llfloaterbuy.cpp
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- /**
- * @file llfloaterbuy.cpp
- * @author James Cook
- * @brief LLFloaterBuy class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- /**
- * Floater that appears when buying an object, giving a preview
- * of its contents and their permissions.
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterbuy.h"
- #include "llagent.h" // for agent id
- #include "llinventorymodel.h" // for gInventory
- #include "llfloaterreg.h"
- #include "llfloaterinventory.h" // for get_item_icon
- #include "llinventoryfunctions.h"
- #include "llnotificationsutil.h"
- #include "llselectmgr.h"
- #include "llscrolllistctrl.h"
- #include "llviewerobject.h"
- #include "lluictrlfactory.h"
- #include "llviewerwindow.h"
- #include "lltrans.h"
- LLFloaterBuy::LLFloaterBuy(const LLSD& key)
- : LLFloater(key)
- {
- // LLUICtrlFactory::getInstance()->buildFloater(this, "floater_buy_object.xml");
- }
- BOOL LLFloaterBuy::postBuild()
- {
- childDisable("object_list");
- childDisable("item_list");
- getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickCancel, this));
- getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuy::onClickBuy, this));
- setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
-
- // Always center the dialog. User can change the size,
- // but purchases are important and should be center screen.
- // This also avoids problems where the user resizes the application window
- // mid-session and the saved rect is off-center.
- center();
- return TRUE;
- }
- LLFloaterBuy::~LLFloaterBuy()
- {
- mObjectSelection = NULL;
- }
- void LLFloaterBuy::reset()
- {
- LLScrollListCtrl* object_list = getChild<LLScrollListCtrl>("object_list");
- if (object_list) object_list->deleteAllItems();
- LLScrollListCtrl* item_list = getChild<LLScrollListCtrl>("item_list");
- if (item_list) item_list->deleteAllItems();
- }
- // static
- void LLFloaterBuy::show(const LLSaleInfo& sale_info)
- {
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getRootObjectCount() != 1)
- {
- LLNotificationsUtil::add("BuyOneObjectOnly");
- return;
- }
-
- LLFloaterBuy* floater = LLFloaterReg::showTypedInstance<LLFloaterBuy>("buy_object");
- if (!floater)
- return;
-
- // Clean up the lists...
- floater->reset();
- floater->mSaleInfo = sale_info;
- floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
-
- LLSelectNode* node = selection->getFirstRootNode();
- if (!node)
- return;
-
- // Set title based on sale type
- LLUIString title;
- switch (sale_info.getSaleType())
- {
- case LLSaleInfo::FS_ORIGINAL:
- title = floater->getString("title_buy_text");
- break;
- case LLSaleInfo::FS_COPY:
- default:
- title = floater->getString("title_buy_copy_text");
- break;
- }
- title.setArg("[NAME]", node->mName);
- floater->setTitle(title);
- LLUUID owner_id;
- std::string owner_name;
- BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
- if (!owners_identical)
- {
- LLNotificationsUtil::add("BuyObjectOneOwner");
- return;
- }
- LLCtrlListInterface *object_list = floater->childGetListInterface("object_list");
- if (!object_list)
- {
- return;
- }
- // Update the display
- // Display next owner permissions
- LLSD row;
- // Compute icon for this item
- std::string icon_name = get_item_icon_name(LLAssetType::AT_OBJECT,
- LLInventoryType::IT_OBJECT,
- 0x0, FALSE);
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
-
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = node->mPermissions->getMaskNextOwner();
- std::string text = node->mName;
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(floater->getString("no_copy_text"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(floater->getString("no_modify_text"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(floater->getString("no_transfer_text"));
- }
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
- // Add after columns added so appropriate heights are correct.
- object_list->addElement(row);
- floater->childSetTextArg("buy_text", "[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
- floater->childSetTextArg("buy_text", "[NAME]", owner_name);
- // Must do this after the floater is created, because
- // sometimes the inventory is already there and
- // the callback is called immediately.
- LLViewerObject* obj = selection->getFirstRootObject();
- floater->registerVOInventoryListener(obj,NULL);
- floater->requestVOInventory();
- }
- void LLFloaterBuy::inventoryChanged(LLViewerObject* obj,
- InventoryObjectList* inv,
- S32 serial_num,
- void* data)
- {
- if (!obj)
- {
- llwarns << "No object in LLFloaterBuy::inventoryChanged" << llendl;
- return;
- }
- if (!inv)
- {
- llwarns << "No inventory in LLFloaterBuy::inventoryChanged"
- << llendl;
- removeVOInventoryListener();
- return;
- }
- LLCtrlListInterface *item_list = childGetListInterface("item_list");
- if (!item_list)
- {
- removeVOInventoryListener();
- return;
- }
- InventoryObjectList::const_iterator it = inv->begin();
- InventoryObjectList::const_iterator end = inv->end();
- for ( ; it != end; ++it )
- {
- LLInventoryObject* obj = (LLInventoryObject*)(*it);
-
- // Skip folders, so we know we have inventory items only
- if (obj->getType() == LLAssetType::AT_CATEGORY)
- continue;
- // Skip the mysterious blank InventoryObject
- if (obj->getType() == LLAssetType::AT_NONE)
- continue;
- LLInventoryItem* inv_item = (LLInventoryItem*)(obj);
- // Skip items we can't transfer
- if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
- continue;
- // Create the line in the list
- LLSD row;
- // Compute icon for this item
- BOOL item_is_multi = FALSE;
- if ( inv_item->getFlags() & LLInventoryItem::II_FLAGS_LANDMARK_VISITED )
- {
- item_is_multi = TRUE;
- }
- std::string icon_name = get_item_icon_name(inv_item->getType(),
- inv_item->getInventoryType(),
- inv_item->getFlags(),
- item_is_multi);
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
-
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
- std::string text = obj->getName();
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(LLTrans::getString("no_copy"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(LLTrans::getString("no_modify"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(LLTrans::getString("no_transfer"));
- }
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
- item_list->addElement(row);
- }
- removeVOInventoryListener();
- }
- void LLFloaterBuy::onClickBuy()
- {
- // Put the items where we put new folders.
- LLUUID category_id;
- category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_OBJECT);
- // *NOTE: doesn't work for multiple object buy, which UI does not
- // currently support sale info is used for verification only, if
- // it doesn't match region info then sale is canceled.
- LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo );
- closeFloater();
- }
- void LLFloaterBuy::onClickCancel()
- {
- closeFloater();
- }
- // virtual
- void LLFloaterBuy::onClose(bool app_quitting)
- {
- mObjectSelection.clear();
- }