lldrawpoolwlsky.h
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:3k
- /**
- * @file lldrawpoolwlsky.h
- * @brief LLDrawPoolWLSky class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_DRAWPOOLWLSKY_H
- #define LL_DRAWPOOLWLSKY_H
- #include "lldrawpool.h"
- class LLGLSLShader;
- class LLDrawPoolWLSky : public LLDrawPool {
- public:
- static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0;
- static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
- LLDrawPoolWLSky(void);
- /*virtual*/ ~LLDrawPoolWLSky();
- /*virtual*/ BOOL isDead() { return FALSE; }
- /*virtual*/ S32 getNumPostDeferredPasses() { return getNumPasses(); }
- /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); }
- /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
- /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
- /*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ void beginRenderPass( S32 pass );
- /*virtual*/ void endRenderPass( S32 pass );
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
- /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; }
- /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
- /*virtual*/ S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
-
- //static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
- // Create an empty new instance of the pool.
- /*virtual*/ LLDrawPoolWLSky *instancePool(); ///< covariant override
- /*virtual*/ LLViewerTexture* getTexture();
- /*virtual*/ BOOL isFacePool() { return FALSE; }
- /*virtual*/ void resetDrawOrders();
- static void cleanupGL();
- static void restoreGL();
- private:
- void renderDome(F32 camHeightLocal, LLGLSLShader * shader) const;
- void renderSkyHaze(F32 camHeightLocal) const;
- void renderStars(void) const;
- void renderSkyClouds(F32 camHeightLocal) const;
- void renderHeavenlyBodies();
- private:
- static LLPointer<LLViewerTexture> sCloudNoiseTexture;
- static LLPointer<LLImageRaw> sCloudNoiseRawImage;
- };
- #endif // LL_DRAWPOOLWLSKY_H