llprimtexturelist.h
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- /**
- * @file llprimtexturelist.h
- * @brief LLPrimTextureList (virtual) base class
- *
- * $LicenseInfo:firstyear=2008&license=viewergpl$
- *
- * Copyright (c) 2008-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLPRIMTEXTURELIST_H
- #define LL_LLPRIMTEXTURELIST_H
- #include <vector>
- #include "lluuid.h"
- #include "v3color.h"
- #include "v4color.h"
- class LLTextureEntry;
- // this is a list of LLTextureEntry*'s because in practice the list's elements
- // are of some derived class: LLFooTextureEntry
- typedef std::vector<LLTextureEntry*> texture_list_t;
- class LLPrimTextureList
- {
- public:
- // the LLPrimTextureList needs to know what type of LLTextureEntry
- // to generate when it needs a new one, so we may need to set a
- // callback for generating it, (or else use the base class default:
- // static LLPrimTextureEntry::newTextureEntry() )
- //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
- //static NewTextureEntryFunction sNewTextureEntryCallback;
- static LLTextureEntry* newTextureEntry();
- static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
- static LLTextureEntry* (*sNewTextureEntryCallback)();
- LLPrimTextureList();
- virtual ~LLPrimTextureList();
- void clear();
- // clears current entries
- // copies contents of other_list
- // this is somewhat expensive, so it must be called explicitly
- void copy(const LLPrimTextureList& other_list);
- // clears current copies
- // takes contents of other_list
- // clears other_list
- void take(LLPrimTextureList& other_list);
- // copies LLTextureEntry 'te'
- // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
- S32 copyTexture(const U8 index, const LLTextureEntry& te);
- // takes ownership of LLTextureEntry* 'te'
- // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
- // IMPORTANT! -- if you use this function you must check the return value
- S32 takeTexture(const U8 index, LLTextureEntry* te);
- // // copies contents of 'entry' and stores it in 'index' slot
- // void copyTexture(const U8 index, const LLTextureEntry* entry);
- // returns pointer to texture at 'index' slot
- LLTextureEntry* getTexture(const U8 index) const;
- S32 setID(const U8 index, const LLUUID& id);
- S32 setColor(const U8 index, const LLColor3& color);
- S32 setColor(const U8 index, const LLColor4& color);
- S32 setAlpha(const U8 index, const F32 alpha);
- S32 setScale(const U8 index, const F32 s, const F32 t);
- S32 setScaleS(const U8 index, const F32 s);
- S32 setScaleT(const U8 index, const F32 t);
- S32 setOffset(const U8 index, const F32 s, const F32 t);
- S32 setOffsetS(const U8 index, const F32 s);
- S32 setOffsetT(const U8 index, const F32 t);
- S32 setRotation(const U8 index, const F32 r);
- S32 setBumpShinyFullbright(const U8 index, const U8 bump);
- S32 setMediaTexGen(const U8 index, const U8 media);
- S32 setBumpMap(const U8 index, const U8 bump);
- S32 setBumpShiny(const U8 index, const U8 bump_shiny);
- S32 setTexGen(const U8 index, const U8 texgen);
- S32 setShiny(const U8 index, const U8 shiny);
- S32 setFullbright(const U8 index, const U8 t);
- S32 setMediaFlags(const U8 index, const U8 media_flags);
- S32 setGlow(const U8 index, const F32 glow);
- S32 size() const;
- // void forceResize(S32 new_size);
- void setSize(S32 new_size);
- void setAllIDs(const LLUUID& id);
- protected:
- texture_list_t mEntryList;
- private:
- LLPrimTextureList(const LLPrimTextureList& other_list)
- {
- // private so that it can't be used
- }
- };
- #endif