llaudioengine_fmod.cpp
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:20k
源码类别:
游戏引擎
开发平台:
C++ Builder
- /**
- * @file audioengine_fmod.cpp
- * @brief Implementation of LLAudioEngine class abstracting the audio support as a FMOD 3D implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llstreamingaudio.h"
- #include "llstreamingaudio_fmod.h"
- #include "llaudioengine_fmod.h"
- #include "lllistener_fmod.h"
- #include "llerror.h"
- #include "llmath.h"
- #include "llrand.h"
- #include "fmod.h"
- #include "fmod_errors.h"
- #include "lldir.h"
- #include "llapr.h"
- #include "sound_ids.h"
- extern "C" {
- void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata);
- }
- FSOUND_DSPUNIT *gWindDSP = NULL;
- LLAudioEngine_FMOD::LLAudioEngine_FMOD()
- {
- mInited = false;
- mWindGen = NULL;
- }
- LLAudioEngine_FMOD::~LLAudioEngine_FMOD()
- {
- }
- bool LLAudioEngine_FMOD::init(const S32 num_channels, void* userdata)
- {
- LLAudioEngine::init(num_channels, userdata);
- // Reserve one extra channel for the http stream.
- if (!FSOUND_SetMinHardwareChannels(num_channels + 1))
- {
- LL_WARNS("AppInit") << "FMOD::init[0](), error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
- }
- LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() initializing FMOD" << LL_ENDL;
- F32 version = FSOUND_GetVersion();
- if (version < FMOD_VERSION)
- {
- LL_WARNS("AppInit") << "Error : You are using the wrong FMOD version (" << version
- << ")! You should be using FMOD " << FMOD_VERSION << LL_ENDL;
- //return false;
- }
- U32 fmod_flags = 0x0;
- #if LL_WINDOWS
- // Windows needs to know which window is frontmost.
- // This must be called before FSOUND_Init() per the FMOD docs.
- // This could be used to let FMOD handle muting when we lose focus,
- // but we don't actually want to do that because we want to distinguish
- // between minimized and not-focused states.
- if (!FSOUND_SetHWND(userdata))
- {
- LL_WARNS("AppInit") << "Error setting FMOD window: "
- << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
- return false;
- }
- // Play audio when we don't have focus.
- // (For example, IM client on top of us.)
- // This means we also try to play audio when minimized,
- // so we manually handle muting in that case. JC
- fmod_flags |= FSOUND_INIT_GLOBALFOCUS;
- #endif
- #if LL_LINUX
- // initialize the FMOD engine
- // This is a hack to use only FMOD's basic FPU mixer
- // when the LL_VALGRIND environmental variable is set,
- // otherwise valgrind will fall over on FMOD's MMX detection
- if (getenv("LL_VALGRIND")) /*Flawfinder: ignore*/
- {
- LL_INFOS("AppInit") << "Pacifying valgrind in FMOD init." << LL_ENDL;
- FSOUND_SetMixer(FSOUND_MIXER_QUALITY_FPU);
- }
- // If we don't set an output method, Linux FMOD always
- // decides on OSS and fails otherwise. So we'll manually
- // try ESD, then OSS, then ALSA.
- // Why this order? See SL-13250, but in short, OSS emulated
- // on top of ALSA is ironically more reliable than raw ALSA.
- // Ack, and ESD has more reliable failure modes - but has worse
- // latency - than all of them, so wins for now.
- bool audio_ok = false;
- if (!audio_ok)
- {
- if (NULL == getenv("LL_BAD_FMOD_ESD")) /*Flawfinder: ignore*/
- {
- LL_DEBUGS("AppInit") << "Trying ESD audio output..." << LL_ENDL;
- if(FSOUND_SetOutput(FSOUND_OUTPUT_ESD) &&
- FSOUND_Init(44100, num_channels, fmod_flags))
- {
- LL_DEBUGS("AppInit") << "ESD audio output initialized OKAY"
- << LL_ENDL;
- audio_ok = true;
- } else {
- LL_WARNS("AppInit") << "ESD audio output FAILED to initialize: "
- << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
- }
- } else {
- LL_DEBUGS("AppInit") << "ESD audio output SKIPPED" << LL_ENDL;
- }
- }
- if (!audio_ok)
- {
- if (NULL == getenv("LL_BAD_FMOD_OSS")) /*Flawfinder: ignore*/
- {
- LL_DEBUGS("AppInit") << "Trying OSS audio output..." << LL_ENDL;
- if(FSOUND_SetOutput(FSOUND_OUTPUT_OSS) &&
- FSOUND_Init(44100, num_channels, fmod_flags))
- {
- LL_DEBUGS("AppInit") << "OSS audio output initialized OKAY" << LL_ENDL;
- audio_ok = true;
- } else {
- LL_WARNS("AppInit") << "OSS audio output FAILED to initialize: "
- << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
- }
- } else {
- LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
- }
- }
- if (!audio_ok)
- {
- if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
- {
- LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
- if(FSOUND_SetOutput(FSOUND_OUTPUT_ALSA) &&
- FSOUND_Init(44100, num_channels, fmod_flags))
- {
- LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
- audio_ok = true;
- } else {
- LL_WARNS("AppInit") << "ALSA audio output FAILED to initialize: "
- << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
- }
- } else {
- LL_DEBUGS("AppInit") << "OSS audio output SKIPPED" << LL_ENDL;
- }
- }
- if (!audio_ok)
- {
- LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
- return false;
- }
- // On Linux, FMOD causes a SIGPIPE for some netstream error
- // conditions (an FMOD bug); ignore SIGPIPE so it doesn't crash us.
- // NOW FIXED in FMOD 3.x since 2006-10-01.
- //signal(SIGPIPE, SIG_IGN);
- // We're interested in logging which output method we
- // ended up with, for QA purposes.
- switch (FSOUND_GetOutput())
- {
- case FSOUND_OUTPUT_NOSOUND: LL_DEBUGS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
- case FSOUND_OUTPUT_OSS: LL_DEBUGS("AppInit") << "Audio output: OSS" << LL_ENDL; break;
- case FSOUND_OUTPUT_ESD: LL_DEBUGS("AppInit") << "Audio output: ESD" << LL_ENDL; break;
- case FSOUND_OUTPUT_ALSA: LL_DEBUGS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
- default: LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
- };
- #else // LL_LINUX
- // initialize the FMOD engine
- if (!FSOUND_Init(44100, num_channels, fmod_flags))
- {
- LL_WARNS("AppInit") << "Error initializing FMOD: "
- << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
- return false;
- }
- #endif
- // set up our favourite FMOD-native streaming audio implementation if none has already been added
- if (!getStreamingAudioImpl()) // no existing implementation added
- setStreamingAudioImpl(new LLStreamingAudio_FMOD());
- LL_DEBUGS("AppInit") << "LLAudioEngine_FMOD::init() FMOD initialized correctly" << LL_ENDL;
- mInited = true;
- return true;
- }
- std::string LLAudioEngine_FMOD::getDriverName(bool verbose)
- {
- if (verbose)
- {
- F32 version = FSOUND_GetVersion();
- return llformat("FMOD version %f", version);
- }
- else
- {
- return "FMOD";
- }
- }
- void LLAudioEngine_FMOD::allocateListener(void)
- {
- mListenerp = (LLListener *) new LLListener_FMOD();
- if (!mListenerp)
- {
- llwarns << "Listener creation failed" << llendl;
- }
- }
- void LLAudioEngine_FMOD::shutdown()
- {
- if (gWindDSP)
- {
- FSOUND_DSP_SetActive(gWindDSP,false);
- FSOUND_DSP_Free(gWindDSP);
- }
- stopInternetStream();
- LLAudioEngine::shutdown();
- llinfos << "LLAudioEngine_FMOD::shutdown() closing FMOD" << llendl;
- FSOUND_Close();
- llinfos << "LLAudioEngine_FMOD::shutdown() done closing FMOD" << llendl;
- delete mListenerp;
- mListenerp = NULL;
- }
- LLAudioBuffer * LLAudioEngine_FMOD::createBuffer()
- {
- return new LLAudioBufferFMOD();
- }
- LLAudioChannel * LLAudioEngine_FMOD::createChannel()
- {
- return new LLAudioChannelFMOD();
- }
- void LLAudioEngine_FMOD::initWind()
- {
- mWindGen = new LLWindGen<MIXBUFFERFORMAT>;
- if (!gWindDSP)
- {
- gWindDSP = FSOUND_DSP_Create(&windCallback, FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT + 20, mWindGen);
- }
- if (gWindDSP)
- {
- FSOUND_DSP_SetActive(gWindDSP, true);
- }
- mNextWindUpdate = 0.0;
- }
- void LLAudioEngine_FMOD::cleanupWind()
- {
- if (gWindDSP)
- {
- FSOUND_DSP_SetActive(gWindDSP, false);
- FSOUND_DSP_Free(gWindDSP);
- gWindDSP = NULL;
- }
- delete mWindGen;
- mWindGen = NULL;
- }
- //-----------------------------------------------------------------------
- void LLAudioEngine_FMOD::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
- {
- LLVector3 wind_pos;
- F64 pitch;
- F64 center_freq;
- if (!mEnableWind)
- {
- return;
- }
- if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
- {
- // wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
- // need to convert this to the conventional orientation DS3D and OpenAL use
- // where +X = right, +Y = up, +Z = backwards
- wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
- // cerr << "Wind update" << endl;
- pitch = 1.0 + mapWindVecToPitch(wind_vec);
- center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
- mWindGen->mTargetFreq = (F32)center_freq;
- mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
- mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
- }
- }
- /*
- //-----------------------------------------------------------------------
- void LLAudioEngine_FMOD::setSourceMinDistance(U16 source_num, F64 distance)
- {
- if (!mInited)
- {
- return;
- }
- if (mBuffer[source_num])
- {
- mMinDistance[source_num] = (F32) distance;
- if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num]))
- {
- llwarns << "FMOD::setSourceMinDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
- }
- }
- }
- //-----------------------------------------------------------------------
- void LLAudioEngine_FMOD::setSourceMaxDistance(U16 source_num, F64 distance)
- {
- if (!mInited)
- {
- return;
- }
- if (mBuffer[source_num])
- {
- mMaxDistance[source_num] = (F32) distance;
- if (!FSOUND_Sample_SetMinMaxDistance(mBuffer[source_num],mMinDistance[source_num], mMaxDistance[source_num]))
- {
- llwarns << "FMOD::setSourceMaxDistance(" << source_num << "), error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
- }
- }
- }
- //-----------------------------------------------------------------------
- void LLAudioEngine_FMOD::get3DParams(S32 source_num, S32 *volume, S32 *freq, S32 *inside, S32 *outside, LLVector3 *orient, S32 *out_volume, F32 *min_dist, F32 *max_dist)
- {
- *volume = 0;
- *freq = 0;
- *inside = 0;
- *outside = 0;
- *orient = LLVector3::zero;
- *out_volume = 0;
- *min_dist = 0.f;
- *max_dist = 0.f;
- }
- */
- //-----------------------------------------------------------------------
- void LLAudioEngine_FMOD::setInternalGain(F32 gain)
- {
- if (!mInited)
- {
- return;
- }
- gain = llclamp( gain, 0.0f, 1.0f );
- FSOUND_SetSFXMasterVolume( llround( 255.0f * gain ) );
- LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
- if ( saimpl )
- {
- // fmod likes its streaming audio channel gain re-asserted after
- // master volume change.
- saimpl->setGain(saimpl->getGain());
- }
- }
- //
- // LLAudioChannelFMOD implementation
- //
- LLAudioChannelFMOD::LLAudioChannelFMOD() : LLAudioChannel(), mChannelID(0), mLastSamplePos(0)
- {
- }
- LLAudioChannelFMOD::~LLAudioChannelFMOD()
- {
- cleanup();
- }
- bool LLAudioChannelFMOD::updateBuffer()
- {
- if (LLAudioChannel::updateBuffer())
- {
- // Base class update returned true, which means that we need to actually
- // set up the channel for a different buffer.
- LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentSourcep->getCurrentBuffer();
- // Grab the FMOD sample associated with the buffer
- FSOUND_SAMPLE *samplep = bufferp->getSample();
- if (!samplep)
- {
- // This is bad, there should ALWAYS be a sample associated with a legit
- // buffer.
- llerrs << "No FMOD sample!" << llendl;
- return false;
- }
- // Actually play the sound. Start it off paused so we can do all the necessary
- // setup.
- mChannelID = FSOUND_PlaySoundEx(FSOUND_FREE, samplep, FSOUND_DSP_GetSFXUnit(), true);
- //llinfos << "Setting up channel " << std::hex << mChannelID << std::dec << llendl;
- }
- // If we have a source for the channel, we need to update its gain.
- if (mCurrentSourcep)
- {
- // SJB: warnings can spam and hurt framerate, disabling
- if (!FSOUND_SetVolume(mChannelID, llround(getSecondaryGain() * mCurrentSourcep->getGain() * 255.0f)))
- {
- // llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
- }
- if (!FSOUND_SetLoopMode(mChannelID, mCurrentSourcep->isLoop() ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF))
- {
- // llwarns << "Channel " << mChannelID << "Source ID: " << mCurrentSourcep->getID()
- // << " at " << mCurrentSourcep->getPositionGlobal() << llendl;
- // llwarns << "LLAudioChannelFMOD::updateBuffer error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
- }
- }
- return true;
- }
- void LLAudioChannelFMOD::update3DPosition()
- {
- if (!mChannelID)
- {
- // We're not actually a live channel (i.e., we're not playing back anything)
- return;
- }
- LLAudioBufferFMOD *bufferp = (LLAudioBufferFMOD *)mCurrentBufferp;
- if (!bufferp)
- {
- // We don't have a buffer associated with us (should really have been picked up
- // by the above if.
- return;
- }
- if (mCurrentSourcep->isAmbient())
- {
- // Ambient sound, don't need to do any positional updates.
- bufferp->set3DMode(false);
- }
- else
- {
- // Localized sound. Update the position and velocity of the sound.
- bufferp->set3DMode(true);
- LLVector3 float_pos;
- float_pos.setVec(mCurrentSourcep->getPositionGlobal());
- if (!FSOUND_3D_SetAttributes(mChannelID, float_pos.mV, mCurrentSourcep->getVelocity().mV))
- {
- LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::update3DPosition error: " << FMOD_ErrorString(FSOUND_GetError()) << LL_ENDL;
- }
- }
- }
- void LLAudioChannelFMOD::updateLoop()
- {
- if (!mChannelID)
- {
- // May want to clear up the loop/sample counters.
- return;
- }
- //
- // Hack: We keep track of whether we looped or not by seeing when the
- // sample position looks like it's going backwards. Not reliable; may
- // yield false negatives.
- //
- U32 cur_pos = FSOUND_GetCurrentPosition(mChannelID);
- if (cur_pos < (U32)mLastSamplePos)
- {
- mLoopedThisFrame = true;
- }
- mLastSamplePos = cur_pos;
- }
- void LLAudioChannelFMOD::cleanup()
- {
- if (!mChannelID)
- {
- //llinfos << "Aborting cleanup with no channelID." << llendl;
- return;
- }
- //llinfos << "Cleaning up channel: " << mChannelID << llendl;
- if (!FSOUND_StopSound(mChannelID))
- {
- LL_DEBUGS("FMOD") << "LLAudioChannelFMOD::cleanup error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
- }
- mCurrentBufferp = NULL;
- mChannelID = 0;
- }
- void LLAudioChannelFMOD::play()
- {
- if (!mChannelID)
- {
- llwarns << "Playing without a channelID, aborting" << llendl;
- return;
- }
- if (!FSOUND_SetPaused(mChannelID, false))
- {
- llwarns << "LLAudioChannelFMOD::play error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
- }
- getSource()->setPlayedOnce(true);
- }
- void LLAudioChannelFMOD::playSynced(LLAudioChannel *channelp)
- {
- LLAudioChannelFMOD *fmod_channelp = (LLAudioChannelFMOD*)channelp;
- if (!(fmod_channelp->mChannelID && mChannelID))
- {
- // Don't have channels allocated to both the master and the slave
- return;
- }
- U32 position = FSOUND_GetCurrentPosition(fmod_channelp->mChannelID) % mCurrentBufferp->getLength();
- // Try to match the position of our sync master
- if (!FSOUND_SetCurrentPosition(mChannelID, position))
- {
- llwarns << "LLAudioChannelFMOD::playSynced unable to set current position" << llendl;
- }
- // Start us playing
- play();
- }
- bool LLAudioChannelFMOD::isPlaying()
- {
- if (!mChannelID)
- {
- return false;
- }
- return FSOUND_IsPlaying(mChannelID) && (!FSOUND_GetPaused(mChannelID));
- }
- //
- // LLAudioBufferFMOD implementation
- //
- LLAudioBufferFMOD::LLAudioBufferFMOD()
- {
- mSamplep = NULL;
- }
- LLAudioBufferFMOD::~LLAudioBufferFMOD()
- {
- if (mSamplep)
- {
- // Clean up the associated FMOD sample if it exists.
- FSOUND_Sample_Free(mSamplep);
- mSamplep = NULL;
- }
- }
- bool LLAudioBufferFMOD::loadWAV(const std::string& filename)
- {
- // Try to open a wav file from disk. This will eventually go away, as we don't
- // really want to block doing this.
- if (filename.empty())
- {
- // invalid filename, abort.
- return false;
- }
- if (!LLAPRFile::isExist(filename, NULL, LL_APR_RPB))
- {
- // File not found, abort.
- return false;
- }
- if (mSamplep)
- {
- // If there's already something loaded in this buffer, clean it up.
- FSOUND_Sample_Free(mSamplep);
- mSamplep = NULL;
- }
- // Load up the wav file into an fmod sample
- #if LL_WINDOWS
- // MikeS. - Loading the sound file manually and then handing it over to FMOD,
- // since FMOD uses posix IO internally,
- // which doesn't work with unicode file paths.
- LLFILE* sound_file = LLFile::fopen(filename,"rb"); /* Flawfinder: ignore */
- if (sound_file)
- {
- fseek(sound_file,0,SEEK_END);
- U32 file_length = ftell(sound_file); //Find the length of the file by seeking to the end and getting the offset
- size_t read_count;
- fseek(sound_file,0,SEEK_SET); //Seek back to the beginning
- char* buffer = new char[file_length];
- llassert(buffer);
- read_count = fread((void*)buffer,file_length,1,sound_file);//Load it..
- if(ferror(sound_file)==0 && (read_count == 1)){//No read error, and we got 1 chunk of our size...
- unsigned int mode_flags = FSOUND_LOOP_NORMAL | FSOUND_LOADMEMORY;
- //FSOUND_16BITS | FSOUND_MONO | FSOUND_LOADMEMORY | FSOUND_LOOP_NORMAL;
- mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, buffer, mode_flags , 0, file_length);
- }
- delete[] buffer;
- fclose(sound_file);
- }
- #else
- mSamplep = FSOUND_Sample_Load(FSOUND_UNMANAGED, filename.c_str(), FSOUND_LOOP_NORMAL, 0, 0);
- #endif
- if (!mSamplep)
- {
- // We failed to load the file for some reason.
- llwarns << "Could not load data '" << filename << "': "
- << FMOD_ErrorString(FSOUND_GetError()) << llendl;
- //
- // If we EVER want to load wav files provided by end users, we need
- // to rethink this!
- //
- // file is probably corrupt - remove it.
- LLFile::remove(filename);
- return false;
- }
- // Everything went well, return true
- return true;
- }
- U32 LLAudioBufferFMOD::getLength()
- {
- if (!mSamplep)
- {
- return 0;
- }
- return FSOUND_Sample_GetLength(mSamplep);
- }
- void LLAudioBufferFMOD::set3DMode(bool use3d)
- {
- U16 current_mode = FSOUND_Sample_GetMode(mSamplep);
- if (use3d)
- {
- if (!FSOUND_Sample_SetMode(mSamplep, (current_mode & (~FSOUND_2D))))
- {
- llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
- }
- }
- else
- {
- if (!FSOUND_Sample_SetMode(mSamplep, current_mode | FSOUND_2D))
- {
- llwarns << "LLAudioBufferFMOD::set3DMode error: " << FMOD_ErrorString(FSOUND_GetError()) << llendl;
- }
- }
- }
- void * F_CALLBACKAPI windCallback(void *originalbuffer, void *newbuffer, int length, void* userdata)
- {
- // originalbuffer = fmod's original mixbuffer.
- // newbuffer = the buffer passed from the previous DSP unit.
- // length = length in samples at this mix time.
- // param = user parameter passed through in FSOUND_DSP_Create.
- //
- // modify the buffer in some fashion
- LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *windgen =
- (LLWindGen<LLAudioEngine_FMOD::MIXBUFFERFORMAT> *)userdata;
- U8 stride;
- #if LL_DARWIN
- stride = sizeof(LLAudioEngine_FMOD::MIXBUFFERFORMAT);
- #else
- int mixertype = FSOUND_GetMixer();
- if (mixertype == FSOUND_MIXER_BLENDMODE ||
- mixertype == FSOUND_MIXER_QUALITY_FPU)
- {
- stride = 4;
- }
- else
- {
- stride = 2;
- }
- #endif
- newbuffer = windgen->windGenerate((LLAudioEngine_FMOD::MIXBUFFERFORMAT *)newbuffer, length, stride);
- return newbuffer;
- }