llscriptfloater.h
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- /**
- * @file llscriptfloater.h
- * @brief LLScriptFloater class definition
- *
- * $LicenseInfo:firstyear=2009&license=viewergpl$
- *
- * Copyright (c) 2009-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_SCRIPTFLOATER_H
- #define LL_SCRIPTFLOATER_H
- #include "lltransientdockablefloater.h"
- class LLToastNotifyPanel;
- /**
- * Handles script notifications ("ScriptDialog" and "ScriptDialogGroup")
- * and manages Script Floaters.
- */
- class LLScriptFloaterManager : public LLSingleton<LLScriptFloaterManager>
- {
- // *TODO
- // LLScriptFloaterManager and LLScriptFloater will need some refactoring after we
- // know how script notifications should look like.
- public:
- typedef enum e_object_type
- {
- OBJ_SCRIPT,
- OBJ_GIVE_INVENTORY,
- OBJ_LOAD_URL,
- OBJ_UNKNOWN
- }EObjectType;
- /**
- * Handles new notifications.
- * Saves notification and object ids, removes old notification if needed, creates script chiclet
- * Note that one object can spawn one script floater.
- */
- void onAddNotification(const LLUUID& notification_id);
- /**
- * Handles notification removal.
- * Removes script notification toast, removes script chiclet, closes script floater
- */
- void onRemoveNotification(const LLUUID& notification_id);
- /**
- * Toggles script floater.
- * Removes "new message" icon from chiclet and removes notification toast.
- */
- void toggleScriptFloater(const LLUUID& object_id, bool set_new_message = false);
- LLUUID findObjectId(const LLUUID& notification_id);
- LLUUID findNotificationId(const LLUUID& object_id);
- static EObjectType getObjectType(const LLUUID& notification_id);
- static std::string getObjectName(const LLUUID& notification_id);
- typedef boost::signals2::signal<void(const LLSD&)> object_signal_t;
- boost::signals2::connection addNewObjectCallback(const object_signal_t::slot_type& cb) { return mNewObjectSignal.connect(cb); }
- boost::signals2::connection addToggleObjectFloaterCallback(const object_signal_t::slot_type& cb) { return mToggleFloaterSignal.connect(cb); }
- struct FloaterPositionInfo
- {
- LLRect mRect;
- bool mDockState;
- };
- void saveFloaterPosition(const LLUUID& object_id, const FloaterPositionInfo& fpi);
- bool getFloaterPosition(const LLUUID& object_id, FloaterPositionInfo& fpi);
- protected:
- typedef std::map<std::string, EObjectType> object_type_map;
- static object_type_map initObjectTypeMap();
- // <notification_id, object_id>
- typedef std::map<LLUUID, LLUUID> script_notification_map_t;
- script_notification_map_t::const_iterator findUsingObjectId(const LLUUID& object_id);
- private:
- script_notification_map_t mNotifications;
- object_signal_t mNewObjectSignal;
- object_signal_t mToggleFloaterSignal;
- // <object_id, floater position>
- typedef std::map<LLUUID, FloaterPositionInfo> floater_position_map_t;
- floater_position_map_t mFloaterPositions;
- };
- /**
- * Floater script forms.
- * LLScriptFloater will create script form based on notification data and
- * will auto fit the form.
- */
- class LLScriptFloater : public LLDockableFloater
- {
- public:
- /**
- * key - UUID of scripted Object
- */
- LLScriptFloater(const LLSD& key);
- virtual ~LLScriptFloater(){};
- /**
- * Toggle existing floater or create and show a new one.
- */
- static bool toggle(const LLUUID& object_id);
- /**
- * Creates and shows floater
- */
- static LLScriptFloater* show(const LLUUID& object_id);
- const LLUUID& getNotificationId() { return mNotificationId; }
- void setNotificationId(const LLUUID& id);
- /**
- * Close notification if script floater is closed.
- */
- /*virtual*/ void onClose(bool app_quitting);
- /**
- * Hide all notification toasts when we show dockable floater
- */
- /*virtual*/ void setDocked(bool docked, bool pop_on_undock = true);
- /**
- * Hide all notification toasts when we show dockable floater
- */
- /*virtual*/ void setVisible(BOOL visible);
- bool getSavePosition() { return mSaveFloaterPosition; }
- void setSavePosition(bool save) { mSaveFloaterPosition = save; }
- void savePosition();
- void restorePosition();
- protected:
- /**
- * Creates script form, will delete old form if floater is shown for same object.
- */
- void createForm(const LLUUID& object_id);
- /*virtual*/ void getAllowedRect(LLRect& rect);
- /**
- * Hide all notification toasts.
- */
- static void hideToastsIfNeeded();
- /**
- * Removes chiclets new messages icon
- */
- void onMouseDown();
- /*virtual*/ void onFocusLost();
-
- /*virtual*/ void onFocusReceived();
- void dockToChiclet(bool dock);
- private:
- LLToastNotifyPanel* mScriptForm;
- LLUUID mNotificationId;
- LLUUID mObjectId;
- bool mSaveFloaterPosition;
- };
- #endif //LL_SCRIPTFLOATER_H