fluidsynth_lib.dsp
上传用户:tjmskj2
上传日期:2020-08-17
资源大小:577k
文件大小:3k
- # Microsoft Developer Studio Project File - Name="fluidsynth_lib" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Static Library" 0x0104
- CFG=fluidsynth_lib - Win32 Release
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "fluidsynth_lib.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "fluidsynth_lib.mak" CFG="fluidsynth_lib - Win32 Release"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "fluidsynth_lib - Win32 Release" (based on "Win32 (x86) Static Library")
- !MESSAGE "fluidsynth_lib - Win32 Debug" (based on "Win32 (x86) Static Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "fluidsynth_lib - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir ".Release"
- # PROP BASE Intermediate_Dir ".Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir ".Release"
- # PROP Intermediate_Dir ".Release"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MD /I "....include" /W3 /O2 /Ob1 /D "NDEBUG" /D "WIN32" /D "_LIB" /D "FLUIDSYNTH_NOT_A_DLL" /D "_MBCS" /GF /Gy /YX /Fo".Release" /Fd".Release" /c
- # ADD CPP /nologo /MD /I "....include" /W3 /O2 /Ob1 /D "NDEBUG" /D "WIN32" /D "_LIB" /D "FLUIDSYNTH_NOT_A_DLL" /D "_MBCS" /GF /Gy /YX /Fo".Release" /Fd".Release" /c
- # ADD BASE MTL /win32
- # ADD MTL /win32
- # ADD BASE RSC /l 1036 /d "NDEBUG"
- # ADD RSC /l 1036 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32
- # ADD BSC32
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo /out:"..fluidsynth_lib.lib"
- # ADD LIB32 /nologo /out:"..fluidsynth_lib.lib"
- !ELSEIF "$(CFG)" == "fluidsynth_lib - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir ".Debug"
- # PROP BASE Intermediate_Dir ".Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir ".Debug"
- # PROP Intermediate_Dir ".Debug"
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MDd /I "....include" /Zi /W3 /Od /D "_DEBUG" /D "WIN32" /D "_LIB" /D "FLUIDSYNTH_NOT_A_DLL" /D "_MBCS" /YX /Fp".Debugfluidsynth_lib.pch" /Fo".Debug" /Fd".Debug" /GZ /c
- # ADD CPP /nologo /MDd /I "....include" /Zi /W3 /Od /D "_DEBUG" /D "WIN32" /D "_LIB" /D "FLUIDSYNTH_NOT_A_DLL" /D "_MBCS" /YX /Fp".Debugfluidsynth_lib.pch" /Fo".Debug" /Fd".Debug" /GZ /c
- # ADD BASE MTL /win32
- # ADD MTL /win32
- # ADD BASE RSC /l 1036 /d "_DEBUG"
- # ADD RSC /l 1036 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32
- # ADD BSC32
- LIB32=link.exe -lib
- # ADD BASE LIB32 /nologo /out:"..fluidsynth_lib_debug.lib"
- # ADD LIB32 /nologo /out:"..fluidsynth_lib_debug.lib"
- !ENDIF
- # Begin Target
- # Name "fluidsynth_lib - Win32 Release"
- # Name "fluidsynth_lib - Win32 Debug"
- # End Target
- # End Project