llcompilequeue.h
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- /**
- * @file llcompilequeue.h
- * @brief LLCompileQueue class header file
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLCOMPILEQUEUE_H
- #define LL_LLCOMPILEQUEUE_H
- #include "lldarray.h"
- #include "llinventory.h"
- #include "llviewerobject.h"
- #include "llvoinventorylistener.h"
- #include "llmap.h"
- #include "lluuid.h"
- #include "llfloater.h"
- #include "llscrolllistctrl.h"
- #include "llviewerinventory.h"
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterScriptQueue
- //
- // This class provides a mechanism of adding objects to a list that
- // will go through and execute action for the scripts on each object. The
- // objects will be accessed serially and the scripts may be
- // manipulated in parallel. For example, selecting two objects each
- // with three scripts will result in the first object having all three
- // scripts manipulated.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener
- {
- public:
- LLFloaterScriptQueue(const LLSD& key);
- virtual ~LLFloaterScriptQueue();
- /*virtual*/ BOOL postBuild();
-
- void setMono(bool mono) { mMono = mono; }
-
- // addObject() accepts an object id.
- void addObject(const LLUUID& id);
- // start() returns TRUE if the queue has started, otherwise FALSE.
- BOOL start();
-
- protected:
- // This is the callback method for the viewer object currently
- // being worked on.
- /*virtual*/ void inventoryChanged(LLViewerObject* obj,
- InventoryObjectList* inv,
- S32 serial_num,
- void* queue);
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- InventoryObjectList* inv) = 0;
- static void onCloseBtn(void* user_data);
- // returns true if this is done
- BOOL isDone() const;
- // go to the next object. If no objects left, it falls out
- // silently and waits to be killed by the deleteIfDone() callback.
- BOOL nextObject();
- BOOL popNext();
- void setStartString(const std::string& s) { mStartString = s; }
-
- protected:
- // UI
- LLScrollListCtrl* mMessages;
- LLButton* mCloseBtn;
- // Object Queue
- LLDynamicArray<LLUUID> mObjectIDs;
- LLUUID mCurrentObjectID;
- bool mDone;
- std::string mStartString;
- bool mMono;
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterCompileQueue
- //
- // This script queue will recompile each script.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- struct LLCompileQueueData
- {
- LLUUID mQueueID;
- LLUUID mItemId;
- LLCompileQueueData(const LLUUID& q_id, const LLUUID& item_id) :
- mQueueID(q_id), mItemId(item_id) {}
- };
- class LLAssetUploadQueue;
- class LLFloaterCompileQueue : public LLFloaterScriptQueue
- {
- friend class LLFloaterReg;
- public:
- static void onSaveBytecodeComplete(const LLUUID& asset_id,
- void* user_data,
- S32 status);
-
- // remove any object in mScriptScripts with the matching uuid.
- void removeItemByItemID(const LLUUID& item_id);
-
- LLAssetUploadQueue* getUploadQueue() { return mUploadQueue; }
- protected:
- LLFloaterCompileQueue(const LLSD& key);
- virtual ~LLFloaterCompileQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- InventoryObjectList* inv);
- // This is the callback for when each script arrives
- static void scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status);
- static void onSaveTextComplete(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status);
- static void onSaveBytecodeComplete(const LLUUID& asset_id,
- void* user_data,
- S32 status, LLExtStat ext_status);
- // compile the file given and save it out.
- void compile(const std::string& filename, const LLUUID& asset_id);
-
- // remove any object in mScriptScripts with the matching uuid.
- void removeItemByAssetID(const LLUUID& asset_id);
- // save the items indicated by the item id.
- void saveItemByItemID(const LLUUID& item_id);
- // find InventoryItem given item id.
- const LLInventoryItem* findItemByItemID(const LLUUID& item_id) const;
-
- protected:
- LLViewerInventoryItem::item_array_t mCurrentScripts;
- private:
- LLAssetUploadQueue* mUploadQueue;
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterResetQueue
- //
- // This script queue will reset each script.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLFloaterResetQueue : public LLFloaterScriptQueue
- {
- friend class LLFloaterReg;
- protected:
- LLFloaterResetQueue(const LLSD& key);
- virtual ~LLFloaterResetQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- InventoryObjectList* inv);
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterRunQueue
- //
- // This script queue will set each script as running.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLFloaterRunQueue : public LLFloaterScriptQueue
- {
- friend class LLFloaterReg;
- protected:
- LLFloaterRunQueue(const LLSD& key);
- virtual ~LLFloaterRunQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- InventoryObjectList* inv);
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterNotRunQueue
- //
- // This script queue will set each script as not running.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLFloaterNotRunQueue : public LLFloaterScriptQueue
- {
- friend class LLFloaterReg;
- protected:
- LLFloaterNotRunQueue(const LLSD& key);
- virtual ~LLFloaterNotRunQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- InventoryObjectList* inv);
- };
- #endif // LL_LLCOMPILEQUEUE_H