNTH_H */