llviewerobjectlist.cpp
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- /**
- * @file llviewerobjectlist.cpp
- * @brief Implementation of LLViewerObjectList class.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llviewerobjectlist.h"
- #include "message.h"
- #include "timing.h"
- #include "llfasttimer.h"
- #include "llrender.h"
- #include "llwindow.h" // decBusyCount()
- #include "llviewercontrol.h"
- #include "llface.h"
- #include "llvoavatar.h"
- #include "llviewerobject.h"
- #include "llviewerwindow.h"
- #include "llnetmap.h"
- #include "llagent.h"
- #include "pipeline.h"
- #include "llspatialpartition.h"
- #include "lltooltip.h"
- #include "llworld.h"
- #include "llstring.h"
- #include "llhudtext.h"
- #include "lldrawable.h"
- #include "xform.h"
- #include "llsky.h"
- #include "llviewercamera.h"
- #include "llselectmgr.h"
- #include "llresmgr.h"
- #include "llviewerregion.h"
- #include "llviewerstats.h"
- #include "llvoavatarself.h"
- #include "lltoolmgr.h"
- #include "lltoolpie.h"
- #include "llkeyboard.h"
- #include "u64.h"
- #include "llviewertexturelist.h"
- #include "lldatapacker.h"
- #ifdef LL_STANDALONE
- #include <zlib.h>
- #else
- #include "zlib/zlib.h"
- #endif
- #include "object_flags.h"
- #include "llappviewer.h"
- extern F32 gMinObjectDistance;
- extern BOOL gAnimateTextures;
- void dialog_refresh_all();
- #define CULL_VIS
- //#define ORPHAN_SPAM
- //#define IGNORE_DEAD
- // Global lists of objects - should go away soon.
- LLViewerObjectList gObjectList;
- extern LLPipeline gPipeline;
- // Statics for object lookup tables.
- U32 LLViewerObjectList::sSimulatorMachineIndex = 1; // Not zero deliberately, to speed up index check.
- LLMap<U64, U32> LLViewerObjectList::sIPAndPortToIndex;
- std::map<U64, LLUUID> LLViewerObjectList::sIndexAndLocalIDToUUID;
- LLViewerObjectList::LLViewerObjectList()
- {
- mNumVisCulled = 0;
- mNumSizeCulled = 0;
- mCurLazyUpdateIndex = 0;
- mCurBin = 0;
- mNumDeadObjects = 0;
- mNumOrphans = 0;
- mNumNewObjects = 0;
- mWasPaused = FALSE;
- mNumDeadObjectUpdates = 0;
- mNumUnknownKills = 0;
- mNumUnknownUpdates = 0;
- }
- LLViewerObjectList::~LLViewerObjectList()
- {
- destroy();
- }
- void LLViewerObjectList::destroy()
- {
- killAllObjects();
- resetObjectBeacons();
- mActiveObjects.clear();
- mDeadObjects.clear();
- mMapObjects.clear();
- mUUIDObjectMap.clear();
- }
- void LLViewerObjectList::getUUIDFromLocal(LLUUID &id,
- const U32 local_id,
- const U32 ip,
- const U32 port)
- {
- U64 ipport = (((U64)ip) << 32) | (U64)port;
- U32 index = sIPAndPortToIndex[ipport];
- if (!index)
- {
- index = sSimulatorMachineIndex++;
- sIPAndPortToIndex[ipport] = index;
- }
- U64 indexid = (((U64)index) << 32) | (U64)local_id;
- id = get_if_there(sIndexAndLocalIDToUUID, indexid, LLUUID::null);
- }
- U64 LLViewerObjectList::getIndex(const U32 local_id,
- const U32 ip,
- const U32 port)
- {
- U64 ipport = (((U64)ip) << 32) | (U64)port;
- U32 index = sIPAndPortToIndex[ipport];
- if (!index)
- {
- return 0;
- }
- return (((U64)index) << 32) | (U64)local_id;
- }
- BOOL LLViewerObjectList::removeFromLocalIDTable(const LLViewerObject &object)
- {
- if(object.getRegion())
- {
- U32 local_id = object.mLocalID;
- LLHost region_host = object.getRegion()->getHost();
- U32 ip = region_host.getAddress();
- U32 port = region_host.getPort();
- U64 ipport = (((U64)ip) << 32) | (U64)port;
- U32 index = sIPAndPortToIndex[ipport];
- // llinfos << "Removing object from table, local ID " << local_id << ", ip " << ip << ":" << port << llendl;
- U64 indexid = (((U64)index) << 32) | (U64)local_id;
- std::map<U64, LLUUID>::iterator iter = sIndexAndLocalIDToUUID.find(indexid);
- if (iter == sIndexAndLocalIDToUUID.end())
- {
- return FALSE;
- }
- // Found existing entry
- if (iter->second == object.getID())
- { // Full UUIDs match, so remove the entry
- sIndexAndLocalIDToUUID.erase(iter);
- return TRUE;
- }
- // UUIDs did not match - this would zap a valid entry, so don't erase it
- //llinfos << "Tried to erase entry where id in table ("
- // << iter->second << ") did not match object " << object.getID() << llendl;
- }
- return FALSE ;
- }
- void LLViewerObjectList::setUUIDAndLocal(const LLUUID &id,
- const U32 local_id,
- const U32 ip,
- const U32 port)
- {
- U64 ipport = (((U64)ip) << 32) | (U64)port;
- U32 index = sIPAndPortToIndex[ipport];
- if (!index)
- {
- index = sSimulatorMachineIndex++;
- sIPAndPortToIndex[ipport] = index;
- }
- U64 indexid = (((U64)index) << 32) | (U64)local_id;
- sIndexAndLocalIDToUUID[indexid] = id;
- //llinfos << "Adding object to table, full ID " << id
- // << ", local ID " << local_id << ", ip " << ip << ":" << port << llendl;
- }
- S32 gFullObjectUpdates = 0;
- S32 gTerseObjectUpdates = 0;
- void LLViewerObjectList::processUpdateCore(LLViewerObject* objectp,
- void** user_data,
- U32 i,
- const EObjectUpdateType update_type,
- LLDataPacker* dpp,
- BOOL just_created)
- {
- LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE_CORE);
- LLMessageSystem* msg = gMessageSystem;
- // ignore returned flags
- objectp->processUpdateMessage(msg, user_data, i, update_type, dpp);
- if (objectp->isDead())
- {
- // The update failed
- return;
- }
- updateActive(objectp);
- if (just_created)
- {
- gPipeline.addObject(objectp);
- }
- // Also sets the approx. pixel area
- objectp->setPixelAreaAndAngle(gAgent);
- // RN: this must be called after we have a drawable
- // (from gPipeline.addObject)
- // so that the drawable parent is set properly
- findOrphans(objectp, msg->getSenderIP(), msg->getSenderPort());
- // If we're just wandering around, don't create new objects selected.
- if (just_created
- && update_type != OUT_TERSE_IMPROVED
- && objectp->mCreateSelected)
- {
- if ( LLToolMgr::getInstance()->getCurrentTool() != LLToolPie::getInstance() )
- {
- // llinfos << "DEBUG selecting " << objectp->mID << " "
- // << objectp->mLocalID << llendl;
- LLSelectMgr::getInstance()->selectObjectAndFamily(objectp);
- dialog_refresh_all();
- }
- objectp->mCreateSelected = false;
- gViewerWindow->getWindow()->decBusyCount();
- gViewerWindow->setCursor( UI_CURSOR_ARROW );
- }
- }
- static LLFastTimer::DeclareTimer FTM_PROCESS_OBJECTS("Process Objects");
- void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
- void **user_data,
- const EObjectUpdateType update_type,
- bool cached, bool compressed)
- {
- LLMemType mt(LLMemType::MTYPE_OBJECT_PROCESS_UPDATE);
- LLFastTimer t(FTM_PROCESS_OBJECTS);
- LLVector3d camera_global = gAgent.getCameraPositionGlobal();
- LLViewerObject *objectp;
- S32 num_objects;
- U32 local_id;
- LLPCode pcode = 0;
- LLUUID fullid;
- S32 i;
- // figure out which simulator these are from and get it's index
- // Coordinates in simulators are region-local
- // Until we get region-locality working on viewer we
- // have to transform to absolute coordinates.
- num_objects = mesgsys->getNumberOfBlocksFast(_PREHASH_ObjectData);
- if (!cached && !compressed && update_type != OUT_FULL)
- {
- gTerseObjectUpdates += num_objects;
- S32 size;
- if (mesgsys->getReceiveCompressedSize())
- {
- size = mesgsys->getReceiveCompressedSize();
- }
- else
- {
- size = mesgsys->getReceiveSize();
- }
- // llinfos << "Received terse " << num_objects << " in " << size << " byte (" << size/num_objects << ")" << llendl;
- }
- else
- {
- S32 size;
- if (mesgsys->getReceiveCompressedSize())
- {
- size = mesgsys->getReceiveCompressedSize();
- }
- else
- {
- size = mesgsys->getReceiveSize();
- }
- // llinfos << "Received " << num_objects << " in " << size << " byte (" << size/num_objects << ")" << llendl;
- gFullObjectUpdates += num_objects;
- }
- U64 region_handle;
- mesgsys->getU64Fast(_PREHASH_RegionData, _PREHASH_RegionHandle, region_handle);
- LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(region_handle);
- if (!regionp)
- {
- llwarns << "Object update from unknown region! " << region_handle << llendl;
- return;
- }
- U8 compressed_dpbuffer[2048];
- LLDataPackerBinaryBuffer compressed_dp(compressed_dpbuffer, 2048);
- LLDataPacker *cached_dpp = NULL;
- for (i = 0; i < num_objects; i++)
- {
- LLTimer update_timer;
- BOOL justCreated = FALSE;
- if (cached)
- {
- U32 id;
- U32 crc;
- mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, id, i);
- mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_CRC, crc, i);
- // Lookup data packer and add this id to cache miss lists if necessary.
- cached_dpp = regionp->getDP(id, crc);
- if (cached_dpp)
- {
- cached_dpp->reset();
- cached_dpp->unpackUUID(fullid, "ID");
- cached_dpp->unpackU32(local_id, "LocalID");
- cached_dpp->unpackU8(pcode, "PCode");
- }
- else
- {
- continue; // no data packer, skip this object
- }
- }
- else if (compressed)
- {
- U8 compbuffer[2048];
- S32 uncompressed_length = 2048;
- S32 compressed_length;
- compressed_dp.reset();
- U32 flags = 0;
- if (update_type != OUT_TERSE_IMPROVED)
- {
- mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_UpdateFlags, flags, i);
- }
- if (flags & FLAGS_ZLIB_COMPRESSED)
- {
- compressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data);
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compbuffer, 0, i);
- uncompressed_length = 2048;
- uncompress(compressed_dpbuffer, (unsigned long *)&uncompressed_length,
- compbuffer, compressed_length);
- compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length);
- }
- else
- {
- uncompressed_length = mesgsys->getSizeFast(_PREHASH_ObjectData, i, _PREHASH_Data);
- mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_Data, compressed_dpbuffer, 0, i);
- compressed_dp.assignBuffer(compressed_dpbuffer, uncompressed_length);
- }
- if (update_type != OUT_TERSE_IMPROVED)
- {
- compressed_dp.unpackUUID(fullid, "ID");
- compressed_dp.unpackU32(local_id, "LocalID");
- compressed_dp.unpackU8(pcode, "PCode");
- }
- else
- {
- compressed_dp.unpackU32(local_id, "LocalID");
- getUUIDFromLocal(fullid,
- local_id,
- gMessageSystem->getSenderIP(),
- gMessageSystem->getSenderPort());
- if (fullid.isNull())
- {
- // llwarns << "update for unknown localid " << local_id << " host " << gMessageSystem->getSender() << ":" << gMessageSystem->getSenderPort() << llendl;
- mNumUnknownUpdates++;
- }
- }
- }
- else if (update_type != OUT_FULL)
- {
- mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
- getUUIDFromLocal(fullid,
- local_id,
- gMessageSystem->getSenderIP(),
- gMessageSystem->getSenderPort());
- if (fullid.isNull())
- {
- // llwarns << "update for unknown localid " << local_id << " host " << gMessageSystem->getSender() << llendl;
- mNumUnknownUpdates++;
- }
- }
- else
- {
- mesgsys->getUUIDFast(_PREHASH_ObjectData, _PREHASH_FullID, fullid, i);
- mesgsys->getU32Fast(_PREHASH_ObjectData, _PREHASH_ID, local_id, i);
- // llinfos << "Full Update, obj " << local_id << ", global ID" << fullid << "from " << mesgsys->getSender() << llendl;
- }
- objectp = findObject(fullid);
- // This looks like it will break if the local_id of the object doesn't change
- // upon boundary crossing, but we check for region id matching later...
- // Reset object local id and region pointer if things have changed
- if (objectp &&
- ((objectp->mLocalID != local_id) ||
- (objectp->getRegion() != regionp)))
- {
- //if (objectp->getRegion())
- //{
- // llinfos << "Local ID change: Removing object from table, local ID " << objectp->mLocalID
- // << ", id from message " << local_id << ", from "
- // << LLHost(objectp->getRegion()->getHost().getAddress(), objectp->getRegion()->getHost().getPort())
- // << ", full id " << fullid
- // << ", objects id " << objectp->getID()
- // << ", regionp " << (U32) regionp << ", object region " << (U32) objectp->getRegion()
- // << llendl;
- //}
- removeFromLocalIDTable(*objectp);
- setUUIDAndLocal(fullid,
- local_id,
- gMessageSystem->getSenderIP(),
- gMessageSystem->getSenderPort());
- if (objectp->mLocalID != local_id)
- { // Update local ID in object with the one sent from the region
- objectp->mLocalID = local_id;
- }
- if (objectp->getRegion() != regionp)
- { // Object changed region, so update it
- objectp->setRegion(regionp);
- objectp->updateRegion(regionp); // for LLVOAvatar
- }
- }
- if (!objectp)
- {
- if (compressed)
- {
- if (update_type == OUT_TERSE_IMPROVED)
- {
- // llinfos << "terse update for an unknown object:" << fullid << llendl;
- continue;
- }
- }
- else if (cached)
- {
- }
- else
- {
- if (update_type != OUT_FULL)
- {
- // llinfos << "terse update for an unknown object:" << fullid << llendl;
- continue;
- }
- mesgsys->getU8Fast(_PREHASH_ObjectData, _PREHASH_PCode, pcode, i);
- }
- #ifdef IGNORE_DEAD
- if (mDeadObjects.find(fullid) != mDeadObjects.end())
- {
- mNumDeadObjectUpdates++;
- // llinfos << "update for a dead object:" << fullid << llendl;
- continue;
- }
- #endif
- objectp = createObject(pcode, regionp, fullid, local_id, gMessageSystem->getSender());
- if (!objectp)
- {
- continue;
- }
- justCreated = TRUE;
- mNumNewObjects++;
- }
- if (objectp->isDead())
- {
- llwarns << "Dead object " << objectp->mID << " in UUID map 1!" << llendl;
- }
- if (compressed)
- {
- if (update_type != OUT_TERSE_IMPROVED)
- {
- objectp->mLocalID = local_id;
- }
- processUpdateCore(objectp, user_data, i, update_type, &compressed_dp, justCreated);
- if (update_type != OUT_TERSE_IMPROVED)
- {
- objectp->mRegionp->cacheFullUpdate(objectp, compressed_dp);
- }
- }
- else if (cached)
- {
- objectp->mLocalID = local_id;
- processUpdateCore(objectp, user_data, i, update_type, cached_dpp, justCreated);
- }
- else
- {
- if (update_type == OUT_FULL)
- {
- objectp->mLocalID = local_id;
- }
- processUpdateCore(objectp, user_data, i, update_type, NULL, justCreated);
- }
- }
- LLVOAvatar::cullAvatarsByPixelArea();
- }
- void LLViewerObjectList::processCompressedObjectUpdate(LLMessageSystem *mesgsys,
- void **user_data,
- const EObjectUpdateType update_type)
- {
- processObjectUpdate(mesgsys, user_data, update_type, false, true);
- }
- void LLViewerObjectList::processCachedObjectUpdate(LLMessageSystem *mesgsys,
- void **user_data,
- const EObjectUpdateType update_type)
- {
- processObjectUpdate(mesgsys, user_data, update_type, true, false);
- }
- void LLViewerObjectList::dirtyAllObjectInventory()
- {
- S32 count = mObjects.count();
- for(S32 i = 0; i < count; ++i)
- {
- mObjects[i]->dirtyInventory();
- }
- }
- void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
- {
- S32 i;
- S32 num_objects = 0;
- LLViewerObject *objectp;
- S32 num_updates, max_value;
- if (NUM_BINS - 1 == mCurBin)
- {
- num_updates = mObjects.count() - mCurLazyUpdateIndex;
- max_value = mObjects.count();
- gTextureList.setUpdateStats(TRUE);
- }
- else
- {
- num_updates = (mObjects.count() / NUM_BINS) + 1;
- max_value = llmin(mObjects.count(), mCurLazyUpdateIndex + num_updates);
- }
- if (!gNoRender)
- {
- // Slam priorities for textures that we care about (hovered, selected, and focused)
- // Hovered
- // Assumes only one level deep of parenting
- LLSelectNode* nodep = LLSelectMgr::instance().getHoverNode();
- if (nodep)
- {
- objectp = nodep->getObject();
- if (objectp)
- {
- objectp->boostTexturePriority();
- }
- }
- }
- // Focused
- objectp = gAgent.getFocusObject();
- if (objectp)
- {
- objectp->boostTexturePriority();
- }
- // Selected
- struct f : public LLSelectedObjectFunctor
- {
- virtual bool apply(LLViewerObject* objectp)
- {
- objectp->boostTexturePriority();
- return true;
- }
- } func;
- LLSelectMgr::getInstance()->getSelection()->applyToRootObjects(&func);
- // Iterate through some of the objects and lazy update their texture priorities
- for (i = mCurLazyUpdateIndex; i < max_value; i++)
- {
- objectp = mObjects[i];
- if (!objectp->isDead())
- {
- num_objects++;
- // Update distance & gpw
- objectp->setPixelAreaAndAngle(agent); // Also sets the approx. pixel area
- objectp->updateTextures(); // Update the image levels of textures for this object.
- }
- }
- mCurLazyUpdateIndex = max_value;
- if (mCurLazyUpdateIndex == mObjects.count())
- {
- mCurLazyUpdateIndex = 0;
- }
- mCurBin = (mCurBin + 1) % NUM_BINS;
- LLVOAvatar::cullAvatarsByPixelArea();
- }
- void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
- {
- LLMemType mt(LLMemType::MTYPE_OBJECT);
- // Update globals
- gVelocityInterpolate = gSavedSettings.getBOOL("VelocityInterpolate");
- gPingInterpolate = gSavedSettings.getBOOL("PingInterpolate");
- gAnimateTextures = gSavedSettings.getBOOL("AnimateTextures");
- // update global timer
- F32 last_time = gFrameTimeSeconds;
- U64 time = totalTime(); // this will become the new gFrameTime when the update is done
- // Time _can_ go backwards, for example if the user changes the system clock.
- // It doesn't cause any fatal problems (just some oddness with stats), so we shouldn't assert here.
- // llassert(time > gFrameTime);
- F64 time_diff = U64_to_F64(time - gFrameTime)/(F64)SEC_TO_MICROSEC;
- gFrameTime = time;
- F64 time_since_start = U64_to_F64(gFrameTime - gStartTime)/(F64)SEC_TO_MICROSEC;
- gFrameTimeSeconds = (F32)time_since_start;
- gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
- if (gFrameIntervalSeconds < 0.f)
- {
- gFrameIntervalSeconds = 0.f;
- }
- //clear avatar LOD change counter
- LLVOAvatar::sNumLODChangesThisFrame = 0;
- const F64 frame_time = LLFrameTimer::getElapsedSeconds();
- std::vector<LLViewerObject*> kill_list;
- S32 num_active_objects = 0;
- LLViewerObject *objectp = NULL;
- // Make a copy of the list in case something in idleUpdate() messes with it
- std::vector<LLViewerObject*> idle_list;
- idle_list.reserve( mActiveObjects.size() );
- for (std::set<LLPointer<LLViewerObject> >::iterator active_iter = mActiveObjects.begin();
- active_iter != mActiveObjects.end(); active_iter++)
- {
- objectp = *active_iter;
- if (objectp)
- {
- idle_list.push_back( objectp );
- }
- else
- { // There shouldn't be any NULL pointers in the list, but they have caused
- // crashes before. This may be idleUpdate() messing with the list.
- llwarns << "LLViewerObjectList::update has a NULL objectp" << llendl;
- }
- }
- if (gSavedSettings.getBOOL("FreezeTime"))
- {
- for (std::vector<LLViewerObject*>::iterator iter = idle_list.begin();
- iter != idle_list.end(); iter++)
- {
- objectp = *iter;
- if (objectp->getPCode() == LLViewerObject::LL_VO_CLOUDS ||
- objectp->isAvatar())
- {
- objectp->idleUpdate(agent, world, frame_time);
- }
- }
- }
- else
- {
- for (std::vector<LLViewerObject*>::iterator idle_iter = idle_list.begin();
- idle_iter != idle_list.end(); idle_iter++)
- {
- objectp = *idle_iter;
- if (!objectp->idleUpdate(agent, world, frame_time))
- {
- // If Idle Update returns false, kill object!
- kill_list.push_back(objectp);
- }
- else
- {
- num_active_objects++;
- }
- }
- for (std::vector<LLViewerObject*>::iterator kill_iter = kill_list.begin();
- kill_iter != kill_list.end(); kill_iter++)
- {
- objectp = *kill_iter;
- killObject(objectp);
- }
- }
- mNumSizeCulled = 0;
- mNumVisCulled = 0;
- // compute all sorts of time-based stats
- // don't factor frames that were paused into the stats
- if (! mWasPaused)
- {
- LLViewerStats::getInstance()->updateFrameStats(time_diff);
- }
- /*
- // Debugging code for viewing orphans, and orphaned parents
- LLUUID id;
- for (i = 0; i < mOrphanParents.count(); i++)
- {
- id = sIndexAndLocalIDToUUID[mOrphanParents[i]];
- LLViewerObject *objectp = findObject(id);
- if (objectp)
- {
- std::string id_str;
- objectp->mID.toString(id_str);
- std::string tmpstr = std::string("Par: ") + id_str;
- addDebugBeacon(objectp->getPositionAgent(),
- tmpstr,
- LLColor4(1.f,0.f,0.f,1.f),
- LLColor4(1.f,1.f,1.f,1.f));
- }
- }
- LLColor4 text_color;
- for (i = 0; i < mOrphanChildren.count(); i++)
- {
- OrphanInfo oi = mOrphanChildren[i];
- LLViewerObject *objectp = findObject(oi.mChildInfo);
- if (objectp)
- {
- std::string id_str;
- objectp->mID.toString(id_str);
- std::string tmpstr;
- if (objectp->getParent())
- {
- tmpstr = std::string("ChP: ") + id_str;
- text_color = LLColor4(0.f, 1.f, 0.f, 1.f);
- }
- else
- {
- tmpstr = std::string("ChNoP: ") + id_str;
- text_color = LLColor4(1.f, 0.f, 0.f, 1.f);
- }
- id = sIndexAndLocalIDToUUID[oi.mParentInfo];
- addDebugBeacon(objectp->getPositionAgent() + LLVector3(0.f, 0.f, -0.25f),
- tmpstr,
- LLColor4(0.25f,0.25f,0.25f,1.f),
- text_color);
- }
- i++;
- }
- */
- LLViewerStats::getInstance()->mNumObjectsStat.addValue(mObjects.count());
- LLViewerStats::getInstance()->mNumActiveObjectsStat.addValue(num_active_objects);
- LLViewerStats::getInstance()->mNumSizeCulledStat.addValue(mNumSizeCulled);
- LLViewerStats::getInstance()->mNumVisCulledStat.addValue(mNumVisCulled);
- }
- void LLViewerObjectList::clearDebugText()
- {
- for (S32 i = 0; i < mObjects.count(); i++)
- {
- mObjects[i]->setDebugText("");
- }
- }
- void LLViewerObjectList::cleanupReferences(LLViewerObject *objectp)
- {
- LLMemType mt(LLMemType::MTYPE_OBJECT);
- if (mDeadObjects.count(objectp->mID))
- {
- llinfos << "Object " << objectp->mID << " already on dead list, ignoring cleanup!" << llendl;
- return;
- }
- mDeadObjects.insert(std::pair<LLUUID, LLPointer<LLViewerObject> >(objectp->mID, objectp));
- // Cleanup any references we have to this object
- // Remove from object map so noone can look it up.
- mUUIDObjectMap.erase(objectp->mID);
- //if (objectp->getRegion())
- //{
- // llinfos << "cleanupReferences removing object from table, local ID " << objectp->mLocalID << ", ip "
- // << objectp->getRegion()->getHost().getAddress() << ":"
- // << objectp->getRegion()->getHost().getPort() << llendl;
- //}
- removeFromLocalIDTable(*objectp);
- if (objectp->onActiveList())
- {
- //llinfos << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list in cleanupReferences." << llendl;
- objectp->setOnActiveList(FALSE);
- mActiveObjects.erase(objectp);
- }
- if (objectp->isOnMap())
- {
- mMapObjects.removeObj(objectp);
- }
- // Don't clean up mObject references, these will be cleaned up more efficiently later!
- // Also, not cleaned up
- removeDrawable(objectp->mDrawable);
- mNumDeadObjects++;
- }
- void LLViewerObjectList::removeDrawable(LLDrawable* drawablep)
- {
- if (!drawablep)
- {
- return;
- }
- for (S32 i = 0; i < drawablep->getNumFaces(); i++)
- {
- LLFace* facep = drawablep->getFace(i) ;
- if(facep)
- {
- LLViewerObject* objectp = facep->getViewerObject();
- if(objectp)
- {
- mSelectPickList.erase(objectp);
- }
- }
- }
- }
- BOOL LLViewerObjectList::killObject(LLViewerObject *objectp)
- {
- // When we're killing objects, all we do is mark them as dead.
- // We clean up the dead objects later.
- if (objectp)
- {
- if (objectp->isDead())
- {
- // This object is already dead. Don't need to do more.
- return TRUE;
- }
- else
- {
- objectp->markDead();
- }
- return TRUE;
- }
- return FALSE;
- }
- void LLViewerObjectList::killObjects(LLViewerRegion *regionp)
- {
- LLViewerObject *objectp;
- S32 i;
- for (i = 0; i < mObjects.count(); i++)
- {
- objectp = mObjects[i];
- if (objectp->mRegionp == regionp)
- {
- killObject(objectp);
- }
- }
- // Have to clean right away because the region is becoming invalid.
- cleanDeadObjects(FALSE);
- }
- void LLViewerObjectList::killAllObjects()
- {
- // Used only on global destruction.
- LLViewerObject *objectp;
- for (S32 i = 0; i < mObjects.count(); i++)
- {
- objectp = mObjects[i];
- killObject(objectp);
- llassert(objectp->isDead());
- }
- cleanDeadObjects(FALSE);
- if(!mObjects.empty())
- {
- llwarns << "LLViewerObjectList::killAllObjects still has entries in mObjects: " << mObjects.count() << llendl;
- mObjects.clear();
- }
- if (!mActiveObjects.empty())
- {
- llwarns << "Some objects still on active object list!" << llendl;
- mActiveObjects.clear();
- }
- if (!mMapObjects.empty())
- {
- llwarns << "Some objects still on map object list!" << llendl;
- mMapObjects.clear();
- }
- }
- void LLViewerObjectList::cleanDeadObjects(BOOL use_timer)
- {
- if (!mNumDeadObjects)
- {
- // No dead objects, don't need to scan object list.
- return;
- }
- S32 i = 0;
- S32 num_removed = 0;
- LLViewerObject *objectp;
- while (i < mObjects.count())
- {
- // Scan for all of the dead objects and remove any "global" references to them.
- objectp = mObjects[i];
- if (objectp->isDead())
- {
- mObjects.remove(i);
- num_removed++;
- if (num_removed == mNumDeadObjects)
- {
- // We've cleaned up all of the dead objects.
- break;
- }
- }
- else
- {
- // iterate, this isn't a dead object.
- i++;
- }
- }
- // We've cleaned the global object list, now let's do some paranoia testing on objects
- // before blowing away the dead list.
- mDeadObjects.clear();
- mNumDeadObjects = 0;
- }
- void LLViewerObjectList::updateActive(LLViewerObject *objectp)
- {
- LLMemType mt(LLMemType::MTYPE_OBJECT);
- if (objectp->isDead())
- {
- return; // We don't update dead objects!
- }
- BOOL active = objectp->isActive();
- if (active != objectp->onActiveList())
- {
- if (active)
- {
- //llinfos << "Adding " << objectp->mID << " " << objectp->getPCodeString() << " to active list." << llendl;
- mActiveObjects.insert(objectp);
- objectp->setOnActiveList(TRUE);
- }
- else
- {
- //llinfos << "Removing " << objectp->mID << " " << objectp->getPCodeString() << " from active list." << llendl;
- mActiveObjects.erase(objectp);
- objectp->setOnActiveList(FALSE);
- }
- }
- }
- void LLViewerObjectList::shiftObjects(const LLVector3 &offset)
- {
- // This is called when we shift our origin when we cross region boundaries...
- // We need to update many object caches, I'll document this more as I dig through the code
- // cleaning things out...
- if (gNoRender || 0 == offset.magVecSquared())
- {
- return;
- }
- LLViewerObject *objectp;
- S32 i;
- for (i = 0; i < mObjects.count(); i++)
- {
- objectp = getObject(i);
- // There could be dead objects on the object list, so don't update stuff if the object is dead.
- if (objectp)
- {
- objectp->updatePositionCaches();
- if (objectp->mDrawable.notNull() && !objectp->mDrawable->isDead())
- {
- gPipeline.markShift(objectp->mDrawable);
- }
- }
- }
- gPipeline.shiftObjects(offset);
- LLWorld::getInstance()->shiftRegions(offset);
- }
- void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap)
- {
- LLColor4 above_water_color = LLUIColorTable::instance().getColor( "NetMapOtherOwnAboveWater" );
- LLColor4 below_water_color = LLUIColorTable::instance().getColor( "NetMapOtherOwnBelowWater" );
- LLColor4 you_own_above_water_color =
- LLUIColorTable::instance().getColor( "NetMapYouOwnAboveWater" );
- LLColor4 you_own_below_water_color =
- LLUIColorTable::instance().getColor( "NetMapYouOwnBelowWater" );
- LLColor4 group_own_above_water_color =
- LLUIColorTable::instance().getColor( "NetMapGroupOwnAboveWater" );
- LLColor4 group_own_below_water_color =
- LLUIColorTable::instance().getColor( "NetMapGroupOwnBelowWater" );
- F32 max_radius = gSavedSettings.getF32("MiniMapPrimMaxRadius");
- for (S32 i = 0; i < mMapObjects.count(); i++)
- {
- LLViewerObject* objectp = mMapObjects[i];
- if (!objectp->getRegion() || objectp->isOrphaned() || objectp->isAttachment())
- {
- continue;
- }
- const LLVector3& scale = objectp->getScale();
- const LLVector3d pos = objectp->getPositionGlobal();
- const F64 water_height = F64( objectp->getRegion()->getWaterHeight() );
- // LLWorld::getInstance()->getWaterHeight();
- F32 approx_radius = (scale.mV[VX] + scale.mV[VY]) * 0.5f * 0.5f * 1.3f; // 1.3 is a fudge
- // Limit the size of megaprims so they don't blot out everything on the minimap.
- // Attempting to draw very large megaprims also causes client lag.
- // See DEV-17370 and DEV-29869/SNOW-79 for details.
- approx_radius = llmin(approx_radius, max_radius);
- LLColor4U color = above_water_color;
- if( objectp->permYouOwner() )
- {
- const F32 MIN_RADIUS_FOR_OWNED_OBJECTS = 2.f;
- if( approx_radius < MIN_RADIUS_FOR_OWNED_OBJECTS )
- {
- approx_radius = MIN_RADIUS_FOR_OWNED_OBJECTS;
- }
- if( pos.mdV[VZ] >= water_height )
- {
- if ( objectp->permGroupOwner() )
- {
- color = group_own_above_water_color;
- }
- else
- {
- color = you_own_above_water_color;
- }
- }
- else
- {
- if ( objectp->permGroupOwner() )
- {
- color = group_own_below_water_color;
- }
- else
- {
- color = you_own_below_water_color;
- }
- }
- }
- else
- if( pos.mdV[VZ] < water_height )
- {
- color = below_water_color;
- }
- netmap.renderScaledPointGlobal(
- pos,
- color,
- approx_radius );
- }
- }
- void LLViewerObjectList::renderObjectBounds(const LLVector3 ¢er)
- {
- }
- void LLViewerObjectList::renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent)
- {
- generatePickList(camera);
- renderPickList(screen_rect, pick_parcel_wall, render_transparent);
- }
- void LLViewerObjectList::generatePickList(LLCamera &camera)
- {
- LLViewerObject *objectp;
- S32 i;
- // Reset all of the GL names to zero.
- for (i = 0; i < mObjects.count(); i++)
- {
- objectp = mObjects[i];
- objectp->mGLName = 0;
- }
- mSelectPickList.clear();
- std::vector<LLDrawable*> pick_drawables;
- for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
- iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
- {
- LLViewerRegion* region = *iter;
- for (U32 i = 0; i < LLViewerRegion::NUM_PARTITIONS; i++)
- {
- LLSpatialPartition* part = region->getSpatialPartition(i);
- if (part)
- {
- part->cull(camera, &pick_drawables, TRUE);
- }
- }
- }
- for (std::vector<LLDrawable*>::iterator iter = pick_drawables.begin();
- iter != pick_drawables.end(); iter++)
- {
- LLDrawable* drawablep = *iter;
- if( !drawablep )
- continue;
- LLViewerObject* last_objectp = NULL;
- for (S32 face_num = 0; face_num < drawablep->getNumFaces(); face_num++)
- {
- LLViewerObject* objectp = drawablep->getFace(face_num)->getViewerObject();
- if (objectp && objectp != last_objectp)
- {
- mSelectPickList.insert(objectp);
- last_objectp = objectp;
- }
- }
- }
- LLHUDText::addPickable(mSelectPickList);
- for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
- iter != LLCharacter::sInstances.end(); ++iter)
- {
- objectp = (LLVOAvatar*) *iter;
- if (!objectp->isDead())
- {
- if (objectp->mDrawable.notNull() && objectp->mDrawable->isVisible())
- {
- mSelectPickList.insert(objectp);
- }
- }
- }
- // add all hud objects to pick list
- LLVOAvatar* avatarp = gAgent.getAvatarObject();
- if (avatarp)
- {
- for (LLVOAvatar::attachment_map_t::iterator iter = avatarp->mAttachmentPoints.begin();
- iter != avatarp->mAttachmentPoints.end(); )
- {
- LLVOAvatar::attachment_map_t::iterator curiter = iter++;
- LLViewerJointAttachment* attachment = curiter->second;
- if (attachment->getIsHUDAttachment())
- {
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- if (LLViewerObject* attached_object = (*attachment_iter))
- {
- mSelectPickList.insert(attached_object);
- LLViewerObject::const_child_list_t& child_list = attached_object->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end(); iter++)
- {
- LLViewerObject* childp = *iter;
- if (childp)
- {
- mSelectPickList.insert(childp);
- }
- }
- }
- }
- }
- }
- }
- S32 num_pickables = (S32)mSelectPickList.size() + LLHUDIcon::getNumInstances();
- if (num_pickables != 0)
- {
- S32 step = (0x000fffff - GL_NAME_INDEX_OFFSET) / num_pickables;
- std::set<LLViewerObject*>::iterator pick_it;
- i = 0;
- for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end();)
- {
- LLViewerObject* objp = (*pick_it);
- if (!objp || objp->isDead() || !objp->mbCanSelect)
- {
- mSelectPickList.erase(pick_it++);
- continue;
- }
- objp->mGLName = (i * step) + GL_NAME_INDEX_OFFSET;
- i++;
- ++pick_it;
- }
- LLHUDIcon::generatePickIDs(i * step, step);
- }
- }
- void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent)
- {
- gRenderForSelect = TRUE;
- gPipeline.renderForSelect(mSelectPickList, render_transparent, screen_rect);
- //
- // Render pass for selected objects
- //
- gGL.color4f(1,1,1,1);
- gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE );
- //fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags).
- if (!gAgent.cameraCustomizeAvatar())
- {
- // render pickable ui elements, like names, etc.
- LLHUDObject::renderAllForSelect();
- }
- gGL.flush();
- LLVertexBuffer::unbind();
- gRenderForSelect = FALSE;
- //llinfos << "Rendered " << count << " for select" << llendl;
- //llinfos << "Took " << pick_timer.getElapsedTimeF32()*1000.f << "ms to pick" << llendl;
- }
- LLViewerObject *LLViewerObjectList::getSelectedObject(const U32 object_id)
- {
- std::set<LLViewerObject*>::iterator pick_it;
- for (pick_it = mSelectPickList.begin(); pick_it != mSelectPickList.end(); ++pick_it)
- {
- if ((*pick_it)->mGLName == object_id)
- {
- return (*pick_it);
- }
- }
- return NULL;
- }
- void LLViewerObjectList::addDebugBeacon(const LLVector3 &pos_agent,
- const std::string &string,
- const LLColor4 &color,
- const LLColor4 &text_color,
- S32 line_width)
- {
- LLDebugBeacon *beaconp = mDebugBeacons.reserve_block(1);
- beaconp->mPositionAgent = pos_agent;
- beaconp->mString = string;
- beaconp->mColor = color;
- beaconp->mTextColor = text_color;
- beaconp->mLineWidth = line_width;
- }
- void LLViewerObjectList::resetObjectBeacons()
- {
- mDebugBeacons.reset();
- }
- LLViewerObject *LLViewerObjectList::createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp)
- {
- LLMemType mt(LLMemType::MTYPE_OBJECT);
- LLUUID fullid;
- fullid.generate();
- LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp);
- if (!objectp)
- {
- // llwarns << "Couldn't create object of type " << LLPrimitive::pCodeToString(pcode) << llendl;
- return NULL;
- }
- mUUIDObjectMap[fullid] = objectp;
- mObjects.put(objectp);
- updateActive(objectp);
- return objectp;
- }
- static LLFastTimer::DeclareTimer FTM_CREATE_OBJECT("Create Object");
- LLViewerObject *LLViewerObjectList::createObject(const LLPCode pcode, LLViewerRegion *regionp,
- const LLUUID &uuid, const U32 local_id, const LLHost &sender)
- {
- LLMemType mt(LLMemType::MTYPE_OBJECT);
- LLFastTimer t(FTM_CREATE_OBJECT);
- LLUUID fullid;
- if (uuid == LLUUID::null)
- {
- fullid.generate();
- }
- else
- {
- fullid = uuid;
- }
- LLViewerObject *objectp = LLViewerObject::createObject(fullid, pcode, regionp);
- if (!objectp)
- {
- // llwarns << "Couldn't create object of type " << LLPrimitive::pCodeToString(pcode) << " id:" << fullid << llendl;
- return NULL;
- }
- mUUIDObjectMap[fullid] = objectp;
- setUUIDAndLocal(fullid,
- local_id,
- gMessageSystem->getSenderIP(),
- gMessageSystem->getSenderPort());
- mObjects.put(objectp);
- updateActive(objectp);
- return objectp;
- }
- LLViewerObject *LLViewerObjectList::replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
- {
- LLViewerObject *old_instance = findObject(id);
- if (old_instance)
- {
- cleanupReferences(old_instance);
- old_instance->markDead();
- return createObject(pcode, regionp, id, old_instance->getLocalID(), LLHost());
- }
- return NULL;
- }
- S32 LLViewerObjectList::findReferences(LLDrawable *drawablep) const
- {
- LLViewerObject *objectp;
- S32 i;
- S32 num_refs = 0;
- for (i = 0; i < mObjects.count(); i++)
- {
- objectp = mObjects[i];
- if (objectp->mDrawable.notNull())
- {
- num_refs += objectp->mDrawable->findReferences(drawablep);
- }
- }
- return num_refs;
- }
- void LLViewerObjectList::orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port)
- {
- LLMemType mt(LLMemType::MTYPE_OBJECT);
- #ifdef ORPHAN_SPAM
- llinfos << "Orphaning object " << childp->getID() << " with parent " << parent_id << llendl;
- #endif
- // We're an orphan, flag things appropriately.
- childp->mOrphaned = TRUE;
- if (childp->mDrawable.notNull())
- {
- bool make_invisible = true;
- LLViewerObject *parentp = (LLViewerObject *)childp->getParent();
- if (parentp)
- {
- if (parentp->getRegion() != childp->getRegion())
- {
- // This is probably an object flying across a region boundary, the
- // object probably ISN'T being reparented, but just got an object
- // update out of order (child update before parent).
- make_invisible = false;
- //llinfos << "Don't make object handoffs invisible!" << llendl;
- }
- }
- if (make_invisible)
- {
- // Make sure that this object becomes invisible if it's an orphan
- childp->mDrawable->setState(LLDrawable::FORCE_INVISIBLE);
- }
- }
- // Unknown parent, add to orpaned child list
- U64 parent_info = getIndex(parent_id, ip, port);
- if (-1 == mOrphanParents.find(parent_info))
- {
- mOrphanParents.put(parent_info);
- }
- LLViewerObjectList::OrphanInfo oi(parent_info, childp->mID);
- if (-1 == mOrphanChildren.find(oi))
- {
- mOrphanChildren.put(oi);
- mNumOrphans++;
- }
- }
- void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
- {
- if (gNoRender)
- {
- return;
- }
- if (objectp->isDead())
- {
- llwarns << "Trying to find orphans for dead obj " << objectp->mID
- << ":" << objectp->getPCodeString() << llendl;
- return;
- }
- // See if we are a parent of an orphan.
- // Note: This code is fairly inefficient but it should happen very rarely.
- // It can be sped up if this is somehow a performance issue...
- if (0 == mOrphanParents.count())
- {
- // no known orphan parents
- return;
- }
- if (-1 == mOrphanParents.find(getIndex(objectp->mLocalID, ip, port)))
- {
- // did not find objectp in OrphanParent list
- return;
- }
- S32 i;
- U64 parent_info = getIndex(objectp->mLocalID, ip, port);
- BOOL orphans_found = FALSE;
- // Iterate through the orphan list, and set parents of matching children.
- for (i = 0; i < mOrphanChildren.count(); i++)
- {
- if (mOrphanChildren[i].mParentInfo != parent_info)
- {
- continue;
- }
- LLViewerObject *childp = findObject(mOrphanChildren[i].mChildInfo);
- if (childp)
- {
- if (childp == objectp)
- {
- llwarns << objectp->mID << " has self as parent, skipping!"
- << llendl;
- continue;
- }
- #ifdef ORPHAN_SPAM
- llinfos << "Reunited parent " << objectp->mID
- << " with child " << childp->mID << llendl;
- llinfos << "Glob: " << objectp->getPositionGlobal() << llendl;
- llinfos << "Agent: " << objectp->getPositionAgent() << llendl;
- addDebugBeacon(objectp->getPositionAgent(),"");
- #endif
- gPipeline.markMoved(objectp->mDrawable);
- objectp->setChanged(LLXform::MOVED | LLXform::SILHOUETTE);
- // Flag the object as no longer orphaned
- childp->mOrphaned = FALSE;
- if (childp->mDrawable.notNull())
- {
- // Make the drawable visible again and set the drawable parent
- childp->mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
- childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans()
- }
- // Make certain particles, icon and HUD aren't hidden
- childp->hideExtraDisplayItems( FALSE );
- objectp->addChild(childp);
- orphans_found = TRUE;
- }
- else
- {
- llinfos << "Missing orphan child, removing from list" << llendl;
- mOrphanChildren.remove(i);
- i--;
- }
- }
- // Remove orphan parent and children from lists now that they've been found
- mOrphanParents.remove(mOrphanParents.find(parent_info));
- i = 0;
- while (i < mOrphanChildren.count())
- {
- if (mOrphanChildren[i].mParentInfo == parent_info)
- {
- mOrphanChildren.remove(i);
- mNumOrphans--;
- }
- else
- {
- i++;
- }
- }
- if (orphans_found && objectp->isSelected())
- {
- LLSelectNode* nodep = LLSelectMgr::getInstance()->getSelection()->findNode(objectp);
- if (nodep && !nodep->mIndividualSelection)
- {
- // rebuild selection with orphans
- LLSelectMgr::getInstance()->deselectObjectAndFamily(objectp);
- LLSelectMgr::getInstance()->selectObjectAndFamily(objectp);
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////
- LLViewerObjectList::OrphanInfo::OrphanInfo()
- : mParentInfo(0)
- {
- }
- LLViewerObjectList::OrphanInfo::OrphanInfo(const U64 parent_info, const LLUUID child_info)
- : mParentInfo(parent_info), mChildInfo(child_info)
- {
- }
- bool LLViewerObjectList::OrphanInfo::operator==(const OrphanInfo &rhs) const
- {
- return (mParentInfo == rhs.mParentInfo) && (mChildInfo == rhs.mChildInfo);
- }
- bool LLViewerObjectList::OrphanInfo::operator!=(const OrphanInfo &rhs) const
- {
- return !operator==(rhs);
- }