llhudeffectbeam.h
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- /**
- * @file llhudeffectbeam.h
- * @brief LLHUDEffectBeam class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLHUDEFFECTBEAM_H
- #define LL_LLHUDEFFECTBEAM_H
- #include "llhudeffect.h"
- #include "llframetimer.h"
- #include "llinterp.h"
- class LLViewerObject;
- const S32 NUM_POINTS = 5;
- class LLHUDEffectBeam : public LLHUDEffect
- {
- public:
- /*virtual*/ void setSourceObject(LLViewerObject *objp);
- // A beam can have either a target object or a target position
- void setTargetObject(LLViewerObject *objp);
- void setTargetPos(const LLVector3d &target_pos_global);
- friend class LLHUDObject;
- protected:
- LLHUDEffectBeam(const U8 type);
- ~LLHUDEffectBeam();
- /*virtual*/ void render();
- /*virtual*/ void packData(LLMessageSystem *mesgsys);
- /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
- private:
- void setupParticle(const S32 i);
-
- F32 mKillTime;
- LLFrameTimer mTimer;
- LLInterpLinear<LLVector3d> mInterp[NUM_POINTS];
- LLInterpLinear<F32> mInterpFade[NUM_POINTS];
- LLInterpLinear<F32> mFadeInterp;
- LLVector3d mTargetPos;
- };
- #endif // LL_LLHUDEFFECTBEAM_H