llframetimer.cpp
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- /**
- * @file llframetimer.cpp
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "u64.h"
- #include "llframetimer.h"
- // Static members
- //LLTimer LLFrameTimer::sInternalTimer;
- U64 LLFrameTimer::sStartTotalTime = totalTime();
- F64 LLFrameTimer::sFrameTime = 0.0;
- U64 LLFrameTimer::sTotalTime = 0;
- F64 LLFrameTimer::sTotalSeconds = 0.0;
- S32 LLFrameTimer::sFrameCount = 0;
- U64 LLFrameTimer::sFrameDeltaTime = 0;
- const F64 USEC_PER_SECOND = 1000000.0;
- const F64 USEC_TO_SEC_F64 = 0.000001;
- // static
- void LLFrameTimer::updateFrameTime()
- {
- U64 total_time = totalTime();
- sFrameDeltaTime = total_time - sTotalTime;
- sTotalTime = total_time;
- sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64;
- sFrameTime = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64;
- }
- void LLFrameTimer::start()
- {
- reset();
- mStarted = TRUE;
- }
- void LLFrameTimer::stop()
- {
- mStarted = FALSE;
- }
- void LLFrameTimer::reset()
- {
- mStartTime = sFrameTime;
- mExpiry = sFrameTime;
- }
- void LLFrameTimer::resetWithExpiry(F32 expiration)
- {
- reset();
- setTimerExpirySec(expiration);
- }
- // Don't combine pause/unpause with start/stop
- // Useage:
- // LLFrameTime foo; // starts automatically
- // foo.unpause(); // noop but safe
- // foo.pause(); // pauses timer
- // foo.unpause() // unpauses
- // F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause()
- // Note: elapsed would also be valid with no unpause() call (= time run until pause() called)
- void LLFrameTimer::pause()
- {
- if (mStarted)
- mStartTime = sFrameTime - mStartTime; // save dtime
- mStarted = FALSE;
- }
- void LLFrameTimer::unpause()
- {
- if (!mStarted)
- mStartTime = sFrameTime - mStartTime; // restore dtime
- mStarted = TRUE;
- }
- void LLFrameTimer::setTimerExpirySec(F32 expiration)
- {
- mExpiry = expiration + mStartTime;
- }
- void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch)
- {
- mStartTime = sFrameTime;
- mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime);
- }
- F64 LLFrameTimer::expiresAt() const
- {
- F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64;
- expires_at += mExpiry;
- return expires_at;
- }
- BOOL LLFrameTimer::checkExpirationAndReset(F32 expiration)
- {
- //llinfos << "LLFrameTimer::checkExpirationAndReset()" << llendl;
- //llinfos << " mStartTime:" << mStartTime << llendl;
- //llinfos << " sFrameTime:" << sFrameTime << llendl;
- //llinfos << " mExpiry: " << mExpiry << llendl;
- if(hasExpired())
- {
- reset();
- setTimerExpirySec(expiration);
- return TRUE;
- }
- return FALSE;
- }
- // static
- F32 LLFrameTimer::getFrameDeltaTimeF32()
- {
- return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64);
- }
- // static
- // Return seconds since the current frame started
- F32 LLFrameTimer::getCurrentFrameTime()
- {
- U64 frame_time = totalTime() - sTotalTime;
- return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64);
- }
- // Glue code to avoid full class .h file #includes
- F32 getCurrentFrameTime()
- {
- return (F32)(LLFrameTimer::getCurrentFrameTime());
- }