llgesture.h
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- /**
- * @file llgesture.h
- * @brief A gesture is a combination of a triggering chat phrase or
- * key, a sound, an animation, and a chat string.
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLGESTURE_H
- #define LL_LLGESTURE_H
- #include "llanimationstates.h"
- #include "lluuid.h"
- #include "llstring.h"
- #include "lldarray.h"
- class LLGesture
- {
- public:
- LLGesture();
- LLGesture(KEY key, MASK mask, const std::string &trigger,
- const LLUUID &sound_item_id, const std::string &animation,
- const std::string &output_string);
- LLGesture(U8 **buffer, S32 max_size); // deserializes, advances buffer
- LLGesture(const LLGesture &gesture);
- const LLGesture &operator=(const LLGesture &rhs);
- virtual ~LLGesture() {};
- // Accessors
- KEY getKey() const { return mKey; }
- MASK getMask() const { return mMask; }
- const std::string& getTrigger() const { return mTrigger; }
- const LLUUID& getSound() const { return mSoundItemID; }
- const std::string& getAnimation() const { return mAnimation; }
- const std::string& getOutputString() const { return mOutputString; }
- // Triggers if a key/mask matches it
- virtual BOOL trigger(KEY key, MASK mask);
- // Triggers if case-insensitive substring matches (assumes string is lowercase)
- virtual BOOL trigger(const std::string &string);
- // non-endian-neutral serialization
- U8 *serialize(U8 *buffer) const;
- U8 *deserialize(U8 *buffer, S32 max_size);
- static S32 getMaxSerialSize();
- protected:
- KEY mKey; // usually a function key
- MASK mMask; // usually MASK_NONE, or MASK_SHIFT
- std::string mTrigger; // string, no whitespace allowed
- std::string mTriggerLower; // lowercase version of mTrigger
- LLUUID mSoundItemID; // ItemID of sound to play, LLUUID::null if none
- std::string mAnimation; // canonical name of animation or face animation
- std::string mOutputString; // string to say
- static const S32 MAX_SERIAL_SIZE;
- };
- class LLGestureList
- {
- public:
- LLGestureList();
- virtual ~LLGestureList();
- // Triggers if a key/mask matches one in the list
- BOOL trigger(KEY key, MASK mask);
- // Triggers if substring matches and generates revised string.
- BOOL triggerAndReviseString(const std::string &string, std::string* revised_string);
- // Used for construction from UI
- S32 count() const { return mList.count(); }
- virtual LLGesture* get(S32 i) const { return mList.get(i); }
- virtual void put(LLGesture* gesture) { mList.put( gesture ); }
- void deleteAll();
- // non-endian-neutral serialization
- U8 *serialize(U8 *buffer) const;
- U8 *deserialize(U8 *buffer, S32 max_size);
- S32 getMaxSerialSize();
- protected:
- // overridden by child class to use local LLGesture implementation
- virtual LLGesture *create_gesture(U8 **buffer, S32 max_size);
- protected:
- LLDynamicArray<LLGesture*> mList;
- static const S32 SERIAL_HEADER_SIZE;
- };
- #endif