llfloaterenvsettings.h
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- /**
- * @file llfloaterskysettings.h
- * @brief LLFloaterEnvSettings class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- /*
- * Simple menu for adjusting the atmospheric settings of the world
- */
- #ifndef LL_LLFLOATERENVSETTINGS_H
- #define LL_LLFLOATERENVSETTINGS_H
- #include "llfloater.h"
- struct WaterColorControl;
- struct WaterExpFloatControl;
- /// Menuing system for all of windlight's functionality
- class LLFloaterEnvSettings : public LLFloater
- {
- public:
- LLFloaterEnvSettings(const LLSD& key);
- /*virtual*/ ~LLFloaterEnvSettings();
- /*virtual*/ BOOL postBuild();
- /// initialize all the callbacks for the menu
- void initCallbacks(void);
- /// handle if time of day is changed
- void onChangeDayTime(LLUICtrl* ctrl);
- /// handle if cloud coverage is changed
- void onChangeCloudCoverage(LLUICtrl* ctrl);
- /// handle change in water fog density
- void onChangeWaterFogDensity(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl);
- /// handle change in water fog color
- void onChangeWaterColor(LLUICtrl* ctrl, WaterColorControl* colorControl);
- /// open the advanced sky settings menu
- void onOpenAdvancedSky();
- /// open the advanced water settings menu
- void onOpenAdvancedWater();
- /// sync time with the server
- void onUseEstateTime();
- //// menu management
- /// sync up sliders with parameters
- void syncMenu();
- /// convert the present time to a digital clock time
- std::string timeToString(F32 curTime);
- private:
- };
- #endif