fluidsynth.dsp
上传用户:tjmskj2
上传日期:2020-08-17
资源大小:577k
文件大小:4k
- # Microsoft Developer Studio Project File - Name="fluidsynth" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Console Application" 0x0103
- CFG=fluidsynth - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "fluidsynth.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "fluidsynth.mak" CFG="fluidsynth - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "fluidsynth - Win32 Debug" (based on "Win32 (x86) Console Application")
- !MESSAGE "fluidsynth - Win32 Release" (based on "Win32 (x86) Console Application")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "fluidsynth - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir ".Debug"
- # PROP BASE Intermediate_Dir ".Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir ".Debug"
- # PROP Intermediate_Dir ".Debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /I "....include" /Zi /W3 /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /Fp".Debugfluidsynth.pch" /Fo".Debug" /Fd".Debug" /GZ /c
- # ADD CPP /nologo /MDd /I "....include" /Zi /W3 /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /Fp".Debugfluidsynth.pch" /Fo".Debug" /Fd".Debug" /GZ /c
- # ADD BASE MTL /tlb ".Debug/fluidsynth.tlb" /win32
- # ADD MTL /tlb ".Debug/fluidsynth.tlb" /win32
- # ADD BASE RSC /l 1033 /d "_DEBUG"
- # ADD RSC /l 1033 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32
- # ADD BSC32
- LINK32=link.exe
- # ADD BASE LINK32 odbc32.lib odbccp32.lib dsound.lib winmm.lib /nologo /out:"../fluidsynth_debug.exe" /incremental:no /debug /pdb:".Debug/fluidsynth_debug.pdb" /pdbtype:sept /subsystem:console /machine:ix86
- # ADD LINK32 odbc32.lib odbccp32.lib dsound.lib winmm.lib /nologo /out:"../fluidsynth_debug.exe" /incremental:no /debug /pdb:".Debug/fluidsynth_debug.pdb" /pdbtype:sept /subsystem:console /machine:ix86
- !ELSEIF "$(CFG)" == "fluidsynth - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir ".Release"
- # PROP BASE Intermediate_Dir ".Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir ".Release"
- # PROP Intermediate_Dir ".Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /I "....include" /W3 /O2 /Ob1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /GF /Gy /YX /Fo".Release" /Fd".Release" /c
- # ADD CPP /nologo /MD /I "....include" /W3 /O2 /Ob1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /GF /Gy /YX /Fo".Release" /Fd".Release" /c
- # ADD BASE MTL /tlb ".Release/fluidsynth.tlb" /win32
- # ADD MTL /tlb ".Release/fluidsynth.tlb" /win32
- # ADD BASE RSC /l 1033 /d "NDEBUG"
- # ADD RSC /l 1033 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32
- # ADD BSC32
- LINK32=link.exe
- # ADD BASE LINK32 odbc32.lib odbccp32.lib dsound.lib /nologo /out:"../fluidsynth.exe" /incremental:no /pdb:".Release/fluidsynth.pdb" /pdbtype:sept /subsystem:console /machine:ix86
- # ADD LINK32 odbc32.lib odbccp32.lib dsound.lib /nologo /out:"../fluidsynth.exe" /incremental:no /pdb:".Release/fluidsynth.pdb" /pdbtype:sept /subsystem:console /machine:ix86
- !ENDIF
- # Begin Target
- # Name "fluidsynth - Win32 Debug"
- # Name "fluidsynth - Win32 Release"
- # End Target
- # End Project