llassettype.cpp
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- /**
- * @file llassettype.cpp
- * @brief Implementatino of LLAssetType functionality.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llassettype.h"
- #include "lldictionary.h"
- #include "llmemory.h"
- #include "llsingleton.h"
- ///----------------------------------------------------------------------------
- /// Class LLAssetType
- ///----------------------------------------------------------------------------
- struct AssetEntry : public LLDictionaryEntry
- {
- AssetEntry(const char *desc_name,
- const char *type_name, // 8 character limit!
- const char *human_name, // for decoding to human readable form; put any and as many printable characters you want in each one
- bool can_link) // can you create a link to this type?
- :
- LLDictionaryEntry(desc_name),
- mTypeName(type_name),
- mHumanName(human_name),
- mCanLink(can_link)
- {
- llassert(strlen(mTypeName) <= 8);
- }
- const char *mTypeName;
- const char *mHumanName;
- bool mCanLink;
- };
- class LLAssetDictionary : public LLSingleton<LLAssetDictionary>,
- public LLDictionary<LLAssetType::EType, AssetEntry>
- {
- public:
- LLAssetDictionary();
- };
- LLAssetDictionary::LLAssetDictionary()
- {
- // DESCRIPTION TYPE NAME HUMAN NAME CAN LINK?
- // |--------------------|-----------|-------------------|-----------|
- addEntry(LLAssetType::AT_TEXTURE, new AssetEntry("TEXTURE", "texture", "texture", FALSE));
- addEntry(LLAssetType::AT_SOUND, new AssetEntry("SOUND", "sound", "sound", FALSE));
- addEntry(LLAssetType::AT_CALLINGCARD, new AssetEntry("CALLINGCARD", "callcard", "calling card", FALSE));
- addEntry(LLAssetType::AT_LANDMARK, new AssetEntry("LANDMARK", "landmark", "landmark", FALSE));
- addEntry(LLAssetType::AT_SCRIPT, new AssetEntry("SCRIPT", "script", "legacy script", FALSE));
- addEntry(LLAssetType::AT_CLOTHING, new AssetEntry("CLOTHING", "clothing", "clothing", TRUE));
- addEntry(LLAssetType::AT_OBJECT, new AssetEntry("OBJECT", "object", "object", TRUE));
- addEntry(LLAssetType::AT_NOTECARD, new AssetEntry("NOTECARD", "notecard", "note card", FALSE));
- addEntry(LLAssetType::AT_CATEGORY, new AssetEntry("CATEGORY", "category", "folder", TRUE));
- addEntry(LLAssetType::AT_LSL_TEXT, new AssetEntry("LSL_TEXT", "lsltext", "lsl2 script", FALSE));
- addEntry(LLAssetType::AT_LSL_BYTECODE, new AssetEntry("LSL_BYTECODE", "lslbyte", "lsl bytecode", FALSE));
- addEntry(LLAssetType::AT_TEXTURE_TGA, new AssetEntry("TEXTURE_TGA", "txtr_tga", "tga texture", FALSE));
- addEntry(LLAssetType::AT_BODYPART, new AssetEntry("BODYPART", "bodypart", "body part", TRUE));
- addEntry(LLAssetType::AT_SOUND_WAV, new AssetEntry("SOUND_WAV", "snd_wav", "sound", FALSE));
- addEntry(LLAssetType::AT_IMAGE_TGA, new AssetEntry("IMAGE_TGA", "img_tga", "targa image", FALSE));
- addEntry(LLAssetType::AT_IMAGE_JPEG, new AssetEntry("IMAGE_JPEG", "jpeg", "jpeg image", FALSE));
- addEntry(LLAssetType::AT_ANIMATION, new AssetEntry("ANIMATION", "animatn", "animation", FALSE));
- addEntry(LLAssetType::AT_GESTURE, new AssetEntry("GESTURE", "gesture", "gesture", TRUE));
- addEntry(LLAssetType::AT_SIMSTATE, new AssetEntry("SIMSTATE", "simstate", "simstate", FALSE));
- addEntry(LLAssetType::AT_LINK, new AssetEntry("LINK", "link", "symbolic link", FALSE));
- addEntry(LLAssetType::AT_LINK_FOLDER, new AssetEntry("FOLDER_LINK", "link_f", "symbolic folder link", FALSE));
- addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE));
- };
- // static
- LLAssetType::EType LLAssetType::getType(const std::string& desc_name)
- {
- std::string s = desc_name;
- LLStringUtil::toUpper(s);
- return LLAssetDictionary::getInstance()->lookup(s);
- }
- // static
- const std::string &LLAssetType::getDesc(LLAssetType::EType asset_type)
- {
- const AssetEntry *entry = LLAssetDictionary::getInstance()->lookup(asset_type);
- if (entry)
- {
- return entry->mName;
- }
- else
- {
- return badLookup();
- }
- }
- // static
- const char *LLAssetType::lookup(LLAssetType::EType asset_type)
- {
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mTypeName;
- }
- else
- {
- return badLookup().c_str();
- }
- }
- // static
- LLAssetType::EType LLAssetType::lookup(const char* name)
- {
- return lookup(ll_safe_string(name));
- }
- // static
- LLAssetType::EType LLAssetType::lookup(const std::string& type_name)
- {
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- for (LLAssetDictionary::const_iterator iter = dict->begin();
- iter != dict->end();
- iter++)
- {
- const AssetEntry *entry = iter->second;
- if (type_name == entry->mTypeName)
- {
- return iter->first;
- }
- }
- return AT_NONE;
- }
- // static
- const char *LLAssetType::lookupHumanReadable(LLAssetType::EType asset_type)
- {
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mHumanName;
- }
- else
- {
- return badLookup().c_str();
- }
- }
- // static
- LLAssetType::EType LLAssetType::lookupHumanReadable(const char* name)
- {
- return lookupHumanReadable(ll_safe_string(name));
- }
- // static
- LLAssetType::EType LLAssetType::lookupHumanReadable(const std::string& readable_name)
- {
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- for (LLAssetDictionary::const_iterator iter = dict->begin();
- iter != dict->end();
- iter++)
- {
- const AssetEntry *entry = iter->second;
- if (entry->mHumanName && (readable_name == entry->mHumanName))
- {
- return iter->first;
- }
- }
- return AT_NONE;
- }
- // static
- bool LLAssetType::lookupCanLink(EType asset_type)
- {
- const LLAssetDictionary *dict = LLAssetDictionary::getInstance();
- const AssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- {
- return entry->mCanLink;
- }
- return false;
- }
- // static
- // Not adding this to dictionary since we probably will only have these two types
- bool LLAssetType::lookupIsLinkType(EType asset_type)
- {
- if (asset_type == AT_LINK || asset_type == AT_LINK_FOLDER)
- {
- return true;
- }
- return false;
- }
- // static
- const std::string &LLAssetType::badLookup()
- {
- static const std::string sBadLookup = "llassettype_bad_lookup";
- return sBadLookup;
- }