lltexturefetch.cpp
上传用户:king477883
上传日期:2021-03-01
资源大小:9553k
文件大小:60k
- /**
- * @file lltexturefetch.cpp
- * @brief Object which fetches textures from the cache and/or network
- *
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include <iostream>
- #include "llstl.h"
- #include "lltexturefetch.h"
- #include "llcurl.h"
- #include "lldir.h"
- #include "llhttpclient.h"
- #include "llhttpstatuscodes.h"
- #include "llimage.h"
- #include "llimagej2c.h"
- #include "llimageworker.h"
- #include "llworkerthread.h"
- #include "message.h"
- #include "llagent.h"
- #include "lltexturecache.h"
- #include "llviewercontrol.h"
- #include "llviewertexturelist.h"
- #include "llviewertexture.h"
- #include "llviewerregion.h"
- #include "llworld.h"
- //////////////////////////////////////////////////////////////////////////////
- class LLTextureFetchWorker : public LLWorkerClass
- {
- friend class LLTextureFetch;
- friend class HTTPGetResponder;
-
- private:
- class CacheReadResponder : public LLTextureCache::ReadResponder
- {
- public:
- CacheReadResponder(LLTextureFetch* fetcher, const LLUUID& id, LLImageFormatted* image)
- : mFetcher(fetcher), mID(id)
- {
- setImage(image);
- }
- virtual void completed(bool success)
- {
- LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
- if (worker)
- {
- worker->callbackCacheRead(success, mFormattedImage, mImageSize, mImageLocal);
- }
- }
- private:
- LLTextureFetch* mFetcher;
- LLUUID mID;
- };
- class CacheWriteResponder : public LLTextureCache::WriteResponder
- {
- public:
- CacheWriteResponder(LLTextureFetch* fetcher, const LLUUID& id)
- : mFetcher(fetcher), mID(id)
- {
- }
- virtual void completed(bool success)
- {
- LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
- if (worker)
- {
- worker->callbackCacheWrite(success);
- }
- }
- private:
- LLTextureFetch* mFetcher;
- LLUUID mID;
- };
-
- class DecodeResponder : public LLImageDecodeThread::Responder
- {
- public:
- DecodeResponder(LLTextureFetch* fetcher, const LLUUID& id, LLTextureFetchWorker* worker)
- : mFetcher(fetcher), mID(id), mWorker(worker)
- {
- }
- virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
- {
- LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
- if (worker)
- {
- worker->callbackDecoded(success, raw, aux);
- }
- }
- private:
- LLTextureFetch* mFetcher;
- LLUUID mID;
- LLTextureFetchWorker* mWorker; // debug only (may get deleted from under us, use mFetcher/mID)
- };
- struct Compare
- {
- // lhs < rhs
- bool operator()(const LLTextureFetchWorker* lhs, const LLTextureFetchWorker* rhs) const
- {
- // greater priority is "less"
- const F32 lpriority = lhs->mImagePriority;
- const F32 rpriority = rhs->mImagePriority;
- if (lpriority > rpriority) // higher priority
- return true;
- else if (lpriority < rpriority)
- return false;
- else
- return lhs < rhs;
- }
- };
-
- public:
- /*virtual*/ bool doWork(S32 param); // Called from LLWorkerThread::processRequest()
- /*virtual*/ void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
- /*virtual*/ bool deleteOK(); // called from update() (WORK THREAD)
- ~LLTextureFetchWorker();
- void relese() { --mActiveCount; }
- void callbackHttpGet(const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer,
- bool partial, bool success);
- void callbackCacheRead(bool success, LLImageFormatted* image,
- S32 imagesize, BOOL islocal);
- void callbackCacheWrite(bool success);
- void callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux);
-
- void setGetStatus(U32 status, const std::string& reason)
- {
- LLMutexLock lock(&mWorkMutex);
- mGetStatus = status;
- mGetReason = reason;
- }
- protected:
- LLTextureFetchWorker(LLTextureFetch* fetcher, const LLUUID& id, const LLHost& host,
- F32 priority, S32 discard, S32 size);
- LLTextureFetchWorker(LLTextureFetch* fetcher, const std::string& url, const LLUUID& id, const LLHost& host,
- F32 priority, S32 discard, S32 size);
- private:
- /*virtual*/ void startWork(S32 param); // called from addWork() (MAIN THREAD)
- /*virtual*/ void endWork(S32 param, bool aborted); // called from doWork() (MAIN THREAD)
- void resetFormattedData();
-
- void setImagePriority(F32 priority);
- void setDesiredDiscard(S32 discard, S32 size);
- bool insertPacket(S32 index, U8* data, S32 size);
- void clearPackets();
- void setupPacketData();
- U32 calcWorkPriority();
- void removeFromCache();
- bool processSimulatorPackets();
- bool writeToCacheComplete();
-
- void lockWorkMutex() { mWorkMutex.lock(); }
- void unlockWorkMutex() { mWorkMutex.unlock(); }
- private:
- enum e_state // mState
- {
- // NOTE: Affects LLTextureBar::draw in lltextureview.cpp (debug hack)
- INVALID = 0,
- INIT,
- LOAD_FROM_TEXTURE_CACHE,
- CACHE_POST,
- LOAD_FROM_NETWORK,
- LOAD_FROM_SIMULATOR,
- SEND_HTTP_REQ,
- WAIT_HTTP_REQ,
- DECODE_IMAGE,
- DECODE_IMAGE_UPDATE,
- WRITE_TO_CACHE,
- WAIT_ON_WRITE,
- DONE
- };
- enum e_request_state // mSentRequest
- {
- UNSENT = 0,
- QUEUED = 1,
- SENT_SIM = 2
- };
- static const char* sStateDescs[];
- e_state mState;
- LLTextureFetch* mFetcher;
- LLPointer<LLImageFormatted> mFormattedImage;
- LLPointer<LLImageRaw> mRawImage;
- LLPointer<LLImageRaw> mAuxImage;
- LLUUID mID;
- LLHost mHost;
- std::string mUrl;
- U8 mType;
- F32 mImagePriority;
- U32 mWorkPriority;
- F32 mRequestedPriority;
- S32 mDesiredDiscard;
- S32 mSimRequestedDiscard;
- S32 mRequestedDiscard;
- S32 mLoadedDiscard;
- S32 mDecodedDiscard;
- LLFrameTimer mRequestedTimer;
- LLFrameTimer mFetchTimer;
- LLTextureCache::handle_t mCacheReadHandle;
- LLTextureCache::handle_t mCacheWriteHandle;
- U8* mBuffer;
- S32 mBufferSize;
- S32 mRequestedSize;
- S32 mDesiredSize;
- S32 mFileSize;
- S32 mCachedSize;
- BOOL mLoaded;
- e_request_state mSentRequest;
- handle_t mDecodeHandle;
- BOOL mDecoded;
- BOOL mWritten;
- BOOL mNeedsAux;
- BOOL mHaveAllData;
- BOOL mInLocalCache;
- S32 mHTTPFailCount;
- S32 mRetryAttempt;
- S32 mActiveCount;
- U32 mGetStatus;
- std::string mGetReason;
-
- // Work Data
- LLMutex mWorkMutex;
- struct PacketData
- {
- PacketData(U8* data, S32 size) { mData = data; mSize = size; }
- ~PacketData() { clearData(); }
- void clearData() { delete[] mData; mData = NULL; }
- U8* mData;
- U32 mSize;
- };
- std::vector<PacketData*> mPackets;
- S32 mFirstPacket;
- S32 mLastPacket;
- U16 mTotalPackets;
- U8 mImageCodec;
- };
- //////////////////////////////////////////////////////////////////////////////
- class HTTPGetResponder : public LLCurl::Responder
- {
- LOG_CLASS(HTTPGetResponder);
- public:
- HTTPGetResponder(LLTextureFetch* fetcher, const LLUUID& id, U64 startTime, S32 requestedSize, U32 offset)
- : mFetcher(fetcher), mID(id), mStartTime(startTime), mRequestedSize(requestedSize), mOffset(offset)
- {
- }
- ~HTTPGetResponder()
- {
- }
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
- {
- if ((gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog")) || (gSavedSettings.getBOOL("LogTextureDownloadsToSimulator")))
- {
- mFetcher->mTextureInfo.setRequestStartTime(mID, mStartTime);
- U64 timeNow = LLTimer::getTotalTime();
- mFetcher->mTextureInfo.setRequestType(mID, LLTextureInfoDetails::REQUEST_TYPE_HTTP);
- mFetcher->mTextureInfo.setRequestSize(mID, mRequestedSize);
- mFetcher->mTextureInfo.setRequestOffset(mID, mOffset);
- mFetcher->mTextureInfo.setRequestCompleteTimeAndLog(mID, timeNow);
- }
- lldebugs << "HTTP COMPLETE: " << mID << llendl;
- LLTextureFetchWorker* worker = mFetcher->getWorker(mID);
- if (worker)
- {
- bool success = false;
- bool partial = false;
- if (HTTP_OK <= status && status < HTTP_MULTIPLE_CHOICES)
- {
- success = true;
- if (HTTP_PARTIAL_CONTENT == status) // partial information
- {
- partial = true;
- }
- }
- else
- {
- worker->setGetStatus(status, reason);
- // llwarns << status << ": " << reason << llendl;
- }
- if (!success)
- {
- worker->setGetStatus(status, reason);
- // llwarns << "CURL GET FAILED, status:" << status << " reason:" << reason << llendl;
- }
- mFetcher->removeFromHTTPQueue(mID);
- worker->callbackHttpGet(channels, buffer, partial, success);
- }
- else
- {
- mFetcher->removeFromHTTPQueue(mID);
- llwarns << "Worker not found: " << mID << llendl;
- }
- }
-
- private:
- LLTextureFetch* mFetcher;
- LLUUID mID;
- U64 mStartTime;
- S32 mRequestedSize;
- U32 mOffset;
- };
- //////////////////////////////////////////////////////////////////////////////
- //static
- const char* LLTextureFetchWorker::sStateDescs[] = {
- "INVALID",
- "INIT",
- "LOAD_FROM_TEXTURE_CACHE",
- "CACHE_POST",
- "LOAD_FROM_NETWORK",
- "LOAD_FROM_SIMULATOR",
- "SEND_HTTP_REQ",
- "WAIT_HTTP_REQ",
- "DECODE_IMAGE",
- "DECODE_IMAGE_UPDATE",
- "WRITE_TO_CACHE",
- "WAIT_ON_WRITE",
- "DONE",
- };
- // called from MAIN THREAD
- LLTextureFetchWorker::LLTextureFetchWorker(LLTextureFetch* fetcher,
- const std::string& url, // Optional URL
- const LLUUID& id, // Image UUID
- const LLHost& host, // Simulator host
- F32 priority, // Priority
- S32 discard, // Desired discard
- S32 size) // Desired size
- : LLWorkerClass(fetcher, "TextureFetch"),
- mState(INIT),
- mFetcher(fetcher),
- mID(id),
- mHost(host),
- mUrl(url),
- mImagePriority(priority),
- mWorkPriority(0),
- mRequestedPriority(0.f),
- mDesiredDiscard(-1),
- mSimRequestedDiscard(-1),
- mRequestedDiscard(-1),
- mLoadedDiscard(-1),
- mDecodedDiscard(-1),
- mCacheReadHandle(LLTextureCache::nullHandle()),
- mCacheWriteHandle(LLTextureCache::nullHandle()),
- mBuffer(NULL),
- mBufferSize(0),
- mRequestedSize(0),
- mDesiredSize(TEXTURE_CACHE_ENTRY_SIZE),
- mFileSize(0),
- mCachedSize(0),
- mLoaded(FALSE),
- mSentRequest(UNSENT),
- mDecodeHandle(0),
- mDecoded(FALSE),
- mWritten(FALSE),
- mNeedsAux(FALSE),
- mHaveAllData(FALSE),
- mInLocalCache(FALSE),
- mHTTPFailCount(0),
- mRetryAttempt(0),
- mActiveCount(0),
- mGetStatus(0),
- mWorkMutex(NULL),
- mFirstPacket(0),
- mLastPacket(-1),
- mTotalPackets(0),
- mImageCodec(IMG_CODEC_INVALID)
- {
- calcWorkPriority();
- mType = host.isOk() ? LLImageBase::TYPE_AVATAR_BAKE : LLImageBase::TYPE_NORMAL;
- // llinfos << "Create: " << mID << " mHost:" << host << " Discard=" << discard << llendl;
- if (!mFetcher->mDebugPause)
- {
- U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
- addWork(0, work_priority );
- }
- setDesiredDiscard(discard, size);
- }
- LLTextureFetchWorker::~LLTextureFetchWorker()
- {
- // llinfos << "Destroy: " << mID
- // << " Decoded=" << mDecodedDiscard
- // << " Requested=" << mRequestedDiscard
- // << " Desired=" << mDesiredDiscard << llendl;
- llassert_always(!haveWork());
- lockWorkMutex();
- if (mCacheReadHandle != LLTextureCache::nullHandle())
- {
- mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
- }
- if (mCacheWriteHandle != LLTextureCache::nullHandle())
- {
- mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
- }
- mFormattedImage = NULL;
- clearPackets();
- unlockWorkMutex();
- mFetcher->removeFromHTTPQueue(mID);
- }
- void LLTextureFetchWorker::clearPackets()
- {
- for_each(mPackets.begin(), mPackets.end(), DeletePointer());
- mPackets.clear();
- mTotalPackets = 0;
- mLastPacket = -1;
- mFirstPacket = 0;
- }
- void LLTextureFetchWorker::setupPacketData()
- {
- S32 data_size = 0;
- if (mFormattedImage.notNull())
- {
- data_size = mFormattedImage->getDataSize();
- }
- if (data_size > 0)
- {
- // Only used for simulator requests
- mFirstPacket = (data_size - FIRST_PACKET_SIZE) / MAX_IMG_PACKET_SIZE + 1;
- if (FIRST_PACKET_SIZE + (mFirstPacket-1) * MAX_IMG_PACKET_SIZE != data_size)
- {
- llwarns << "Bad CACHED TEXTURE size: " << data_size << " removing." << llendl;
- removeFromCache();
- resetFormattedData();
- clearPackets();
- }
- else if (mFileSize > 0)
- {
- mLastPacket = mFirstPacket-1;
- mTotalPackets = (mFileSize - FIRST_PACKET_SIZE + MAX_IMG_PACKET_SIZE-1) / MAX_IMG_PACKET_SIZE + 1;
- }
- else
- {
- // This file was cached using HTTP so we have to refetch the first packet
- resetFormattedData();
- clearPackets();
- }
- }
- }
- U32 LLTextureFetchWorker::calcWorkPriority()
- {
- //llassert_always(mImagePriority >= 0 && mImagePriority <= LLViewerFetchedTexture::maxDecodePriority());
- static const F32 PRIORITY_SCALE = (F32)LLWorkerThread::PRIORITY_LOWBITS / LLViewerFetchedTexture::maxDecodePriority();
- mWorkPriority = (U32)(mImagePriority * PRIORITY_SCALE);
- return mWorkPriority;
- }
- // mWorkMutex is locked
- void LLTextureFetchWorker::setDesiredDiscard(S32 discard, S32 size)
- {
- bool prioritize = false;
- if (mDesiredDiscard != discard)
- {
- if (!haveWork())
- {
- calcWorkPriority();
- if (!mFetcher->mDebugPause)
- {
- U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
- addWork(0, work_priority);
- }
- }
- else if (mDesiredDiscard < discard)
- {
- prioritize = true;
- }
- mDesiredDiscard = discard;
- mDesiredSize = size;
- }
- else if (size > mDesiredSize)
- {
- mDesiredSize = size;
- prioritize = true;
- }
- mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE);
- if ((prioritize && mState == INIT) || mState == DONE)
- {
- mState = INIT;
- U32 work_priority = mWorkPriority | LLWorkerThread::PRIORITY_HIGH;
- setPriority(work_priority);
- }
- }
- void LLTextureFetchWorker::setImagePriority(F32 priority)
- {
- // llassert_always(priority >= 0 && priority <= LLViewerTexture::maxDecodePriority());
- F32 delta = fabs(priority - mImagePriority);
- if (delta > (mImagePriority * .05f) || mState == DONE)
- {
- mImagePriority = priority;
- calcWorkPriority();
- U32 work_priority = mWorkPriority | (getPriority() & LLWorkerThread::PRIORITY_HIGHBITS);
- setPriority(work_priority);
- }
- }
- void LLTextureFetchWorker::resetFormattedData()
- {
- delete[] mBuffer;
- mBuffer = NULL;
- mBufferSize = 0;
- if (mFormattedImage.notNull())
- {
- mFormattedImage->deleteData();
- }
- mHaveAllData = FALSE;
- }
- // Called from MAIN thread
- void LLTextureFetchWorker::startWork(S32 param)
- {
- llassert(mFormattedImage.isNull());
- }
- #include "llviewertexturelist.h" // debug
- // Called from LLWorkerThread::processRequest()
- bool LLTextureFetchWorker::doWork(S32 param)
- {
- LLMutexLock lock(&mWorkMutex);
- if ((mFetcher->isQuitting() || mImagePriority < 1.0f || getFlags(LLWorkerClass::WCF_DELETE_REQUESTED)))
- {
- if (mState < WRITE_TO_CACHE)
- {
- return true; // abort
- }
- }
-
- if (mFetcher->mDebugPause)
- {
- return false; // debug: don't do any work
- }
- if (mID == mFetcher->mDebugID)
- {
- mFetcher->mDebugCount++; // for setting breakpoints
- }
- if (mState != DONE)
- {
- mFetchTimer.reset();
- }
- if (mState == INIT)
- {
- mRawImage = NULL ;
- mRequestedDiscard = -1;
- mLoadedDiscard = -1;
- mDecodedDiscard = -1;
- mRequestedSize = 0;
- mFileSize = 0;
- mCachedSize = 0;
- mLoaded = FALSE;
- mSentRequest = UNSENT;
- mDecoded = FALSE;
- mWritten = FALSE;
- delete[] mBuffer;
- mBuffer = NULL;
- mBufferSize = 0;
- mHaveAllData = FALSE;
- clearPackets(); // TODO: Shouldn't be necessary
- mCacheReadHandle = LLTextureCache::nullHandle();
- mCacheWriteHandle = LLTextureCache::nullHandle();
- mState = LOAD_FROM_TEXTURE_CACHE;
- mDesiredSize = llmax(mDesiredSize, TEXTURE_CACHE_ENTRY_SIZE); // min desired size is TEXTURE_CACHE_ENTRY_SIZE
- LL_DEBUGS("Texture") << mID << ": Priority: " << llformat("%8.0f",mImagePriority)
- << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
- // fall through
- }
- if (mState == LOAD_FROM_TEXTURE_CACHE)
- {
- if (mCacheReadHandle == LLTextureCache::nullHandle())
- {
- U32 cache_priority = mWorkPriority;
- S32 offset = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
- S32 size = mDesiredSize - offset;
- if (size <= 0)
- {
- mState = CACHE_POST;
- return false;
- }
- mFileSize = 0;
- mLoaded = FALSE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
- CacheReadResponder* responder = new CacheReadResponder(mFetcher, mID, mFormattedImage);
- if (mUrl.compare(0, 7, "file://") == 0)
- {
- // read file from local disk
- std::string filename = mUrl.substr(7, std::string::npos);
- mCacheReadHandle = mFetcher->mTextureCache->readFromCache(filename, mID, cache_priority,
- offset, size, responder);
- }
- else if (mUrl.empty())
- {
- mCacheReadHandle = mFetcher->mTextureCache->readFromCache(mID, cache_priority,
- offset, size, responder);
- }
- else
- {
- if (!(mUrl.compare(0, 7, "http://") == 0))
- {
- // *TODO:?remove this warning
- llwarns << "Unknown URL Type: " << mUrl << llendl;
- }
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = SEND_HTTP_REQ;
- delete responder;
- responder = NULL;
- }
- }
- if (mLoaded)
- {
- // Make sure request is complete. *TODO: make this auto-complete
- if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, false))
- {
- mCacheReadHandle = LLTextureCache::nullHandle();
- mState = CACHE_POST;
- // fall through
- }
- else
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- }
- if (mState == CACHE_POST)
- {
- mCachedSize = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
- // Successfully loaded
- if ((mCachedSize >= mDesiredSize) || mHaveAllData)
- {
- // we have enough data, decode it
- llassert_always(mFormattedImage->getDataSize() > 0);
- mLoadedDiscard = mDesiredDiscard;
- mState = DECODE_IMAGE;
- LL_DEBUGS("Texture") << mID << ": Cached. Bytes: " << mFormattedImage->getDataSize()
- << " Size: " << llformat("%dx%d",mFormattedImage->getWidth(),mFormattedImage->getHeight())
- << " Desired Discard: " << mDesiredDiscard << " Desired Size: " << mDesiredSize << LL_ENDL;
- // fall through
- }
- else
- {
- if (mUrl.compare(0, 7, "file://") == 0)
- {
- // failed to load local file, we're done.
- return true;
- }
- // need more data
- else
- {
- LL_DEBUGS("Texture") << mID << ": Not in Cache" << LL_ENDL;
- mState = LOAD_FROM_NETWORK;
- }
- // fall through
- }
- }
- if (mState == LOAD_FROM_NETWORK)
- {
- bool get_url = gSavedSettings.getBOOL("ImagePipelineUseHTTP");
- if (!mUrl.empty()) get_url = false;
- // if (mHost != LLHost::invalid) get_url = false;
- if ( get_url )
- {
- LLViewerRegion* region = NULL;
- if (mHost == LLHost::invalid)
- region = gAgent.getRegion();
- else
- region = LLWorld::getInstance()->getRegion(mHost);
- if (region)
- {
- std::string http_url = region->getCapability("GetTexture");
- if (!http_url.empty())
- {
- mUrl = http_url + "/?texture_id=" + mID.asString().c_str();
- }
- }
- else
- {
- // This will happen if not logged in or if a region deoes not have HTTP Texture enabled
- //llwarns << "Region not found for host: " << mHost << llendl;
- }
- }
- if (!mUrl.empty())
- {
- mState = LLTextureFetchWorker::SEND_HTTP_REQ;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- // don't return, fall through to next state
- }
- else if (mSentRequest == UNSENT)
- {
- // Add this to the network queue and sit here.
- // LLTextureFetch::update() will send off a request which will change our state
- mRequestedSize = mDesiredSize;
- mRequestedDiscard = mDesiredDiscard;
- mSentRequest = QUEUED;
- mFetcher->addToNetworkQueue(this);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return false;
- }
- else
- {
- // Shouldn't need to do anything here
- //llassert_always(mFetcher->mNetworkQueue.find(mID) != mFetcher->mNetworkQueue.end());
- // Make certain this is in the network queue
- //mFetcher->addToNetworkQueue(this);
- //setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return false;
- }
- }
-
- if (mState == LOAD_FROM_SIMULATOR)
- {
- if (mFormattedImage.isNull())
- {
- mFormattedImage = new LLImageJ2C;
- }
- if (processSimulatorPackets())
- {
- LL_DEBUGS("Texture") << mID << ": Loaded from Sim. Bytes: " << mFormattedImage->getDataSize() << LL_ENDL;
- mFetcher->removeFromNetworkQueue(this, false);
- if (mFormattedImage.isNull() || !mFormattedImage->getDataSize())
- {
- // processSimulatorPackets() failed
- // llwarns << "processSimulatorPackets() failed to load buffer" << llendl;
- return true; // failed
- }
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = DECODE_IMAGE;
- }
- else
- {
- mFetcher->addToNetworkQueue(this); // failsafe
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- }
- return false;
- }
-
- if (mState == SEND_HTTP_REQ)
- {
- {
- const S32 HTTP_QUEUE_MAX_SIZE = 8;
- // *TODO: Integrate this with llviewerthrottle
- // Note: LLViewerThrottle uses dynamic throttling which makes sense for UDP,
- // but probably not for Textures.
- // Set the throttle to the entire bandwidth, assuming UDP packets will get priority
- // when they are needed
- F32 max_bandwidth = mFetcher->mMaxBandwidth;
- if ((mFetcher->getHTTPQueueSize() >= HTTP_QUEUE_MAX_SIZE) ||
- (mFetcher->getTextureBandwidth() > max_bandwidth))
- {
- // Make normal priority and return (i.e. wait until there is room in the queue)
- setPriority(LLWorkerThread::PRIORITY_NORMAL | mWorkPriority);
- return false;
- }
-
- mFetcher->removeFromNetworkQueue(this, false);
-
- S32 cur_size = 0;
- if (mFormattedImage.notNull())
- {
- cur_size = mFormattedImage->getDataSize(); // amount of data we already have
- if (mFormattedImage->getDiscardLevel() == 0)
- {
- // We already have all the data, just decode it
- mLoadedDiscard = mFormattedImage->getDiscardLevel();
- mState = DECODE_IMAGE;
- return false;
- }
- }
- mRequestedSize = mDesiredSize;
- mRequestedDiscard = mDesiredDiscard;
- mRequestedSize -= cur_size;
- S32 offset = cur_size;
- mBufferSize = cur_size; // This will get modified by callbackHttpGet()
-
- bool res = false;
- if (!mUrl.empty())
- {
- mLoaded = FALSE;
- mGetStatus = 0;
- mGetReason.clear();
- LL_DEBUGS("Texture") << "HTTP GET: " << mID << " Offset: " << offset
- << " Bytes: " << mRequestedSize
- << " Bandwidth(kbps): " << mFetcher->getTextureBandwidth() << "/" << max_bandwidth
- << LL_ENDL;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- mState = WAIT_HTTP_REQ;
- mFetcher->addToHTTPQueue(mID);
- // Will call callbackHttpGet when curl request completes
- std::vector<std::string> headers;
- headers.push_back("Accept: image/x-j2c");
- res = mFetcher->mCurlGetRequest->getByteRange(mUrl, headers, offset, mRequestedSize,
- new HTTPGetResponder(mFetcher, mID, LLTimer::getTotalTime(), mRequestedSize, offset));
- }
- if (!res)
- {
- llwarns << "HTTP GET request failed for " << mID << llendl;
- resetFormattedData();
- ++mHTTPFailCount;
- return true; // failed
- }
- // fall through
- }
- }
-
- if (mState == WAIT_HTTP_REQ)
- {
- if (mLoaded)
- {
- S32 cur_size = mFormattedImage.notNull() ? mFormattedImage->getDataSize() : 0;
- if (mRequestedSize < 0)
- {
- S32 max_attempts;
- if (mGetStatus == HTTP_NOT_FOUND)
- {
- mHTTPFailCount = max_attempts = 1; // Don't retry
- llinfos << "Texture missing from server (404): " << mUrl << llendl;
- }
- else if (mGetStatus == HTTP_SERVICE_UNAVAILABLE)
- {
- // *TODO: Should probably introduce a timer here to delay future HTTP requsts
- // for a short time (~1s) to ease server load? Ideally the server would queue
- // requests instead of returning 503... we already limit the number pending.
- ++mHTTPFailCount;
- max_attempts = mHTTPFailCount+1; // Keep retrying
- LL_INFOS_ONCE("Texture") << "Texture server busy (503): " << mUrl << LL_ENDL;
- }
- else
- {
- const S32 HTTP_MAX_RETRY_COUNT = 3;
- max_attempts = HTTP_MAX_RETRY_COUNT + 1;
- ++mHTTPFailCount;
- llinfos << "HTTP GET failed for: " << mUrl
- << " Status: " << mGetStatus << " Reason: '" << mGetReason << "'"
- << " Attempt:" << mHTTPFailCount+1 << "/" << max_attempts << llendl;
- }
- if (mHTTPFailCount >= max_attempts)
- {
- if (cur_size > 0)
- {
- // Use available data
- mLoadedDiscard = mFormattedImage->getDiscardLevel();
- mState = DECODE_IMAGE;
- return false;
- }
- else
- {
- resetFormattedData();
- return true; // failed
- }
- }
- else
- {
- mState = SEND_HTTP_REQ;
- return false; // retry
- }
- }
-
- if (mFormattedImage.isNull())
- {
- // For now, create formatted image based on extension
- std::string extension = gDirUtilp->getExtension(mUrl);
- mFormattedImage = LLImageFormatted::createFromType(LLImageBase::getCodecFromExtension(extension));
- if (mFormattedImage.isNull())
- {
- mFormattedImage = new LLImageJ2C; // default
- }
- }
-
- llassert_always(mBufferSize == cur_size + mRequestedSize);
- if (mHaveAllData)
- {
- mFileSize = mBufferSize;
- }
- U8* buffer = new U8[mBufferSize];
- if (cur_size > 0)
- {
- memcpy(buffer, mFormattedImage->getData(), cur_size);
- }
- memcpy(buffer + cur_size, mBuffer, mRequestedSize); // append
- // NOTE: setData releases current data and owns new data (buffer)
- mFormattedImage->setData(buffer, mBufferSize);
- // delete temp data
- delete[] mBuffer; // Note: not 'buffer' (assigned in setData())
- mBuffer = NULL;
- mBufferSize = 0;
- mLoadedDiscard = mRequestedDiscard;
- mState = DECODE_IMAGE;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- return false;
- }
- else
- {
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return false;
- }
- }
-
- if (mState == DECODE_IMAGE)
- {
- static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
- if(textures_decode_disabled)
- {
- // for debug use, don't decode
- mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return true;
- }
- if (mDesiredDiscard < 0)
- {
- // We aborted, don't decode
- mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return true;
- }
-
- if (mFormattedImage->getDataSize() <= 0)
- {
- llerrs << "Decode entered with invalid mFormattedImage. ID = " << mID << llendl;
- }
- if (mLoadedDiscard < 0)
- {
- //llerrs << "Decode entered with invalid mLoadedDiscard. ID = " << mID << llendl;
- //abort, don't decode
- mState = DONE;
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return true;
- }
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
- mRawImage = NULL;
- mAuxImage = NULL;
- llassert_always(mFormattedImage.notNull());
- S32 discard = mHaveAllData ? 0 : mLoadedDiscard;
- U32 image_priority = LLWorkerThread::PRIORITY_NORMAL | mWorkPriority;
- mDecoded = FALSE;
- mState = DECODE_IMAGE_UPDATE;
- LL_DEBUGS("Texture") << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard
- << " All Data: " << mHaveAllData << LL_ENDL;
- mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux,
- new DecodeResponder(mFetcher, mID, this));
- // fall though
- }
-
- if (mState == DECODE_IMAGE_UPDATE)
- {
- if (mDecoded)
- {
- if (mDecodedDiscard < 0)
- {
- LL_DEBUGS("Texture") << mID << ": Failed to Decode." << LL_ENDL;
- if (mCachedSize > 0 && !mInLocalCache && mRetryAttempt == 0)
- {
- // Cache file should be deleted, try again
- // llwarns << mID << ": Decode of cached file failed (removed), retrying" << llendl;
- llassert_always(mDecodeHandle == 0);
- mFormattedImage = NULL;
- ++mRetryAttempt;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = INIT;
- return false;
- }
- else
- {
- // llwarns << "UNABLE TO LOAD TEXTURE: " << mID << " RETRIES: " << mRetryAttempt << llendl;
- mState = DONE; // failed
- }
- }
- else
- {
- llassert_always(mRawImage.notNull());
- LL_DEBUGS("Texture") << mID << ": Decoded. Discard: " << mDecodedDiscard
- << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- mState = WRITE_TO_CACHE;
- }
- // fall through
- }
- else
- {
- return false;
- }
- }
- if (mState == WRITE_TO_CACHE)
- {
- if (mInLocalCache || mSentRequest == UNSENT || mFormattedImage.isNull())
- {
- // If we're in a local cache or we didn't actually receive any new data,
- // or we failed to load anything, skip
- mState = DONE;
- return false;
- }
- S32 datasize = mFormattedImage->getDataSize();
- llassert_always(datasize);
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
- U32 cache_priority = mWorkPriority;
- mWritten = FALSE;
- mState = WAIT_ON_WRITE;
- CacheWriteResponder* responder = new CacheWriteResponder(mFetcher, mID);
- mCacheWriteHandle = mFetcher->mTextureCache->writeToCache(mID, cache_priority,
- mFormattedImage->getData(), datasize,
- mFileSize, responder);
- // fall through
- }
-
- if (mState == WAIT_ON_WRITE)
- {
- if (writeToCacheComplete())
- {
- mState = DONE;
- // fall through
- }
- else
- {
- if (mDesiredDiscard < mDecodedDiscard)
- {
- // We're waiting for this write to complete before we can receive more data
- // (we can't touch mFormattedImage until the write completes)
- // Prioritize the write
- mFetcher->mTextureCache->prioritizeWrite(mCacheWriteHandle);
- }
- return false;
- }
- }
- if (mState == DONE)
- {
- if (mDecodedDiscard >= 0 && mDesiredDiscard < mDecodedDiscard)
- {
- // More data was requested, return to INIT
- mState = INIT;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- return false;
- }
- else
- {
- setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority);
- return true;
- }
- }
-
- return false;
- }
- // Called from MAIN thread
- void LLTextureFetchWorker::endWork(S32 param, bool aborted)
- {
- if (mDecodeHandle != 0)
- {
- mFetcher->mImageDecodeThread->abortRequest(mDecodeHandle, false);
- mDecodeHandle = 0;
- }
- mFormattedImage = NULL;
- }
- //////////////////////////////////////////////////////////////////////////////
- // virtual
- void LLTextureFetchWorker::finishWork(S32 param, bool completed)
- {
- // The following are required in case the work was aborted
- if (mCacheReadHandle != LLTextureCache::nullHandle())
- {
- mFetcher->mTextureCache->readComplete(mCacheReadHandle, true);
- mCacheReadHandle = LLTextureCache::nullHandle();
- }
- if (mCacheWriteHandle != LLTextureCache::nullHandle())
- {
- mFetcher->mTextureCache->writeComplete(mCacheWriteHandle, true);
- mCacheWriteHandle = LLTextureCache::nullHandle();
- }
- }
- // virtual
- bool LLTextureFetchWorker::deleteOK()
- {
- bool delete_ok = true;
- // Allow any pending reads or writes to complete
- if (mCacheReadHandle != LLTextureCache::nullHandle())
- {
- if (mFetcher->mTextureCache->readComplete(mCacheReadHandle, true))
- {
- mCacheReadHandle = LLTextureCache::nullHandle();
- }
- else
- {
- delete_ok = false;
- }
- }
- if (mCacheWriteHandle != LLTextureCache::nullHandle())
- {
- if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
- {
- mCacheWriteHandle = LLTextureCache::nullHandle();
- }
- else
- {
- delete_ok = false;
- }
- }
- if ((haveWork() &&
- // not ok to delete from these states
- ((mState >= SEND_HTTP_REQ && mState <= WAIT_HTTP_REQ) ||
- (mState >= WRITE_TO_CACHE && mState <= WAIT_ON_WRITE))))
- {
- delete_ok = false;
- }
-
- return delete_ok;
- }
- void LLTextureFetchWorker::removeFromCache()
- {
- if (!mInLocalCache)
- {
- mFetcher->mTextureCache->removeFromCache(mID);
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- bool LLTextureFetchWorker::processSimulatorPackets()
- {
- if (mFormattedImage.isNull() || mRequestedSize < 0)
- {
- // not sure how we got here, but not a valid state, abort!
- llassert_always(mDecodeHandle == 0);
- mFormattedImage = NULL;
- return true;
- }
-
- if (mLastPacket >= mFirstPacket)
- {
- S32 buffer_size = mFormattedImage->getDataSize();
- for (S32 i = mFirstPacket; i<=mLastPacket; i++)
- {
- llassert_always(mPackets[i]);
- buffer_size += mPackets[i]->mSize;
- }
- bool have_all_data = mLastPacket >= mTotalPackets-1;
- if (mRequestedSize <= 0)
- {
- // We received a packed but haven't requested anything yet (edge case)
- // Return true (we're "done") since we didn't request anything
- return true;
- }
- if (buffer_size >= mRequestedSize || have_all_data)
- {
- /// We have enough (or all) data
- if (have_all_data)
- {
- mHaveAllData = TRUE;
- }
- S32 cur_size = mFormattedImage->getDataSize();
- if (buffer_size > cur_size)
- {
- /// We have new data
- U8* buffer = new U8[buffer_size];
- S32 offset = 0;
- if (cur_size > 0 && mFirstPacket > 0)
- {
- memcpy(buffer, mFormattedImage->getData(), cur_size);
- offset = cur_size;
- }
- for (S32 i=mFirstPacket; i<=mLastPacket; i++)
- {
- memcpy(buffer + offset, mPackets[i]->mData, mPackets[i]->mSize);
- offset += mPackets[i]->mSize;
- }
- // NOTE: setData releases current data
- mFormattedImage->setData(buffer, buffer_size);
- }
- mLoadedDiscard = mRequestedDiscard;
- return true;
- }
- }
- return false;
- }
- //////////////////////////////////////////////////////////////////////////////
- void LLTextureFetchWorker::callbackHttpGet(const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer,
- bool partial, bool success)
- {
- LLMutexLock lock(&mWorkMutex);
- if (mState != WAIT_HTTP_REQ)
- {
- llwarns << "callbackHttpGet for unrequested fetch worker: " << mID
- << " req=" << mSentRequest << " state= " << mState << llendl;
- return;
- }
- if (mLoaded)
- {
- llwarns << "Duplicate callback for " << mID.asString() << llendl;
- return; // ignore duplicate callback
- }
- if (success)
- {
- // get length of stream:
- S32 data_size = buffer->countAfter(channels.in(), NULL);
- gTextureList.sTextureBits += data_size * 8; // Approximate - does not include header bits
-
- LL_DEBUGS("Texture") << "HTTP RECEIVED: " << mID.asString() << " Bytes: " << data_size << LL_ENDL;
- if (data_size > 0)
- {
- // *TODO: set the formatted image data here directly to avoid the copy
- mBuffer = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, mBuffer, data_size);
- mBufferSize += data_size;
- if (data_size < mRequestedSize && mRequestedDiscard == 0)
- {
- mHaveAllData = TRUE;
- }
- else if (data_size > mRequestedSize)
- {
- // *TODO: This shouldn't be happening any more
- llwarns << "data_size = " << data_size << " > requested: " << mRequestedSize << llendl;
- mHaveAllData = TRUE;
- llassert_always(mDecodeHandle == 0);
- mFormattedImage = NULL; // discard any previous data we had
- mBufferSize = data_size;
- }
- }
- else
- {
- // We requested data but received none (and no error),
- // so presumably we have all of it
- mHaveAllData = TRUE;
- }
- mRequestedSize = data_size;
- }
- else
- {
- mRequestedSize = -1; // error
- }
- mLoaded = TRUE;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- }
- //////////////////////////////////////////////////////////////////////////////
- void LLTextureFetchWorker::callbackCacheRead(bool success, LLImageFormatted* image,
- S32 imagesize, BOOL islocal)
- {
- LLMutexLock lock(&mWorkMutex);
- if (mState != LOAD_FROM_TEXTURE_CACHE)
- {
- // llwarns << "Read callback for " << mID << " with state = " << mState << llendl;
- return;
- }
- if (success)
- {
- llassert_always(imagesize >= 0);
- mFileSize = imagesize;
- mFormattedImage = image;
- mImageCodec = image->getCodec();
- mInLocalCache = islocal;
- if (mFileSize != 0 && mFormattedImage->getDataSize() >= mFileSize)
- {
- mHaveAllData = TRUE;
- }
- }
- mLoaded = TRUE;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- }
- void LLTextureFetchWorker::callbackCacheWrite(bool success)
- {
- LLMutexLock lock(&mWorkMutex);
- if (mState != WAIT_ON_WRITE)
- {
- // llwarns << "Write callback for " << mID << " with state = " << mState << llendl;
- return;
- }
- mWritten = TRUE;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- }
- //////////////////////////////////////////////////////////////////////////////
- void LLTextureFetchWorker::callbackDecoded(bool success, LLImageRaw* raw, LLImageRaw* aux)
- {
- LLMutexLock lock(&mWorkMutex);
- if (mDecodeHandle == 0)
- {
- return; // aborted, ignore
- }
- if (mState != DECODE_IMAGE_UPDATE)
- {
- // llwarns << "Decode callback for " << mID << " with state = " << mState << llendl;
- mDecodeHandle = 0;
- return;
- }
- llassert_always(mFormattedImage.notNull());
-
- mDecodeHandle = 0;
- if (success)
- {
- llassert_always(raw);
- mRawImage = raw;
- mAuxImage = aux;
- mDecodedDiscard = mFormattedImage->getDiscardLevel();
- LL_DEBUGS("Texture") << mID << ": Decode Finished. Discard: " << mDecodedDiscard
- << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL;
- }
- else
- {
- llwarns << "DECODE FAILED: " << mID << " Discard: " << (S32)mFormattedImage->getDiscardLevel() << llendl;
- removeFromCache();
- mDecodedDiscard = -1; // Redundant, here for clarity and paranoia
- }
- mDecoded = TRUE;
- // llinfos << mID << " : DECODE COMPLETE " << llendl;
- setPriority(LLWorkerThread::PRIORITY_HIGH | mWorkPriority);
- }
- //////////////////////////////////////////////////////////////////////////////
- bool LLTextureFetchWorker::writeToCacheComplete()
- {
- // Complete write to cache
- if (mCacheWriteHandle != LLTextureCache::nullHandle())
- {
- if (!mWritten)
- {
- return false;
- }
- if (mFetcher->mTextureCache->writeComplete(mCacheWriteHandle))
- {
- mCacheWriteHandle = LLTextureCache::nullHandle();
- }
- else
- {
- return false;
- }
- }
- return true;
- }
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // public
- LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* imagedecodethread, bool threaded)
- : LLWorkerThread("TextureFetch", threaded),
- mDebugCount(0),
- mDebugPause(FALSE),
- mPacketCount(0),
- mBadPacketCount(0),
- mQueueMutex(getAPRPool()),
- mNetworkQueueMutex(getAPRPool()),
- mTextureCache(cache),
- mImageDecodeThread(imagedecodethread),
- mTextureBandwidth(0),
- mCurlGetRequest(NULL)
- {
- mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
- mTextureInfo.setUpLogging(gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog"), gSavedSettings.getBOOL("LogTextureDownloadsToSimulator"), gSavedSettings.getU32("TextureLoggingThreshold"));
- }
- LLTextureFetch::~LLTextureFetch()
- {
- // ~LLQueuedThread() called here
- }
- bool LLTextureFetch::createRequest(const std::string& url, const LLUUID& id, const LLHost& host, F32 priority,
- S32 w, S32 h, S32 c, S32 desired_discard, bool needs_aux)
- {
- if (mDebugPause)
- {
- return false;
- }
-
- LLTextureFetchWorker* worker = getWorker(id) ;
- if (worker)
- {
- if (worker->mHost != host)
- {
- llwarns << "LLTextureFetch::createRequest " << id << " called with multiple hosts: "
- << host << " != " << worker->mHost << llendl;
- removeRequest(worker, true);
- worker = NULL;
- return false;
- }
- }
- S32 desired_size;
- std::string exten = gDirUtilp->getExtension(url);
- if (!url.empty() && (!exten.empty() && LLImageBase::getCodecFromExtension(exten) != IMG_CODEC_J2C))
- {
- // Only do partial requests for J2C at the moment
- //llinfos << "Merov : LLTextureFetch::createRequest(), blocking fetch on " << url << llendl;
- desired_size = MAX_IMAGE_DATA_SIZE;
- desired_discard = 0;
- }
- else if (desired_discard == 0)
- {
- // if we want the entire image, and we know its size, then get it all
- // (calcDataSizeJ2C() below makes assumptions about how the image
- // was compressed - this code ensures that when we request the entire image,
- // we really do get it.)
- desired_size = MAX_IMAGE_DATA_SIZE;
- }
- else if (w*h*c > 0)
- {
- // If the requester knows the dimensions of the image,
- // this will calculate how much data we need without having to parse the header
- desired_size = LLImageJ2C::calcDataSizeJ2C(w, h, c, desired_discard);
- }
- else
- {
- desired_size = TEXTURE_CACHE_ENTRY_SIZE;
- desired_discard = MAX_DISCARD_LEVEL;
- }
-
- if (worker)
- {
- if (worker->wasAborted())
- {
- return false; // need to wait for previous aborted request to complete
- }
- worker->lockWorkMutex();
- worker->mActiveCount++;
- worker->mNeedsAux = needs_aux;
- worker->setImagePriority(priority);
- worker->setDesiredDiscard(desired_discard, desired_size);
- if (!worker->haveWork())
- {
- worker->mState = LLTextureFetchWorker::INIT;
- worker->unlockWorkMutex();
- worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
- }
- else
- {
- worker->unlockWorkMutex();
- }
- }
- else
- {
- worker = new LLTextureFetchWorker(this, url, id, host, priority, desired_discard, desired_size);
- lockQueue() ;
- mRequestMap[id] = worker;
- unlockQueue() ;
- worker->lockWorkMutex();
- worker->mActiveCount++;
- worker->mNeedsAux = needs_aux;
- worker->unlockWorkMutex();
- }
-
- // llinfos << "REQUESTED: " << id << " Discard: " << desired_discard << llendl;
- return true;
- }
- // protected
- void LLTextureFetch::addToNetworkQueue(LLTextureFetchWorker* worker)
- {
- lockQueue() ;
- bool in_request_map = (mRequestMap.find(worker->mID) != mRequestMap.end()) ;
- unlockQueue() ;
- LLMutexLock lock(&mNetworkQueueMutex);
- if (in_request_map)
- {
- // only add to the queue if in the request map
- // i.e. a delete has not been requested
- mNetworkQueue.insert(worker->mID);
- }
- for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
- iter1 != mCancelQueue.end(); ++iter1)
- {
- iter1->second.erase(worker->mID);
- }
- }
- void LLTextureFetch::removeFromNetworkQueue(LLTextureFetchWorker* worker, bool cancel)
- {
- LLMutexLock lock(&mNetworkQueueMutex);
- size_t erased = mNetworkQueue.erase(worker->mID);
- if (cancel && erased > 0)
- {
- mCancelQueue[worker->mHost].insert(worker->mID);
- }
- }
- // protected
- void LLTextureFetch::addToHTTPQueue(const LLUUID& id)
- {
- LLMutexLock lock(&mNetworkQueueMutex);
- mHTTPTextureQueue.insert(id);
- }
- void LLTextureFetch::removeFromHTTPQueue(const LLUUID& id)
- {
- LLMutexLock lock(&mNetworkQueueMutex);
- mHTTPTextureQueue.erase(id);
- }
- void LLTextureFetch::deleteRequest(const LLUUID& id, bool cancel)
- {
- lockQueue() ;
- LLTextureFetchWorker* worker = getWorkerAfterLock(id);
- if (worker)
- {
- size_t erased_1 = mRequestMap.erase(worker->mID);
- unlockQueue() ;
- llassert_always(erased_1 > 0) ;
- removeFromNetworkQueue(worker, cancel);
- llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
- worker->scheduleDelete();
- }
- else
- {
- unlockQueue() ;
- }
- }
- void LLTextureFetch::removeRequest(LLTextureFetchWorker* worker, bool cancel)
- {
- lockQueue() ;
- size_t erased_1 = mRequestMap.erase(worker->mID);
- unlockQueue() ;
- llassert_always(erased_1 > 0) ;
- removeFromNetworkQueue(worker, cancel);
- llassert_always(!(worker->getFlags(LLWorkerClass::WCF_DELETE_REQUESTED))) ;
- worker->scheduleDelete();
- }
- S32 LLTextureFetch::getNumRequests()
- {
- lockQueue() ;
- S32 size = (S32)mRequestMap.size();
- unlockQueue() ;
- return size ;
- }
- S32 LLTextureFetch::getNumHTTPRequests()
- {
- mNetworkQueueMutex.lock() ;
- S32 size = (S32)mHTTPTextureQueue.size();
- mNetworkQueueMutex.unlock() ;
- return size ;
- }
- // call lockQueue() first!
- LLTextureFetchWorker* LLTextureFetch::getWorkerAfterLock(const LLUUID& id)
- {
- LLTextureFetchWorker* res = NULL;
- map_t::iterator iter = mRequestMap.find(id);
- if (iter != mRequestMap.end())
- {
- res = iter->second;
- }
- return res;
- }
- LLTextureFetchWorker* LLTextureFetch::getWorker(const LLUUID& id)
- {
- LLMutexLock lock(&mQueueMutex) ;
- return getWorkerAfterLock(id) ;
- }
- bool LLTextureFetch::getRequestFinished(const LLUUID& id, S32& discard_level,
- LLPointer<LLImageRaw>& raw, LLPointer<LLImageRaw>& aux)
- {
- bool res = false;
- LLTextureFetchWorker* worker = getWorker(id);
- if (worker)
- {
- if (worker->wasAborted())
- {
- res = true;
- }
- else if (!worker->haveWork())
- {
- // Should only happen if we set mDebugPause...
- if (!mDebugPause)
- {
- // llwarns << "Adding work for inactive worker: " << id << llendl;
- worker->addWork(0, LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
- }
- }
- else if (worker->checkWork())
- {
- worker->lockWorkMutex();
- discard_level = worker->mDecodedDiscard;
- raw = worker->mRawImage;
- aux = worker->mAuxImage;
- res = true;
- LL_DEBUGS("Texture") << id << ": Request Finished. State: " << worker->mState << " Discard: " << discard_level << LL_ENDL;
- worker->unlockWorkMutex();
- }
- else
- {
- worker->lockWorkMutex();
- if ((worker->mDecodedDiscard >= 0) &&
- (worker->mDecodedDiscard < discard_level || discard_level < 0) &&
- (worker->mState >= LLTextureFetchWorker::WAIT_ON_WRITE))
- {
- // Not finished, but data is ready
- discard_level = worker->mDecodedDiscard;
- raw = worker->mRawImage;
- aux = worker->mAuxImage;
- }
- worker->unlockWorkMutex();
- }
- }
- else
- {
- res = true;
- }
- return res;
- }
- bool LLTextureFetch::updateRequestPriority(const LLUUID& id, F32 priority)
- {
- bool res = false;
- LLTextureFetchWorker* worker = getWorker(id);
- if (worker)
- {
- worker->lockWorkMutex();
- worker->setImagePriority(priority);
- worker->unlockWorkMutex();
- res = true;
- }
- return res;
- }
- //////////////////////////////////////////////////////////////////////////////
- // MAIN THREAD
- //virtual
- S32 LLTextureFetch::update(U32 max_time_ms)
- {
- S32 res;
-
- mMaxBandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
-
- res = LLWorkerThread::update(max_time_ms);
-
- if (!mDebugPause)
- {
- sendRequestListToSimulators();
- }
- if (!mThreaded)
- {
- // Update Curl on same thread as mCurlGetRequest was constructed
- S32 processed = mCurlGetRequest->process();
- if (processed > 0)
- {
- lldebugs << "processed: " << processed << " messages." << llendl;
- }
- }
-
- return res;
- }
- // WORKER THREAD
- void LLTextureFetch::startThread()
- {
- // Construct mCurlGetRequest from Worker Thread
- mCurlGetRequest = new LLCurlRequest();
- }
- // WORKER THREAD
- void LLTextureFetch::endThread()
- {
- // Destroy mCurlGetRequest from Worker Thread
- delete mCurlGetRequest;
- mCurlGetRequest = NULL;
- }
- // WORKER THREAD
- void LLTextureFetch::threadedUpdate()
- {
- llassert_always(mCurlGetRequest);
-
- // Limit update frequency
- const F32 PROCESS_TIME = 0.05f;
- static LLFrameTimer process_timer;
- if (process_timer.getElapsedTimeF32() < PROCESS_TIME)
- {
- return;
- }
- process_timer.reset();
-
- // Update Curl on same thread as mCurlGetRequest was constructed
- S32 processed = mCurlGetRequest->process();
- if (processed > 0)
- {
- lldebugs << "processed: " << processed << " messages." << llendl;
- }
- #if 0
- const F32 INFO_TIME = 1.0f;
- static LLFrameTimer info_timer;
- if (info_timer.getElapsedTimeF32() >= INFO_TIME)
- {
- S32 q = mCurlGetRequest->getQueued();
- if (q > 0)
- {
- llinfos << "Queued gets: " << q << llendl;
- info_timer.reset();
- }
- }
- #endif
-
- }
- //////////////////////////////////////////////////////////////////////////////
- void LLTextureFetch::sendRequestListToSimulators()
- {
- // All requests
- const F32 REQUEST_DELTA_TIME = 0.10f; // 10 fps
-
- // Sim requests
- const S32 IMAGES_PER_REQUEST = 50;
- const F32 SIM_LAZY_FLUSH_TIMEOUT = 10.0f; // temp
- const F32 MIN_REQUEST_TIME = 1.0f;
- const F32 MIN_DELTA_PRIORITY = 1000.f;
- // Periodically, gather the list of textures that need data from the network
- // And send the requests out to the simulators
- static LLFrameTimer timer;
- if (timer.getElapsedTimeF32() < REQUEST_DELTA_TIME)
- {
- return;
- }
- timer.reset();
-
- // Send requests
- typedef std::set<LLTextureFetchWorker*,LLTextureFetchWorker::Compare> request_list_t;
- typedef std::map< LLHost, request_list_t > work_request_map_t;
- work_request_map_t requests;
- {
- LLMutexLock lock2(&mNetworkQueueMutex);
- for (queue_t::iterator iter = mNetworkQueue.begin(); iter != mNetworkQueue.end(); )
- {
- queue_t::iterator curiter = iter++;
- LLTextureFetchWorker* req = getWorker(*curiter);
- if (!req)
- {
- mNetworkQueue.erase(curiter);
- continue; // paranoia
- }
- if ((req->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK) &&
- (req->mState != LLTextureFetchWorker::LOAD_FROM_SIMULATOR))
- {
- // We already received our URL, remove from the queue
- llwarns << "Worker: " << req->mID << " in mNetworkQueue but in wrong state: " << req->mState << llendl;
- mNetworkQueue.erase(curiter);
- continue;
- }
- if (req->mID == mDebugID)
- {
- mDebugCount++; // for setting breakpoints
- }
- if (req->mSentRequest == LLTextureFetchWorker::SENT_SIM &&
- req->mTotalPackets > 0 &&
- req->mLastPacket >= req->mTotalPackets-1)
- {
- // We have all the packets... make sure this is high priority
- // req->setPriority(LLWorkerThread::PRIORITY_HIGH | req->mWorkPriority);
- continue;
- }
- F32 elapsed = req->mRequestedTimer.getElapsedTimeF32();
- {
- F32 delta_priority = llabs(req->mRequestedPriority - req->mImagePriority);
- if ((req->mSimRequestedDiscard != req->mDesiredDiscard) ||
- (delta_priority > MIN_DELTA_PRIORITY && elapsed >= MIN_REQUEST_TIME) ||
- (elapsed >= SIM_LAZY_FLUSH_TIMEOUT))
- {
- requests[req->mHost].insert(req);
- }
- }
- }
- }
- for (work_request_map_t::iterator iter1 = requests.begin();
- iter1 != requests.end(); ++iter1)
- {
- LLHost host = iter1->first;
- // invalid host = use agent host
- if (host == LLHost::invalid)
- {
- host = gAgent.getRegionHost();
- }
- S32 sim_request_count = 0;
-
- for (request_list_t::iterator iter2 = iter1->second.begin();
- iter2 != iter1->second.end(); ++iter2)
- {
- LLTextureFetchWorker* req = *iter2;
- if (gMessageSystem)
- {
- if (req->mSentRequest != LLTextureFetchWorker::SENT_SIM)
- {
- // Initialize packet data based on data read from cache
- req->lockWorkMutex();
- req->setupPacketData();
- req->unlockWorkMutex();
- }
- if (0 == sim_request_count)
- {
- gMessageSystem->newMessageFast(_PREHASH_RequestImage);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- }
- S32 packet = req->mLastPacket + 1;
- gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
- gMessageSystem->addUUIDFast(_PREHASH_Image, req->mID);
- gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, (S8)req->mDesiredDiscard);
- gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, req->mImagePriority);
- gMessageSystem->addU32Fast(_PREHASH_Packet, packet);
- gMessageSystem->addU8Fast(_PREHASH_Type, req->mType);
- // llinfos << "IMAGE REQUEST: " << req->mID << " Discard: " << req->mDesiredDiscard
- // << " Packet: " << packet << " Priority: " << req->mImagePriority << llendl;
- if ((gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog")) || (gSavedSettings.getBOOL("LogTextureDownloadsToSimulator")))
- {
- mTextureInfo.setRequestStartTime(req->mID, LLTimer::getTotalTime());
- mTextureInfo.setRequestOffset(req->mID, 0);
- mTextureInfo.setRequestSize(req->mID, 0);
- mTextureInfo.setRequestType(req->mID, LLTextureInfoDetails::REQUEST_TYPE_UDP);
- }
- req->lockWorkMutex();
- req->mSentRequest = LLTextureFetchWorker::SENT_SIM;
- req->mSimRequestedDiscard = req->mDesiredDiscard;
- req->mRequestedPriority = req->mImagePriority;
- req->mRequestedTimer.reset();
- req->unlockWorkMutex();
- sim_request_count++;
- if (sim_request_count >= IMAGES_PER_REQUEST)
- {
- // llinfos << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << llendl;
- gMessageSystem->sendSemiReliable(host, NULL, NULL);
- sim_request_count = 0;
- }
- }
- }
- if (gMessageSystem && sim_request_count > 0 && sim_request_count < IMAGES_PER_REQUEST)
- {
- // llinfos << "REQUESTING " << sim_request_count << " IMAGES FROM HOST: " << host.getIPString() << llendl;
- gMessageSystem->sendSemiReliable(host, NULL, NULL);
- sim_request_count = 0;
- }
- }
-
- // Send cancelations
- {
- LLMutexLock lock2(&mNetworkQueueMutex);
- if (gMessageSystem && !mCancelQueue.empty())
- {
- for (cancel_queue_t::iterator iter1 = mCancelQueue.begin();
- iter1 != mCancelQueue.end(); ++iter1)
- {
- LLHost host = iter1->first;
- if (host == LLHost::invalid)
- {
- host = gAgent.getRegionHost();
- }
- S32 request_count = 0;
- for (queue_t::iterator iter2 = iter1->second.begin();
- iter2 != iter1->second.end(); ++iter2)
- {
- if (0 == request_count)
- {
- gMessageSystem->newMessageFast(_PREHASH_RequestImage);
- gMessageSystem->nextBlockFast(_PREHASH_AgentData);
- gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- }
- gMessageSystem->nextBlockFast(_PREHASH_RequestImage);
- gMessageSystem->addUUIDFast(_PREHASH_Image, *iter2);
- gMessageSystem->addS8Fast(_PREHASH_DiscardLevel, -1);
- gMessageSystem->addF32Fast(_PREHASH_DownloadPriority, 0);
- gMessageSystem->addU32Fast(_PREHASH_Packet, 0);
- gMessageSystem->addU8Fast(_PREHASH_Type, 0);
- // llinfos << "CANCELING IMAGE REQUEST: " << (*iter2) << llendl;
- request_count++;
- if (request_count >= IMAGES_PER_REQUEST)
- {
- gMessageSystem->sendSemiReliable(host, NULL, NULL);
- request_count = 0;
- }
- }
- if (request_count > 0 && request_count < IMAGES_PER_REQUEST)
- {
- gMessageSystem->sendSemiReliable(host, NULL, NULL);
- }
- }
- mCancelQueue.clear();
- }
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
- {
- mRequestedTimer.reset();
- if (index >= mTotalPackets)
- {
- // llwarns << "Received Image Packet " << index << " > max: " << mTotalPackets << " for image: " << mID << llendl;
- return false;
- }
- if (index > 0 && index < mTotalPackets-1 && size != MAX_IMG_PACKET_SIZE)
- {
- // llwarns << "Received bad sized packet: " << index << ", " << size << " != " << MAX_IMG_PACKET_SIZE << " for image: " << mID << llendl;
- return false;
- }
-
- if (index >= (S32)mPackets.size())
- {
- mPackets.resize(index+1, (PacketData*)NULL); // initializes v to NULL pointers
- }
- else if (mPackets[index] != NULL)
- {
- // llwarns << "Received duplicate packet: " << index << " for image: " << mID << llendl;
- return false;
- }
- mPackets[index] = new PacketData(data, size);
- while (mLastPacket+1 < (S32)mPackets.size() && mPackets[mLastPacket+1] != NULL)
- {
- ++mLastPacket;
- }
- return true;
- }
- bool LLTextureFetch::receiveImageHeader(const LLHost& host, const LLUUID& id, U8 codec, U16 packets, U32 totalbytes,
- U16 data_size, U8* data)
- {
- LLTextureFetchWorker* worker = getWorker(id);
- bool res = true;
- ++mPacketCount;
-
- if (!worker)
- {
- // llwarns << "Received header for non active worker: " << id << llendl;
- res = false;
- }
- else if (worker->mState != LLTextureFetchWorker::LOAD_FROM_NETWORK ||
- worker->mSentRequest != LLTextureFetchWorker::SENT_SIM)
- {
- // llwarns << "receiveImageHeader for worker: " << id
- // << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState]
- // << " sent: " << worker->mSentRequest << llendl;
- res = false;
- }
- else if (worker->mLastPacket != -1)
- {
- // check to see if we've gotten this packet before
- // llwarns << "Received duplicate header for: " << id << llendl;
- res = false;
- }
- else if (!data_size)
- {
- // llwarns << "Img: " << id << ":" << " Empty Image Header" << llendl;
- res = false;
- }
- if (!res)
- {
- ++mBadPacketCount;
- mNetworkQueueMutex.lock() ;
- mCancelQueue[host].insert(id);
- mNetworkQueueMutex.unlock() ;
- return false;
- }
- worker->lockWorkMutex();
- // Copy header data into image object
- worker->mImageCodec = codec;
- worker->mTotalPackets = packets;
- worker->mFileSize = (S32)totalbytes;
- llassert_always(totalbytes > 0);
- llassert_always(data_size == FIRST_PACKET_SIZE || data_size == worker->mFileSize);
- res = worker->insertPacket(0, data, data_size);
- worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
- worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR;
- worker->unlockWorkMutex();
- return res;
- }
- bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U16 packet_num, U16 data_size, U8* data)
- {
- LLTextureFetchWorker* worker = getWorker(id);
- bool res = true;
- ++mPacketCount;
-
- if (!worker)
- {
- // llwarns << "Received packet " << packet_num << " for non active worker: " << id << llendl;
- res = false;
- }
- else if (worker->mLastPacket == -1)
- {
- // llwarns << "Received packet " << packet_num << " before header for: " << id << llendl;
- res = false;
- }
- else if (!data_size)
- {
- // llwarns << "Img: " << id << ":" << " Empty Image Header" << llendl;
- res = false;
- }
- if (!res)
- {
- ++mBadPacketCount;
- mNetworkQueueMutex.lock() ;
- mCancelQueue[host].insert(id);
- mNetworkQueueMutex.unlock() ;
- return false;
- }
- worker->lockWorkMutex();
-
- res = worker->insertPacket(packet_num, data, data_size);
-
- if ((worker->mState == LLTextureFetchWorker::LOAD_FROM_SIMULATOR) ||
- (worker->mState == LLTextureFetchWorker::LOAD_FROM_NETWORK))
- {
- worker->setPriority(LLWorkerThread::PRIORITY_HIGH | worker->mWorkPriority);
- worker->mState = LLTextureFetchWorker::LOAD_FROM_SIMULATOR;
- }
- else
- {
- // llwarns << "receiveImagePacket " << packet_num << "/" << worker->mLastPacket << " for worker: " << id
- // << " in state: " << LLTextureFetchWorker::sStateDescs[worker->mState] << llendl;
- removeFromNetworkQueue(worker, true); // failsafe
- }
- if(packet_num >= (worker->mTotalPackets - 1))
- {
- if ((gSavedSettings.getBOOL("LogTextureDownloadsToViewerLog")) || (gSavedSettings.getBOOL("LogTextureDownloadsToSimulator")))
- {
- U64 timeNow = LLTimer::getTotalTime();
- mTextureInfo.setRequestSize(id, worker->mFileSize);
- mTextureInfo.setRequestCompleteTimeAndLog(id, timeNow);
- }
- }
- worker->unlockWorkMutex();
- return res;
- }
- //////////////////////////////////////////////////////////////////////////////
- BOOL LLTextureFetch::isFromLocalCache(const LLUUID& id)
- {
- BOOL from_cache = FALSE ;
- LLTextureFetchWorker* worker = getWorker(id);
- if (worker)
- {
- worker->lockWorkMutex() ;
- from_cache = worker->mInLocalCache ;
- worker->unlockWorkMutex() ;
- }
- return from_cache ;
- }
- S32 LLTextureFetch::getFetchState(const LLUUID& id, F32& data_progress_p, F32& requested_priority_p,
- U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p)
- {
- S32 state = LLTextureFetchWorker::INVALID;
- F32 data_progress = 0.0f;
- F32 requested_priority = 0.0f;
- F32 fetch_dtime = 999999.f;
- F32 request_dtime = 999999.f;
- U32 fetch_priority = 0;
-
- LLTextureFetchWorker* worker = getWorker(id);
- if (worker && worker->haveWork())
- {
- worker->lockWorkMutex();
- state = worker->mState;
- fetch_dtime = worker->mFetchTimer.getElapsedTimeF32();
- request_dtime = worker->mRequestedTimer.getElapsedTimeF32();
- if (worker->mFileSize > 0)
- {
- if (state == LLTextureFetchWorker::LOAD_FROM_SIMULATOR)
- {
- S32 data_size = FIRST_PACKET_SIZE + (worker->mLastPacket-1) * MAX_IMG_PACKET_SIZE;
- data_size = llmax(data_size, 0);
- data_progress = (F32)data_size / (F32)worker->mFileSize;
- }
- else if (worker->mFormattedImage.notNull())
- {
- data_progress = (F32)worker->mFormattedImage->getDataSize() / (F32)worker->mFileSize;
- }
- }
- if (state >= LLTextureFetchWorker::LOAD_FROM_NETWORK && state <= LLTextureFetchWorker::WAIT_HTTP_REQ)
- {
- requested_priority = worker->mRequestedPriority;
- }
- else
- {
- requested_priority = worker->mImagePriority;
- }
- fetch_priority = worker->getPriority();
- worker->unlockWorkMutex();
- }
- data_progress_p = data_progress;
- requested_priority_p = requested_priority;
- fetch_priority_p = fetch_priority;
- fetch_dtime_p = fetch_dtime;
- request_dtime_p = request_dtime;
- return state;
- }
- void LLTextureFetch::dump()
- {
- llinfos << "LLTextureFetch REQUESTS:" << llendl;
- for (request_queue_t::iterator iter = mRequestQueue.begin();
- iter != mRequestQueue.end(); ++iter)
- {
- LLQueuedThread::QueuedRequest* qreq = *iter;
- LLWorkerThread::WorkRequest* wreq = (LLWorkerThread::WorkRequest*)qreq;
- LLTextureFetchWorker* worker = (LLTextureFetchWorker*)wreq->getWorkerClass();
- llinfos << " ID: " << worker->mID
- << " PRI: " << llformat("0x%08x",wreq->getPriority())
- << " STATE: " << worker->sStateDescs[worker->mState]
- << llendl;
- }
- }