llfloaterbulkpermission.cpp
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:13k
源码类别:
游戏引擎
开发平台:
C++ Builder
- /**
- * @file llfloaterbulkpermissions.cpp
- * @author Michelle2 Zenovka
- * @brief A floater which allows task inventory item's properties to be changed on mass.
- *
- * $LicenseInfo:firstyear=2008&license=viewergpl$
- *
- * Copyright (c) 2008-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterbulkpermission.h"
- #include "llfloaterperms.h" // for utilities
- #include "llagent.h"
- #include "llchat.h"
- #include "llviewerwindow.h"
- #include "llviewerobject.h"
- #include "llviewerobjectlist.h"
- #include "llviewerregion.h"
- #include "lscript_rt_interface.h"
- #include "llviewercontrol.h"
- #include "llviewerinventory.h"
- #include "llviewerobject.h"
- #include "llviewerregion.h"
- #include "llresmgr.h"
- #include "llbutton.h"
- #include "lldir.h"
- #include "llviewerstats.h"
- #include "lluictrlfactory.h"
- #include "llselectmgr.h"
- #include "llcheckboxctrl.h"
- #include "roles_constants.h" // for GP_OBJECT_MANIPULATE
- LLFloaterBulkPermission::LLFloaterBulkPermission(const LLSD& seed)
- : LLFloater(seed),
- mDone(FALSE)
- {
- mID.generate();
- // LLUICtrlFactory::getInstance()->buildFloater(this,"floater_bulk_perms.xml");
- mCommitCallbackRegistrar.add("BulkPermission.Apply", boost::bind(&LLFloaterBulkPermission::onApplyBtn, this));
- mCommitCallbackRegistrar.add("BulkPermission.Close", boost::bind(&LLFloaterBulkPermission::onCloseBtn, this));
- mCommitCallbackRegistrar.add("BulkPermission.CheckAll", boost::bind(&LLFloaterBulkPermission::onCheckAll, this));
- mCommitCallbackRegistrar.add("BulkPermission.UncheckAll", boost::bind(&LLFloaterBulkPermission::onUncheckAll, this));
- mCommitCallbackRegistrar.add("BulkPermission.CommitCopy", boost::bind(&LLFloaterBulkPermission::onCommitCopy, this));
- }
- BOOL LLFloaterBulkPermission::postBuild()
- {
- return TRUE;
- }
- void LLFloaterBulkPermission::doApply()
- {
- // Inspects a stream of selected object contents and adds modifiable ones to the given array.
- class ModifiableGatherer : public LLSelectedNodeFunctor
- {
- public:
- ModifiableGatherer(LLDynamicArray<LLUUID>& q) : mQueue(q) {}
- virtual bool apply(LLSelectNode* node)
- {
- if( node->allowOperationOnNode(PERM_MODIFY, GP_OBJECT_MANIPULATE) )
- {
- mQueue.put(node->getObject()->getID());
- }
- return true;
- }
- private:
- LLDynamicArray<LLUUID>& mQueue;
- };
- LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
- list->deleteAllItems();
- ModifiableGatherer gatherer(mObjectIDs);
- LLSelectMgr::getInstance()->getSelection()->applyToNodes(&gatherer);
- if(mObjectIDs.empty())
- {
- list->setCommentText(getString("nothing_to_modify_text"));
- }
- else
- {
- mDone = FALSE;
- if (!start())
- {
- llwarns << "Unexpected bulk permission change failure." << llendl;
- }
- }
- }
- // This is the callback method for the viewer object currently being
- // worked on.
- // NOT static, virtual!
- void LLFloaterBulkPermission::inventoryChanged(LLViewerObject* viewer_object,
- InventoryObjectList* inv,
- S32,
- void* q_id)
- {
- //llinfos << "changed object: " << viewer_object->getID() << llendl;
- //Remove this listener from the object since its
- //listener callback is now being executed.
- //We remove the listener here because the function
- //removeVOInventoryListener removes the listener from a ViewerObject
- //which it internally stores.
- //If we call this further down in the function, calls to handleInventory
- //and nextObject may update the interally stored viewer object causing
- //the removal of the incorrect listener from an incorrect object.
- //Fixes SL-6119:Recompile scripts fails to complete
- removeVOInventoryListener();
- if (viewer_object && inv && (viewer_object->getID() == mCurrentObjectID) )
- {
- handleInventory(viewer_object, inv);
- }
- else
- {
- // something went wrong...
- // note that we're not working on this one, and move onto the
- // next object in the list.
- llwarns << "No inventory for " << mCurrentObjectID << llendl;
- nextObject();
- }
- }
- void LLFloaterBulkPermission::onApplyBtn()
- {
- doApply();
- }
- void LLFloaterBulkPermission::onCloseBtn()
- {
- closeFloater();
- }
- //static
- void LLFloaterBulkPermission::onCommitCopy()
- {
- // Implements fair use
- BOOL copyable = gSavedSettings.getBOOL("BulkChangeNextOwnerCopy");
- if(!copyable)
- {
- gSavedSettings.setBOOL("BulkChangeNextOwnerTransfer", TRUE);
- }
- LLCheckBoxCtrl* xfer =getChild<LLCheckBoxCtrl>("next_owner_transfer");
- xfer->setEnabled(copyable);
- }
- BOOL LLFloaterBulkPermission::start()
- {
- // note: number of top-level objects to modify is mObjectIDs.count().
- getChild<LLScrollListCtrl>("queue output")->setCommentText(getString("start_text"));
- return nextObject();
- }
- // Go to the next object and start if found. Returns false if no objects left, true otherwise.
- BOOL LLFloaterBulkPermission::nextObject()
- {
- S32 count;
- BOOL successful_start = FALSE;
- do
- {
- count = mObjectIDs.count();
- //llinfos << "Objects left to process = " << count << llendl;
- mCurrentObjectID.setNull();
- if(count > 0)
- {
- successful_start = popNext();
- //llinfos << (successful_start ? "successful" : "unsuccessful") << llendl;
- }
- } while((mObjectIDs.count() > 0) && !successful_start);
- if(isDone() && !mDone)
- {
- getChild<LLScrollListCtrl>("queue output")->setCommentText(getString("done_text"));
- mDone = TRUE;
- }
- return successful_start;
- }
- // Pop the top object off of the queue.
- // Return TRUE if the queue has started, otherwise FALSE.
- BOOL LLFloaterBulkPermission::popNext()
- {
- // get the head element from the container, and attempt to get its inventory.
- BOOL rv = FALSE;
- S32 count = mObjectIDs.count();
- if(mCurrentObjectID.isNull() && (count > 0))
- {
- mCurrentObjectID = mObjectIDs.get(0);
- //llinfos << "mCurrentID: " << mCurrentObjectID << llendl;
- mObjectIDs.remove(0);
- LLViewerObject* obj = gObjectList.findObject(mCurrentObjectID);
- if(obj)
- {
- //llinfos << "requesting inv for " << mCurrentObjectID << llendl;
- LLUUID* id = new LLUUID(mID);
- registerVOInventoryListener(obj,id);
- requestVOInventory();
- rv = TRUE;
- }
- else
- {
- llinfos<<"NULL LLViewerObject" <<llendl;
- }
- }
- return rv;
- }
- void LLFloaterBulkPermission::doCheckUncheckAll(BOOL check)
- {
- gSavedSettings.setBOOL("BulkChangeIncludeAnimations", check);
- gSavedSettings.setBOOL("BulkChangeIncludeBodyParts" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeClothing" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeGestures" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeNotecards" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeObjects" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeScripts" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeSounds" , check);
- gSavedSettings.setBOOL("BulkChangeIncludeTextures" , check);
- }
- void LLFloaterBulkPermission::handleInventory(LLViewerObject* viewer_obj, InventoryObjectList* inv)
- {
- LLScrollListCtrl* list = getChild<LLScrollListCtrl>("queue output");
- InventoryObjectList::const_iterator it = inv->begin();
- InventoryObjectList::const_iterator end = inv->end();
- for ( ; it != end; ++it)
- {
- LLAssetType::EType asstype = (*it)->getType();
- if(
- ( asstype == LLAssetType::AT_ANIMATION && gSavedSettings.getBOOL("BulkChangeIncludeAnimations")) ||
- ( asstype == LLAssetType::AT_BODYPART && gSavedSettings.getBOOL("BulkChangeIncludeBodyParts" )) ||
- ( asstype == LLAssetType::AT_CLOTHING && gSavedSettings.getBOOL("BulkChangeIncludeClothing" )) ||
- ( asstype == LLAssetType::AT_GESTURE && gSavedSettings.getBOOL("BulkChangeIncludeGestures" )) ||
- ( asstype == LLAssetType::AT_NOTECARD && gSavedSettings.getBOOL("BulkChangeIncludeNotecards" )) ||
- ( asstype == LLAssetType::AT_OBJECT && gSavedSettings.getBOOL("BulkChangeIncludeObjects" )) ||
- ( asstype == LLAssetType::AT_LSL_TEXT && gSavedSettings.getBOOL("BulkChangeIncludeScripts" )) ||
- ( asstype == LLAssetType::AT_SOUND && gSavedSettings.getBOOL("BulkChangeIncludeSounds" )) ||
- ( asstype == LLAssetType::AT_TEXTURE && gSavedSettings.getBOOL("BulkChangeIncludeTextures" )))
- {
- LLViewerObject* object = gObjectList.findObject(viewer_obj->getID());
- if (object)
- {
- LLInventoryItem* item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- LLViewerInventoryItem* new_item = (LLViewerInventoryItem*)item;
- LLPermissions perm(new_item->getPermissions());
- // chomp the inventory name so it fits in the scroll window nicely
- // and the user can see the [OK]
- std::string invname;
- invname=item->getName().substr(0,item->getName().size() < 30 ? item->getName().size() : 30 );
- LLUIString status_text = getString("status_text");
- status_text.setArg("[NAME]", invname.c_str());
- // Check whether we appear to have the appropriate permissions to change permission on this item.
- // Although the server will disallow any forbidden changes, it is a good idea to guess correctly
- // so that we can warn the user. The risk of getting this check wrong is therefore the possibility
- // of incorrectly choosing to not attempt to make a valid change.
- //
- // Trouble is this is extremely difficult to do and even when we know the results
- // it is difficult to design the best messaging. Therefore in this initial implementation
- // we'll always try to set the requested permissions and consider all cases successful
- // and perhaps later try to implement a smarter, friendlier solution. -MG
- if(true
- //gAgent.allowOperation(PERM_MODIFY, perm, GP_OBJECT_MANIPULATE) // for group and everyone masks
- //|| something else // for next owner perms
- )
- {
- perm.setMaskNext(LLFloaterPerms::getNextOwnerPerms("BulkChange"));
- perm.setMaskEveryone(LLFloaterPerms::getEveryonePerms("BulkChange"));
- perm.setMaskGroup(LLFloaterPerms::getGroupPerms("BulkChange"));
- new_item->setPermissions(perm); // here's the beef
- updateInventory(object,new_item,TASK_INVENTORY_ITEM_KEY,FALSE);
- //status_text.setArg("[STATUS]", getString("status_ok_text"));
- status_text.setArg("[STATUS]", "");
- }
- else
- {
- //status_text.setArg("[STATUS]", getString("status_bad_text"));
- status_text.setArg("[STATUS]", "");
- }
- list->setCommentText(status_text.getString());
- //TODO if we are an object inside an object we should check a recuse flag and if set
- //open the inventory of the object and recurse - Michelle2 Zenovka
- // if(recurse && ( (*it)->getType() == LLAssetType::AT_OBJECT && processObject))
- // {
- // I think we need to get the UUID of the object inside the inventory
- // call item->fetchFromServer();
- // we need a call back to say item has arrived *sigh*
- // we then need to do something like
- // LLUUID* id = new LLUUID(mID);
- // registerVOInventoryListener(obj,id);
- // requestVOInventory();
- // }
- }
- }
- }
- nextObject();
- }
- // Avoid inventory callbacks etc by just fire and forgetting the message with the permissions update
- // we could do this via LLViewerObject::updateInventory but that uses inventory call backs and buggers
- // us up and we would have a dodgy item iterator
- void LLFloaterBulkPermission::updateInventory(LLViewerObject* object, LLViewerInventoryItem* item, U8 key, bool is_new)
- {
- LLMemType mt(LLMemType::MTYPE_OBJECT);
- // This slices the object into what we're concerned about on the viewer.
- // The simulator will take the permissions and transfer ownership.
- LLPointer<LLViewerInventoryItem> task_item =
- new LLViewerInventoryItem(item->getUUID(), mID, item->getPermissions(),
- item->getAssetUUID(), item->getType(),
- item->getInventoryType(),
- item->getName(), item->getDescription(),
- item->getSaleInfo(),
- item->getFlags(),
- item->getCreationDate());
- task_item->setTransactionID(item->getTransactionID());
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_UpdateTaskInventory);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_UpdateData);
- msg->addU32Fast(_PREHASH_LocalID, object->mLocalID);
- msg->addU8Fast(_PREHASH_Key, key);
- msg->nextBlockFast(_PREHASH_InventoryData);
- task_item->packMessage(msg);
- msg->sendReliable(object->getRegion()->getHost());
- }