llfloaterdaycycle.h
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- /**
- * @file llfloaterdaycycle.h
- * @brief LLFloaterDayCycle class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLFLOATERDAYCYCLE_H
- #define LL_LLFLOATERDAYCYCLE_H
- #include "llfloater.h"
- #include <vector>
- #include "llwlparamset.h"
- #include "llwlanimator.h"
- struct WLColorControl;
- struct WLFloatControl;
- /// convenience class for holding keys mapped to sliders
- struct LLWLSkyKey
- {
- public:
- std::string presetName;
- F32 time;
- };
- /// Menu for all of windlight's functionality.
- /// Menuing system for adjusting the atmospheric settings of the world.
- class LLFloaterDayCycle : public LLFloater
- {
- public:
- LLFloaterDayCycle(const LLSD& key);
- virtual ~LLFloaterDayCycle();
- /*virtual*/ BOOL postBuild();
- /// initialize all
- void initCallbacks(void);
- /// on time slider moved
- void onTimeSliderMoved(LLUICtrl* ctrl);
- /// what happens when you move the key frame
- void onKeyTimeMoved(LLUICtrl* ctrl);
- /// what happens when you change the key frame's time
- void onKeyTimeChanged(LLUICtrl* ctrl);
- /// if you change the combo box, change the frame
- void onKeyPresetChanged(LLUICtrl* ctrl);
-
- /// run this when user says to run the sky animation
- void onRunAnimSky(LLUICtrl* ctrl);
- /// run this when user says to stop the sky animation
- void onStopAnimSky(LLUICtrl* ctrl);
- /// if you change the combo box, change the frame
- void onTimeRateChanged(LLUICtrl* ctrl);
- /// add a new key on slider
- void onAddKey(LLUICtrl* ctrl);
- /// delete any and all reference to a preset
- void deletePreset(std::string& presetName);
- /// delete a key frame
- void onDeleteKey(LLUICtrl* ctrl);
- /// button to load day
- void onLoadDayCycle(LLUICtrl* ctrl);
- /// button to save day
- void onSaveDayCycle(LLUICtrl* ctrl);
- /// toggle for Linden time
- void onUseLindenTime(LLUICtrl* ctrl);
- /// sync up sliders with day cycle structure
- void syncMenu();
- // makes sure key slider has what's in day cycle
- void syncSliderTrack();
- /// makes sure day cycle data structure has what's in menu
- void syncTrack();
- /// add a slider to the track
- void addSliderKey(F32 time, const std::string& presetName);
- private:
- // map of sliders to parameters
- static std::map<std::string, LLWLSkyKey> sSliderToKey;
- static const F32 sHoursPerDay;
- };
- #endif