llkeyframewalkmotion.h
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- /**
- * @file llkeyframewalkmotion.h
- * @brief Implementation of LLKeframeWalkMotion class.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLKEYFRAMEWALKMOTION_H
- #define LL_LLKEYFRAMEWALKMOTION_H
- //-----------------------------------------------------------------------------
- // Header files
- //-----------------------------------------------------------------------------
- #include "llkeyframemotion.h"
- #include "llcharacter.h"
- #include "v3dmath.h"
- #define MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST (20.f)
- #define MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST (20.f)
- //-----------------------------------------------------------------------------
- // class LLKeyframeWalkMotion
- //-----------------------------------------------------------------------------
- class LLKeyframeWalkMotion :
- public LLKeyframeMotion
- {
- friend class LLWalkAdjustMotion;
- public:
- // Constructor
- LLKeyframeWalkMotion(const LLUUID &id);
- // Destructor
- virtual ~LLKeyframeWalkMotion();
- public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLKeyframeWalkMotion(id); }
- public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
- virtual void onDeactivate();
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
- public:
- //-------------------------------------------------------------------------
- // Member Data
- //-------------------------------------------------------------------------
- LLCharacter *mCharacter;
- F32 mCyclePhase;
- F32 mRealTimeLast;
- F32 mAdjTimeLast;
- S32 mDownFoot;
- };
- class LLWalkAdjustMotion : public LLMotion
- {
- public:
- // Constructor
- LLWalkAdjustMotion(const LLUUID &id);
- public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLWalkAdjustMotion(id); }
- public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
- virtual void onDeactivate();
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
- virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGH_PRIORITY;}
- virtual BOOL getLoop() { return TRUE; }
- virtual F32 getDuration() { return 0.f; }
- virtual F32 getEaseInDuration() { return 0.f; }
- virtual F32 getEaseOutDuration() { return 0.f; }
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_WALK_ADJUST; }
- virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
- public:
- //-------------------------------------------------------------------------
- // Member Data
- //-------------------------------------------------------------------------
- LLCharacter *mCharacter;
- LLJoint* mLeftAnkleJoint;
- LLJoint* mRightAnkleJoint;
- LLPointer<LLJointState> mPelvisState;
- LLJoint* mPelvisJoint;
- LLVector3d mLastLeftAnklePos;
- LLVector3d mLastRightAnklePos;
- F32 mLastTime;
- F32 mAvgCorrection;
- F32 mSpeedAdjust;
- F32 mAnimSpeed;
- F32 mAvgSpeed;
- F32 mRelativeDir;
- LLVector3 mPelvisOffset;
- F32 mAnkleOffset;
- };
- class LLFlyAdjustMotion : public LLMotion
- {
- public:
- // Constructor
- LLFlyAdjustMotion(const LLUUID &id);
- public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLFlyAdjustMotion(id); }
- public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- virtual BOOL onActivate();
- virtual void onDeactivate() {};
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
- virtual LLJoint::JointPriority getPriority(){return LLJoint::HIGHER_PRIORITY;}
- virtual BOOL getLoop() { return TRUE; }
- virtual F32 getDuration() { return 0.f; }
- virtual F32 getEaseInDuration() { return 0.f; }
- virtual F32 getEaseOutDuration() { return 0.f; }
- virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_FLY_ADJUST; }
- virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
- protected:
- //-------------------------------------------------------------------------
- // Member Data
- //-------------------------------------------------------------------------
- LLCharacter *mCharacter;
- LLPointer<LLJointState> mPelvisState;
- F32 mRoll;
- };
- #endif // LL_LLKeyframeWalkMotion_H