llmaterialtable.cpp
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- /**
- * @file llmaterialtable.cpp
- * @brief Table of material names and IDs for viewer
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llmaterialtable.h"
- #include "llstl.h"
- #include "material_codes.h"
- #include "sound_ids.h"
- #include "imageids.h"
- LLMaterialTable LLMaterialTable::basic(1);
- /*
- Old Havok 1 constants
- // these are the approximately correct friction values for various materials
- // however Havok1's friction dynamics are not very correct, so the effective
- // friction coefficients that result from these numbers are approximately
- // 25-50% too low, more incorrect for the lower values.
- F32 const LLMaterialTable::FRICTION_MIN = 0.2f;
- F32 const LLMaterialTable::FRICTION_GLASS = 0.2f; // borosilicate glass
- F32 const LLMaterialTable::FRICTION_LIGHT = 0.2f; //
- F32 const LLMaterialTable::FRICTION_METAL = 0.3f; // steel
- F32 const LLMaterialTable::FRICTION_PLASTIC = 0.4f; // HDPE
- F32 const LLMaterialTable::FRICTION_WOOD = 0.6f; // southern pine
- F32 const LLMaterialTable::FRICTION_FLESH = 0.60f; // saltwater
- F32 const LLMaterialTable::FRICTION_LAND = 0.78f; // dirt
- F32 const LLMaterialTable::FRICTION_STONE = 0.8f; // concrete
- F32 const LLMaterialTable::FRICTION_RUBBER = 0.9f; //
- F32 const LLMaterialTable::FRICTION_MAX = 0.95f; //
- */
- // #if LL_CURRENT_HAVOK_VERSION == LL_HAVOK_VERSION_460
- // Havok4 has more correct friction dynamics, however here we have to use
- // the "incorrect" equivalents for the legacy Havok1 behavior
- F32 const LLMaterialTable::FRICTION_MIN = 0.15f;
- F32 const LLMaterialTable::FRICTION_GLASS = 0.13f; // borosilicate glass
- F32 const LLMaterialTable::FRICTION_LIGHT = 0.14f; //
- F32 const LLMaterialTable::FRICTION_METAL = 0.22f; // steel
- F32 const LLMaterialTable::FRICTION_PLASTIC = 0.3f; // HDPE
- F32 const LLMaterialTable::FRICTION_WOOD = 0.44f; // southern pine
- F32 const LLMaterialTable::FRICTION_FLESH = 0.46f; // saltwater
- F32 const LLMaterialTable::FRICTION_LAND = 0.58f; // dirt
- F32 const LLMaterialTable::FRICTION_STONE = 0.6f; // concrete
- F32 const LLMaterialTable::FRICTION_RUBBER = 0.67f; //
- F32 const LLMaterialTable::FRICTION_MAX = 0.71f; //
- // #endif
- F32 const LLMaterialTable::RESTITUTION_MIN = 0.02f;
- F32 const LLMaterialTable::RESTITUTION_LAND = LLMaterialTable::RESTITUTION_MIN;
- F32 const LLMaterialTable::RESTITUTION_FLESH = 0.2f; // saltwater
- F32 const LLMaterialTable::RESTITUTION_STONE = 0.4f; // concrete
- F32 const LLMaterialTable::RESTITUTION_METAL = 0.4f; // steel
- F32 const LLMaterialTable::RESTITUTION_WOOD = 0.5f; // southern pine
- F32 const LLMaterialTable::RESTITUTION_GLASS = 0.7f; // borosilicate glass
- F32 const LLMaterialTable::RESTITUTION_PLASTIC = 0.7f; // HDPE
- F32 const LLMaterialTable::RESTITUTION_LIGHT = 0.7f; //
- F32 const LLMaterialTable::RESTITUTION_RUBBER = 0.9f; //
- F32 const LLMaterialTable::RESTITUTION_MAX = 0.95f;
- F32 const LLMaterialTable::DEFAULT_FRICTION = 0.5f;
- F32 const LLMaterialTable::DEFAULT_RESTITUTION = 0.4f;
- LLMaterialTable::LLMaterialTable()
- : mCollisionSoundMatrix(NULL),
- mSlidingSoundMatrix(NULL),
- mRollingSoundMatrix(NULL)
- {
- }
- LLMaterialTable::LLMaterialTable(U8 isBasic)
- {
- initBasicTable();
- }
- LLMaterialTable::~LLMaterialTable()
- {
- if (mCollisionSoundMatrix)
- {
- delete [] mCollisionSoundMatrix;
- mCollisionSoundMatrix = NULL;
- }
- if (mSlidingSoundMatrix)
- {
- delete [] mSlidingSoundMatrix;
- mSlidingSoundMatrix = NULL;
- }
- if (mRollingSoundMatrix)
- {
- delete [] mRollingSoundMatrix;
- mRollingSoundMatrix = NULL;
- }
- for_each(mMaterialInfoList.begin(), mMaterialInfoList.end(), DeletePointer());
- mMaterialInfoList.clear();
- }
- void LLMaterialTable::initTableTransNames(std::map<std::string, std::string> namemap)
- {
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- std::string name = infop->mName;
- infop->mName = namemap[name];
- }
- }
- void LLMaterialTable::initBasicTable()
- {
- // *TODO: Translate
- add(LL_MCODE_STONE,std::string("Stone"), LL_DEFAULT_STONE_UUID);
- add(LL_MCODE_METAL,std::string("Metal"), LL_DEFAULT_METAL_UUID);
- add(LL_MCODE_GLASS,std::string("Glass"), LL_DEFAULT_GLASS_UUID);
- add(LL_MCODE_WOOD,std::string("Wood"), LL_DEFAULT_WOOD_UUID);
- add(LL_MCODE_FLESH,std::string("Flesh"), LL_DEFAULT_FLESH_UUID);
- add(LL_MCODE_PLASTIC,std::string("Plastic"), LL_DEFAULT_PLASTIC_UUID);
- add(LL_MCODE_RUBBER,std::string("Rubber"), LL_DEFAULT_RUBBER_UUID);
- add(LL_MCODE_LIGHT,std::string("Light"), LL_DEFAULT_LIGHT_UUID);
- // specify densities for these materials. . .
- // these were taken from http://www.mcelwee.net/html/densities_of_various_materials.html
- addDensity(LL_MCODE_STONE,30.f);
- addDensity(LL_MCODE_METAL,50.f);
- addDensity(LL_MCODE_GLASS,20.f);
- addDensity(LL_MCODE_WOOD,10.f);
- addDensity(LL_MCODE_FLESH,10.f);
- addDensity(LL_MCODE_PLASTIC,5.f);
- addDensity(LL_MCODE_RUBBER,0.5f); //
- addDensity(LL_MCODE_LIGHT,20.f); //
- // add damage and energy values
- addDamageAndEnergy(LL_MCODE_STONE, 1.f, 1.f, 1.f); // concrete
- addDamageAndEnergy(LL_MCODE_METAL, 1.f, 1.f, 1.f); // steel
- addDamageAndEnergy(LL_MCODE_GLASS, 1.f, 1.f, 1.f); // borosilicate glass
- addDamageAndEnergy(LL_MCODE_WOOD, 1.f, 1.f, 1.f); // southern pine
- addDamageAndEnergy(LL_MCODE_FLESH, 1.f, 1.f, 1.f); // saltwater
- addDamageAndEnergy(LL_MCODE_PLASTIC, 1.f, 1.f, 1.f); // HDPE
- addDamageAndEnergy(LL_MCODE_RUBBER, 1.f, 1.f, 1.f); //
- addDamageAndEnergy(LL_MCODE_LIGHT, 1.f, 1.f, 1.f); //
- addFriction(LL_MCODE_STONE,0.8f); // concrete
- addFriction(LL_MCODE_METAL,0.3f); // steel
- addFriction(LL_MCODE_GLASS,0.2f); // borosilicate glass
- addFriction(LL_MCODE_WOOD,0.6f); // southern pine
- addFriction(LL_MCODE_FLESH,0.9f); // saltwater
- addFriction(LL_MCODE_PLASTIC,0.4f); // HDPE
- addFriction(LL_MCODE_RUBBER,0.9f); //
- addFriction(LL_MCODE_LIGHT,0.2f); //
- addRestitution(LL_MCODE_STONE,0.4f); // concrete
- addRestitution(LL_MCODE_METAL,0.4f); // steel
- addRestitution(LL_MCODE_GLASS,0.7f); // borosilicate glass
- addRestitution(LL_MCODE_WOOD,0.5f); // southern pine
- addRestitution(LL_MCODE_FLESH,0.3f); // saltwater
- addRestitution(LL_MCODE_PLASTIC,0.7f); // HDPE
- addRestitution(LL_MCODE_RUBBER,0.9f); //
- addRestitution(LL_MCODE_LIGHT,0.7f); //
- addShatterSound(LL_MCODE_STONE,LLUUID("ea296329-0f09-4993-af1b-e6784bab1dc9"));
- addShatterSound(LL_MCODE_METAL,LLUUID("d1375446-1c4d-470b-9135-30132433b678"));
- addShatterSound(LL_MCODE_GLASS,LLUUID("85cda060-b393-48e6-81c8-2cfdfb275351"));
- addShatterSound(LL_MCODE_WOOD,LLUUID("6f00669f-15e0-4793-a63e-c03f62fee43a"));
- addShatterSound(LL_MCODE_FLESH,LLUUID("2d8c6f51-149e-4e23-8413-93a379b42b67"));
- addShatterSound(LL_MCODE_PLASTIC,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e"));
- addShatterSound(LL_MCODE_RUBBER,LLUUID("212b6d1e-8d9c-4986-b3aa-f3c6df8d987d"));
- addShatterSound(LL_MCODE_LIGHT,LLUUID("d55c7f3c-e1c3-4ddc-9eff-9ef805d9190e"));
- // CollisionSounds
- mCollisionSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
- if (mCollisionSoundMatrix)
- {
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_STONE_STONE);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_STONE_METAL);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_STONE_GLASS);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_STONE_WOOD);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_STONE_FLESH);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_STONE_PLASTIC);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_STONE_RUBBER);
- addCollisionSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_STONE_PLASTIC);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_METAL_METAL);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_METAL_GLASS);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_METAL_WOOD);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_METAL_FLESH);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_METAL_PLASTIC);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_METAL_PLASTIC);
- addCollisionSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_METAL_RUBBER);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_GLASS_GLASS);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_GLASS_WOOD);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_GLASS_FLESH);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_GLASS_PLASTIC);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_GLASS_RUBBER);
- addCollisionSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_GLASS_PLASTIC);
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_WOOD_WOOD);
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_WOOD_FLESH);
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_WOOD_PLASTIC);
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_WOOD_RUBBER);
- addCollisionSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_WOOD_PLASTIC);
- addCollisionSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_FLESH_FLESH);
- addCollisionSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_FLESH_PLASTIC);
- addCollisionSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_FLESH_RUBBER);
- addCollisionSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_FLESH_PLASTIC);
- addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_RUBBER_RUBBER);
- addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_RUBBER_PLASTIC);
- addCollisionSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_RUBBER_PLASTIC);
- addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_PLASTIC_PLASTIC);
- addCollisionSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC);
- addCollisionSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_PLASTIC_PLASTIC);
- }
-
- // Sliding Sounds
- mSlidingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
- if (mSlidingSoundMatrix)
- {
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_SLIDE_STONE_STONE);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_SLIDE_STONE_WOOD);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_SLIDE_STONE_PLASTIC);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_RUBBER);
- addSlidingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_SLIDE_STONE_PLASTIC);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_METAL_METAL);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_SLIDE_METAL_GLASS);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_SLIDE_METAL_WOOD);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_METAL_FLESH);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_METAL_RUBBER);
- addSlidingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_SLIDE_WOOD_WOOD);
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_SLIDE_WOOD_FLESH);
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_SLIDE_WOOD_PLASTIC);
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_SLIDE_WOOD_PLASTIC);
- addSlidingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_FLESH_FLESH);
- addSlidingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_RUBBER_PLASTIC);
- addSlidingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_RUBBER_PLASTIC);
- addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
- addSlidingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
- }
- // Rolling Sounds
- mRollingSoundMatrix = new LLUUID[LL_MCODE_END*LL_MCODE_END];
- if (mRollingSoundMatrix)
- {
- addRollingSound(LL_MCODE_STONE, LL_MCODE_STONE, SND_ROLL_STONE_STONE);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_WOOD, SND_ROLL_STONE_WOOD);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_PLASTIC, SND_ROLL_STONE_PLASTIC);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_STONE, LL_MCODE_LIGHT, SND_ROLL_STONE_PLASTIC);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_METAL, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_GLASS, SND_ROLL_METAL_GLASS);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_WOOD, SND_ROLL_METAL_WOOD);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_PLASTIC, SND_ROLL_METAL_WOOD);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_METAL, LL_MCODE_LIGHT, SND_ROLL_METAL_WOOD);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_GLASS, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_WOOD, SND_ROLL_GLASS_WOOD);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_GLASS, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_WOOD, SND_ROLL_WOOD_WOOD);
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_FLESH, SND_ROLL_WOOD_FLESH);
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_PLASTIC, SND_ROLL_WOOD_PLASTIC);
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_WOOD, LL_MCODE_LIGHT, SND_ROLL_WOOD_PLASTIC);
- addRollingSound(LL_MCODE_FLESH, LL_MCODE_FLESH, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_FLESH, LL_MCODE_PLASTIC, SND_ROLL_FLESH_PLASTIC);
- addRollingSound(LL_MCODE_FLESH, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_FLESH, LL_MCODE_LIGHT, SND_ROLL_FLESH_PLASTIC);
- addRollingSound(LL_MCODE_RUBBER, LL_MCODE_RUBBER, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_RUBBER, LL_MCODE_PLASTIC, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_RUBBER, LL_MCODE_LIGHT, SND_SLIDE_STONE_STONE_01);
- addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_PLASTIC, SND_ROLL_PLASTIC_PLASTIC);
- addRollingSound(LL_MCODE_PLASTIC, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC);
- addRollingSound(LL_MCODE_LIGHT, LL_MCODE_LIGHT, SND_ROLL_PLASTIC_PLASTIC);
- }
- }
- BOOL LLMaterialTable::add(U8 mcode, const std::string& name, const LLUUID &uuid)
- {
- LLMaterialInfo *infop;
- infop = new LLMaterialInfo(mcode,name,uuid);
- if (!infop) return FALSE;
- // Add at the end so the order in menus matches the order in this
- // file. JNC 11.30.01
- mMaterialInfoList.push_back(infop);
- return TRUE;
- }
- BOOL LLMaterialTable::addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
- {
- if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
- if (mcode != mcode2)
- {
- mCollisionSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
- }
- }
- return TRUE;
- }
- BOOL LLMaterialTable::addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
- {
- if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
- if (mcode != mcode2)
- {
- mSlidingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
- }
- }
- return TRUE;
- }
- BOOL LLMaterialTable::addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid)
- {
- if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2] = uuid;
- if (mcode != mcode2)
- {
- mRollingSoundMatrix[mcode2 * LL_MCODE_END + mcode] = uuid;
- }
- }
- return TRUE;
- }
- BOOL LLMaterialTable::addShatterSound(U8 mcode, const LLUUID &uuid)
- {
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mShatterSoundID = uuid;
- return TRUE;
- }
- }
- return FALSE;
- }
- BOOL LLMaterialTable::addDensity(U8 mcode, const F32 &density)
- {
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mDensity = density;
- return TRUE;
- }
- }
- return FALSE;
- }
- BOOL LLMaterialTable::addRestitution(U8 mcode, const F32 &restitution)
- {
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mRestitution = restitution;
- return TRUE;
- }
- }
- return FALSE;
- }
- BOOL LLMaterialTable::addFriction(U8 mcode, const F32 &friction)
- {
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mFriction = friction;
- return TRUE;
- }
- }
- return FALSE;
- }
- BOOL LLMaterialTable::addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod)
- {
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- infop->mHPModifier = hp_mod;
- infop->mDamageModifier = damage_mod;
- infop->mEPModifier = ep_mod;
- return TRUE;
- }
- }
- return FALSE;
- }
- LLUUID LLMaterialTable::getDefaultTextureID(const std::string& name)
- {
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (name == infop->mName)
- {
- return infop->mDefaultTextureID;
- }
- }
- return LLUUID::null;
- }
- LLUUID LLMaterialTable::getDefaultTextureID(U8 mcode)
- {
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mDefaultTextureID;
- }
- }
- return LLUUID::null;
- }
- U8 LLMaterialTable::getMCode(const std::string& name)
- {
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (name == infop->mName)
- {
- return infop->mMCode;
- }
- }
- return 0;
- }
- std::string LLMaterialTable::getName(U8 mcode)
- {
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mName;
- }
- }
- return NULL;
- }
- LLUUID LLMaterialTable::getCollisionSoundUUID(U8 mcode, U8 mcode2)
- {
- mcode &= LL_MCODE_MASK;
- mcode2 &= LL_MCODE_MASK;
-
- //llinfos << "code 1: " << ((U32) mcode) << " code 2:" << ((U32) mcode2) << llendl;
- if (mCollisionSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- return(mCollisionSoundMatrix[mcode * LL_MCODE_END + mcode2]);
- }
- else
- {
- //llinfos << "Null Sound" << llendl;
- return(SND_NULL);
- }
- }
- LLUUID LLMaterialTable::getSlidingSoundUUID(U8 mcode, U8 mcode2)
- {
- mcode &= LL_MCODE_MASK;
- mcode2 &= LL_MCODE_MASK;
-
- if (mSlidingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- return(mSlidingSoundMatrix[mcode * LL_MCODE_END + mcode2]);
- }
- else
- {
- return(SND_NULL);
- }
- }
- LLUUID LLMaterialTable::getRollingSoundUUID(U8 mcode, U8 mcode2)
- {
- mcode &= LL_MCODE_MASK;
- mcode2 &= LL_MCODE_MASK;
-
- if (mRollingSoundMatrix && (mcode < LL_MCODE_END) && (mcode2 < LL_MCODE_END))
- {
- return(mRollingSoundMatrix[mcode * LL_MCODE_END + mcode2]);
- }
- else
- {
- return(SND_NULL);
- }
- }
- LLUUID LLMaterialTable::getGroundCollisionSoundUUID(U8 mcode)
- {
- // Create material appropriate sounds for collisions with the ground
- // For now, simply return a single sound for all materials
- return SND_STONE_DIRT_02;
- }
- LLUUID LLMaterialTable::getGroundSlidingSoundUUID(U8 mcode)
- {
- // Create material-specific sound for sliding on ground
- // For now, just return a single sound
- return SND_SLIDE_STONE_STONE_01;
- }
- LLUUID LLMaterialTable::getGroundRollingSoundUUID(U8 mcode)
- {
- // Create material-specific sound for rolling on ground
- // For now, just return a single sound
- return SND_SLIDE_STONE_STONE_01;
- }
- LLUUID LLMaterialTable::getCollisionParticleUUID(U8 mcode, U8 mcode2)
- {
- // Returns an appropriate UUID to use as sprite at collision betweeen objects
- // For now, just return a single image
- return IMG_SHOT;
- }
- LLUUID LLMaterialTable::getGroundCollisionParticleUUID(U8 mcode)
- {
- // Returns an appropriate
- // For now, just return a single sound
- return IMG_SMOKE_POOF;
- }
- F32 LLMaterialTable::getDensity(U8 mcode)
- {
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mDensity;
- }
- }
- return 0.f;
- }
- F32 LLMaterialTable::getRestitution(U8 mcode)
- {
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mRestitution;
- }
- }
- return LLMaterialTable::DEFAULT_RESTITUTION;
- }
- F32 LLMaterialTable::getFriction(U8 mcode)
- {
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mFriction;
- }
- }
- return LLMaterialTable::DEFAULT_FRICTION;
- }
- F32 LLMaterialTable::getHPMod(U8 mcode)
- {
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mHPModifier;
- }
- }
- return 1.f;
- }
- F32 LLMaterialTable::getDamageMod(U8 mcode)
- {
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mDamageModifier;
- }
- }
- return 1.f;
- }
- F32 LLMaterialTable::getEPMod(U8 mcode)
- {
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mEPModifier;
- }
- }
- return 1.f;
- }
- LLUUID LLMaterialTable::getShatterSoundUUID(U8 mcode)
- {
- mcode &= LL_MCODE_MASK;
- for (info_list_t::iterator iter = mMaterialInfoList.begin();
- iter != mMaterialInfoList.end(); ++iter)
- {
- LLMaterialInfo *infop = *iter;
- if (mcode == infop->mMCode)
- {
- return infop->mShatterSoundID;
- }
- }
- return SND_NULL;
- }