llfloaterbuycontents.cpp
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- /**
- * @file llfloaterbuycontents.cpp
- * @author James Cook
- * @brief LLFloaterBuyContents class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewergpl$
- *
- * Copyright (c) 2004-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- /**
- * Shows the contents of an object and their permissions when you
- * click "Buy..." on an object with "Sell Contents" checked.
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterbuycontents.h"
- #include "llcachename.h"
- #include "llagent.h" // for agent id
- #include "llcheckboxctrl.h"
- #include "llinventoryfunctions.h"
- #include "llinventorymodel.h" // for gInventory
- #include "llfloaterreg.h"
- #include "llfloaterinventory.h" // for get_item_icon
- #include "llnotificationsutil.h"
- #include "llselectmgr.h"
- #include "llscrolllistctrl.h"
- #include "llviewerobject.h"
- #include "llviewerregion.h"
- #include "lluictrlfactory.h"
- #include "llviewerwindow.h"
- LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key)
- : LLFloater(key)
- {
- // LLUICtrlFactory::getInstance()->buildFloater(this, "floater_buy_contents.xml");
- }
- BOOL LLFloaterBuyContents::postBuild()
- {
- getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this));
- getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this));
- childDisable("item_list");
- childDisable("buy_btn");
- childDisable("wear_check");
- setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
- // Always center the dialog. User can change the size,
- // but purchases are important and should be center screen.
- // This also avoids problems where the user resizes the application window
- // mid-session and the saved rect is off-center.
- center();
- return TRUE;
- }
- LLFloaterBuyContents::~LLFloaterBuyContents()
- {
- }
- // static
- void LLFloaterBuyContents::show(const LLSaleInfo& sale_info)
- {
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getRootObjectCount() != 1)
- {
- LLNotificationsUtil::add("BuyContentsOneOnly");
- return;
- }
- LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents");
- if (!floater)
- return;
- LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list");
- if (list)
- list->deleteAllItems();
- floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
- LLUUID owner_id;
- std::string owner_name;
- BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
- if (!owners_identical)
- {
- LLNotificationsUtil::add("BuyContentsOneOwner");
- return;
- }
- floater->mSaleInfo = sale_info;
- // Update the display
- LLSelectNode* node = selection->getFirstRootNode();
- if (!node) return;
- if(node->mPermissions->isGroupOwned())
- {
- gCacheName->getGroupName(owner_id, owner_name);
- }
- floater->childSetTextArg("contains_text", "[NAME]", node->mName);
- floater->childSetTextArg("buy_text", "[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
- floater->childSetTextArg("buy_text", "[NAME]", owner_name);
- // Must do this after the floater is created, because
- // sometimes the inventory is already there and
- // the callback is called immediately.
- LLViewerObject* obj = selection->getFirstRootObject();
- floater->registerVOInventoryListener(obj,NULL);
- floater->requestVOInventory();
- }
- void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
- InventoryObjectList* inv,
- S32 serial_num,
- void* data)
- {
- if (!obj)
- {
- llwarns << "No object in LLFloaterBuyContents::inventoryChanged" << llendl;
- return;
- }
- if (!inv)
- {
- llwarns << "No inventory in LLFloaterBuyContents::inventoryChanged"
- << llendl;
- removeVOInventoryListener();
- return;
- }
- LLCtrlListInterface *item_list = childGetListInterface("item_list");
- if (!item_list)
- {
- removeVOInventoryListener();
- return;
- }
- // default to turning off the buy button.
- childDisable("buy_btn");
- LLUUID owner_id;
- BOOL is_group_owned;
- LLAssetType::EType asset_type;
- LLInventoryType::EType inv_type;
- S32 wearable_count = 0;
- InventoryObjectList::const_iterator it = inv->begin();
- InventoryObjectList::const_iterator end = inv->end();
- for ( ; it != end; ++it )
- {
- asset_type = (*it)->getType();
- // Skip folders, so we know we have inventory items only
- if (asset_type == LLAssetType::AT_CATEGORY)
- continue;
- LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- inv_type = inv_item->getInventoryType();
- // Count clothing items for later
- if (LLInventoryType::IT_WEARABLE == inv_type)
- {
- wearable_count++;
- }
- // Skip items the object's owner can't copy (and hence can't sell)
- if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned))
- continue;
- if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id))
- continue;
- // Skip items we can't transfer
- if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
- continue;
- // There will be at least one item shown in the display, so go
- // ahead and enable the buy button.
- childEnable("buy_btn");
- // Create the line in the list
- LLSD row;
- BOOL item_is_multi = FALSE;
- if ( inv_item->getFlags() & LLInventoryItem::II_FLAGS_LANDMARK_VISITED )
- {
- item_is_multi = TRUE;
- }
- std::string icon_name = get_item_icon_name(inv_item->getType(),
- inv_item->getInventoryType(),
- inv_item->getFlags(),
- item_is_multi);
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
- std::string text = (*it)->getName();
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(getString("no_copy_text"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(getString("no_modify_text"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(getString("no_transfer_text"));
- }
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
- item_list->addElement(row);
- }
- if (wearable_count > 0)
- {
- childEnable("wear_check");
- childSetValue("wear_check", LLSD(false) );
- }
- removeVOInventoryListener();
- }
- void LLFloaterBuyContents::onClickBuy()
- {
- // Make sure this wasn't selected through other mechanisms
- // (ie, being the default button and pressing enter.
- if(!childIsEnabled("buy_btn"))
- {
- // We shouldn't be enabled. Just close.
- closeFloater();
- return;
- }
- // We may want to wear this item
- if (childGetValue("wear_check"))
- {
- LLInventoryState::sWearNewClothing = TRUE;
- }
- // Put the items where we put new folders.
- LLUUID category_id;
- category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY);
- // *NOTE: doesn't work for multiple object buy, which UI does not
- // currently support sale info is used for verification only, if
- // it doesn't match region info then sale is canceled.
- LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo);
- closeFloater();
- }
- void LLFloaterBuyContents::onClickCancel()
- {
- closeFloater();
- }