llpreviewanim.cpp
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:5k
- /**
- * @file llpreviewanim.cpp
- * @brief LLPreviewAnim class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llpreviewanim.h"
- #include "llbutton.h"
- #include "llresmgr.h"
- #include "llinventory.h"
- #include "llvoavatarself.h"
- #include "llagent.h" // gAgent
- #include "llkeyframemotion.h"
- #include "llfilepicker.h"
- #include "lllineeditor.h"
- #include "lluictrlfactory.h"
- #include "lluictrlfactory.h"
- extern LLAgent gAgent;
- LLPreviewAnim::LLPreviewAnim(const LLSD& key)
- : LLPreview( key )
- {
- //Called from floater reg: LLUICtrlFactory::getInstance()->buildFloater(this,"floater_preview_animation.xml", FALSE);
- }
- // static
- void LLPreviewAnim::endAnimCallback( void *userdata )
- {
- LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata);
- LLFloater* self = handlep->get();
- delete handlep; // done with the handle
- if (self)
- {
- self->childSetValue("Anim play btn", FALSE);
- self->childSetValue("Anim audition btn", FALSE);
- }
- }
- // virtual
- BOOL LLPreviewAnim::postBuild()
- {
- const LLInventoryItem* item = getItem();
- if(item)
- {
- gAgent.getAvatarObject()->createMotion(item->getAssetUUID()); // preload the animation
- childSetText("desc", item->getDescription());
- }
- childSetAction("Anim play btn",playAnim, this);
- childSetAction("Anim audition btn",auditionAnim, this);
- childSetCommitCallback("desc", LLPreview::onText, this);
- childSetPrevalidate("desc", &LLTextValidate::validateASCIIPrintableNoPipe);
-
- return LLPreview::postBuild();
- }
- void LLPreviewAnim::activate(e_activation_type type)
- {
- switch ( type )
- {
- case PLAY:
- {
- playAnim( (void *) this );
- break;
- }
- case AUDITION:
- {
- auditionAnim( (void *) this );
- break;
- }
- default:
- {
- //do nothing
- }
- }
- }
- // static
- void LLPreviewAnim::playAnim( void *userdata )
- {
- LLPreviewAnim* self = (LLPreviewAnim*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item)
- {
- LLUUID itemID=item->getAssetUUID();
- LLButton* btn = self->getChild<LLButton>("Anim play btn");
- if (btn)
- {
- btn->toggleState();
- }
-
- if (self->childGetValue("Anim play btn").asBoolean() )
- {
- self->mPauseRequest = NULL;
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_START);
-
- LLVOAvatar* avatar = gAgent.getAvatarObject();
- LLMotion* motion = avatar->findMotion(itemID);
-
- if (motion)
- {
- motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
- }
- }
- else
- {
- gAgent.getAvatarObject()->stopMotion(itemID);
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
- }
- }
- }
- // static
- void LLPreviewAnim::auditionAnim( void *userdata )
- {
- LLPreviewAnim* self = (LLPreviewAnim*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item)
- {
- LLUUID itemID=item->getAssetUUID();
- LLButton* btn = self->getChild<LLButton>("Anim audition btn");
- if (btn)
- {
- btn->toggleState();
- }
-
- if (self->childGetValue("Anim audition btn").asBoolean() )
- {
- self->mPauseRequest = NULL;
- gAgent.getAvatarObject()->startMotion(item->getAssetUUID());
-
- LLVOAvatar* avatar = gAgent.getAvatarObject();
- LLMotion* motion = avatar->findMotion(itemID);
-
- if (motion)
- {
- motion->setDeactivateCallback(&endAnimCallback, (void *)(new LLHandle<LLFloater>(self->getHandle())));
- }
- }
- else
- {
- gAgent.getAvatarObject()->stopMotion(itemID);
- gAgent.sendAnimationRequest(itemID, ANIM_REQUEST_STOP);
- }
- }
- }
- // virtual
- void LLPreviewAnim::onClose(bool app_quitting)
- {
- const LLInventoryItem *item = getItem();
- if(item)
- {
- gAgent.getAvatarObject()->stopMotion(item->getAssetUUID());
- gAgent.sendAnimationRequest(item->getAssetUUID(), ANIM_REQUEST_STOP);
-
- LLVOAvatar* avatar = gAgent.getAvatarObject();
- LLMotion* motion = avatar->findMotion(item->getAssetUUID());
-
- if (motion)
- {
- // *TODO: minor memory leak here, user data is never deleted (Use real callbacks)
- motion->setDeactivateCallback(NULL, (void *)NULL);
- }
- }
- }