llvlcomposition.cpp
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- /**
- * @file llvlcomposition.cpp
- * @brief Viewer-side representation of a composition layer...
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llvlcomposition.h"
- #include "imageids.h"
- #include "llerror.h"
- #include "v3math.h"
- #include "llsurface.h"
- #include "lltextureview.h"
- #include "llviewertexture.h"
- #include "llviewertexturelist.h"
- #include "llviewerregion.h"
- #include "noise.h"
- #include "llregionhandle.h" // for from_region_handle
- #include "llviewercontrol.h"
- F32 bilinear(const F32 v00, const F32 v01, const F32 v10, const F32 v11, const F32 x_frac, const F32 y_frac)
- {
- // Not sure if this is the right math...
- // Take weighted average of all four points (bilinear interpolation)
- F32 result;
- const F32 inv_x_frac = 1.f - x_frac;
- const F32 inv_y_frac = 1.f - y_frac;
- result = inv_x_frac*inv_y_frac*v00
- + x_frac*inv_y_frac*v10
- + inv_x_frac*y_frac*v01
- + x_frac*y_frac*v11;
- return result;
- }
- LLVLComposition::LLVLComposition(LLSurface *surfacep, const U32 width, const F32 scale) :
- LLViewerLayer(width, scale),
- mParamsReady(FALSE)
- {
- mSurfacep = surfacep;
- // Load Terrain Textures - Original ones
- setDetailTextureID(0, TERRAIN_DIRT_DETAIL);
- setDetailTextureID(1, TERRAIN_GRASS_DETAIL);
- setDetailTextureID(2, TERRAIN_MOUNTAIN_DETAIL);
- setDetailTextureID(3, TERRAIN_ROCK_DETAIL);
- // Initialize the texture matrix to defaults.
- for (S32 i = 0; i < CORNER_COUNT; ++i)
- {
- mStartHeight[i] = gSavedSettings.getF32("TerrainColorStartHeight");
- mHeightRange[i] = gSavedSettings.getF32("TerrainColorHeightRange");
- }
- mTexScaleX = 16.f;
- mTexScaleY = 16.f;
- mTexturesLoaded = FALSE;
- }
- LLVLComposition::~LLVLComposition()
- {
- }
- void LLVLComposition::setSurface(LLSurface *surfacep)
- {
- mSurfacep = surfacep;
- }
- void LLVLComposition::setDetailTextureID(S32 corner, const LLUUID& id)
- {
- if(id.isNull())
- {
- return;
- }
- mDetailTextures[corner] = LLViewerTextureManager::getFetchedTexture(id);
- mDetailTextures[corner]->setNoDelete() ;
- mRawImages[corner] = NULL;
- }
- BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
- const F32 width, const F32 height)
- {
- if (!mParamsReady)
- {
- // All the parameters haven't been set yet (we haven't gotten the message from the sim)
- return FALSE;
- }
- llassert(mSurfacep);
- if (!mSurfacep || !mSurfacep->getRegion())
- {
- // We don't always have the region yet here....
- return FALSE;
- }
- S32 x_begin, y_begin, x_end, y_end;
- x_begin = llround( x * mScaleInv );
- y_begin = llround( y * mScaleInv );
- x_end = llround( (x + width) * mScaleInv );
- y_end = llround( (y + width) * mScaleInv );
- if (x_end > mWidth)
- {
- x_end = mWidth;
- }
- if (y_end > mWidth)
- {
- y_end = mWidth;
- }
- LLVector3d origin_global = from_region_handle(mSurfacep->getRegion()->getHandle());
- // For perlin noise generation...
- const F32 slope_squared = 1.5f*1.5f;
- const F32 xyScale = 4.9215f; //0.93284f;
- const F32 zScale = 4; //0.92165f;
- const F32 z_offset = 0.f;
- const F32 noise_magnitude = 2.f; // Degree to which noise modulates composition layer (versus
- // simple height)
- // Heights map into textures as 0-1 = first, 1-2 = second, etc.
- // So we need to compress heights into this range.
- const S32 NUM_TEXTURES = 4;
- const F32 xyScaleInv = (1.f / xyScale);
- const F32 zScaleInv = (1.f / zScale);
- const F32 inv_width = 1.f/mWidth;
- // OK, for now, just have the composition value equal the height at the point.
- for (S32 j = y_begin; j < y_end; j++)
- {
- for (S32 i = x_begin; i < x_end; i++)
- {
- F32 vec[3];
- F32 vec1[3];
- F32 twiddle;
- // Bilinearly interpolate the start height and height range of the textures
- F32 start_height = bilinear(mStartHeight[SOUTHWEST],
- mStartHeight[SOUTHEAST],
- mStartHeight[NORTHWEST],
- mStartHeight[NORTHEAST],
- i*inv_width, j*inv_width); // These will be bilinearly interpolated
- F32 height_range = bilinear(mHeightRange[SOUTHWEST],
- mHeightRange[SOUTHEAST],
- mHeightRange[NORTHWEST],
- mHeightRange[NORTHEAST],
- i*inv_width, j*inv_width); // These will be bilinearly interpolated
- LLVector3 location(i*mScale, j*mScale, 0.f);
- F32 height = mSurfacep->resolveHeightRegion(location) + z_offset;
- // Step 0: Measure the exact height at this texel
- vec[0] = (F32)(origin_global.mdV[VX]+location.mV[VX])*xyScaleInv; // Adjust to non-integer lattice
- vec[1] = (F32)(origin_global.mdV[VY]+location.mV[VY])*xyScaleInv;
- vec[2] = height*zScaleInv;
- //
- // Choose material value by adding to the exact height a random value
- //
- vec1[0] = vec[0]*(0.2222222222f);
- vec1[1] = vec[1]*(0.2222222222f);
- vec1[2] = vec[2]*(0.2222222222f);
- twiddle = noise2(vec1)*6.5f; // Low freq component for large divisions
- twiddle += turbulence2(vec, 2)*slope_squared; // High frequency component
- twiddle *= noise_magnitude;
- F32 scaled_noisy_height = (height + twiddle - start_height) * F32(NUM_TEXTURES) / height_range;
- scaled_noisy_height = llmax(0.f, scaled_noisy_height);
- scaled_noisy_height = llmin(3.f, scaled_noisy_height);
- *(mDatap + i + j*mWidth) = scaled_noisy_height;
- }
- }
- return TRUE;
- }
- static const U32 BASE_SIZE = 128;
- BOOL LLVLComposition::generateComposition()
- {
- if (!mParamsReady)
- {
- // All the parameters haven't been set yet (we haven't gotten the message from the sim)
- return FALSE;
- }
- for (S32 i = 0; i < 4; i++)
- {
- if (mDetailTextures[i]->getDiscardLevel() < 0)
- {
- mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); // in case we are at low detail
- mDetailTextures[i]->addTextureStats(BASE_SIZE*BASE_SIZE);
- return FALSE;
- }
- if ((mDetailTextures[i]->getDiscardLevel() != 0 &&
- (mDetailTextures[i]->getWidth() < BASE_SIZE ||
- mDetailTextures[i]->getHeight() < BASE_SIZE)))
- {
- S32 width = mDetailTextures[i]->getFullWidth();
- S32 height = mDetailTextures[i]->getFullHeight();
- S32 min_dim = llmin(width, height);
- S32 ddiscard = 0;
- while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
- {
- ddiscard++;
- min_dim /= 2;
- }
- mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN); // in case we are at low detail
- mDetailTextures[i]->setMinDiscardLevel(ddiscard);
- return FALSE;
- }
- }
-
- return TRUE;
- }
- BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
- const F32 width, const F32 height)
- {
- llassert(mSurfacep);
- llassert(x >= 0.f);
- llassert(y >= 0.f);
- LLTimer gen_timer;
- ///////////////////////////
- //
- // Generate raw data arrays for surface textures
- //
- //
- // These have already been validated by generateComposition.
- U8* st_data[4];
- S32 st_data_size[4]; // for debugging
- for (S32 i = 0; i < 4; i++)
- {
- if (mRawImages[i].isNull())
- {
- // Read back a raw image for this discard level, if it exists
- S32 min_dim = llmin(mDetailTextures[i]->getFullWidth(), mDetailTextures[i]->getFullHeight());
- S32 ddiscard = 0;
- while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
- {
- ddiscard++;
- min_dim /= 2;
- }
- BOOL delete_raw = (mDetailTextures[i]->reloadRawImage(ddiscard) != NULL) ;
- if(mDetailTextures[i]->getRawImageLevel() != ddiscard)//raw iamge is not ready, will enter here again later.
- {
- if(delete_raw)
- {
- mDetailTextures[i]->destroyRawImage() ;
- }
- lldebugs << "cached raw data for terrain detail texture is not ready yet: " << mDetailTextures[i]->getID() << llendl;
- return FALSE;
- }
- mRawImages[i] = mDetailTextures[i]->getRawImage() ;
- if(delete_raw)
- {
- mDetailTextures[i]->destroyRawImage() ;
- }
- if (mDetailTextures[i]->getWidth(ddiscard) != BASE_SIZE ||
- mDetailTextures[i]->getHeight(ddiscard) != BASE_SIZE ||
- mDetailTextures[i]->getComponents() != 3)
- {
- LLPointer<LLImageRaw> newraw = new LLImageRaw(BASE_SIZE, BASE_SIZE, 3);
- newraw->composite(mRawImages[i]);
- mRawImages[i] = newraw; // deletes old
- }
- }
- st_data[i] = mRawImages[i]->getData();
- st_data_size[i] = mRawImages[i]->getDataSize();
- }
- ///////////////////////////////////////
- //
- // Generate and clamp x/y bounding box.
- //
- //
- S32 x_begin, y_begin, x_end, y_end;
- x_begin = (S32)(x * mScaleInv);
- y_begin = (S32)(y * mScaleInv);
- x_end = llround( (x + width) * mScaleInv );
- y_end = llround( (y + width) * mScaleInv );
- if (x_end > mWidth)
- {
- llwarns << "x end > width" << llendl;
- x_end = mWidth;
- }
- if (y_end > mWidth)
- {
- llwarns << "y end > width" << llendl;
- y_end = mWidth;
- }
- ///////////////////////////////////////////
- //
- // Generate target texture information, stride ratios.
- //
- //
- LLViewerTexture *texturep;
- U32 tex_width, tex_height, tex_comps;
- U32 tex_stride;
- F32 tex_x_scalef, tex_y_scalef;
- S32 tex_x_begin, tex_y_begin, tex_x_end, tex_y_end;
- F32 tex_x_ratiof, tex_y_ratiof;
- texturep = mSurfacep->getSTexture();
- tex_width = texturep->getWidth();
- tex_height = texturep->getHeight();
- tex_comps = texturep->getComponents();
- tex_stride = tex_width * tex_comps;
- U32 st_comps = 3;
- U32 st_width = BASE_SIZE;
- U32 st_height = BASE_SIZE;
-
- if (tex_comps != st_comps)
- {
- llwarns << "Base texture comps != input texture comps" << llendl;
- return FALSE;
- }
- tex_x_scalef = (F32)tex_width / (F32)mWidth;
- tex_y_scalef = (F32)tex_height / (F32)mWidth;
- tex_x_begin = (S32)((F32)x_begin * tex_x_scalef);
- tex_y_begin = (S32)((F32)y_begin * tex_y_scalef);
- tex_x_end = (S32)((F32)x_end * tex_x_scalef);
- tex_y_end = (S32)((F32)y_end * tex_y_scalef);
- tex_x_ratiof = (F32)mWidth*mScale / (F32)tex_width;
- tex_y_ratiof = (F32)mWidth*mScale / (F32)tex_height;
- LLPointer<LLImageRaw> raw = new LLImageRaw(tex_width, tex_height, tex_comps);
- U8 *rawp = raw->getData();
- F32 tex_width_inv = 1.f/tex_width;
- F32 tex_height_inv = 1.f/tex_height;
- F32 st_x_stride, st_y_stride;
- st_x_stride = ((F32)st_width / (F32)mTexScaleX)*((F32)mWidth / (F32)tex_width);
- st_y_stride = ((F32)st_height / (F32)mTexScaleY)*((F32)mWidth / (F32)tex_height);
- llassert(st_x_stride > 0.f);
- llassert(st_y_stride > 0.f);
- ////////////////////////////////
- //
- // Iterate through the target texture, striding through the
- // subtextures and interpolating appropriately.
- //
- //
- F32 sti, stj;
- S32 st_offset;
- sti = (tex_x_begin * st_x_stride) - st_width*(llfloor((tex_x_begin * st_x_stride)/st_width));
- stj = (tex_y_begin * st_y_stride) - st_height*(llfloor((tex_y_begin * st_y_stride)/st_height));
- st_offset = (llfloor(stj * st_width) + llfloor(sti)) * st_comps;
- for (S32 j = tex_y_begin; j < tex_y_end; j++)
- {
- U32 offset = j * tex_stride + tex_x_begin * tex_comps;
- sti = (tex_x_begin * st_x_stride) - st_width*((U32)(tex_x_begin * st_x_stride)/st_width);
- for (S32 i = tex_x_begin; i < tex_x_end; i++)
- {
- S32 tex0, tex1;
- F32 composition = getValueScaled(i*tex_x_ratiof, j*tex_y_ratiof);
- tex0 = llfloor( composition );
- tex0 = llclamp(tex0, 0, 3);
- composition -= tex0;
- tex1 = tex0 + 1;
- tex1 = llclamp(tex1, 0, 3);
- F32 xy_int_i, xy_int_j;
- xy_int_i = i * tex_width_inv;
- xy_int_j = j * tex_height_inv;
- st_offset = (lltrunc(sti) + lltrunc(stj)*st_width) * st_comps;
- for (U32 k = 0; k < tex_comps; k++)
- {
- // Linearly interpolate based on composition.
- if (st_offset >= st_data_size[tex0] || st_offset >= st_data_size[tex1])
- {
- // SJB: This shouldn't be happening, but does... Rounding error?
- //llwarns << "offset 0 [" << tex0 << "] =" << st_offset << " >= size=" << st_data_size[tex0] << llendl;
- //llwarns << "offset 1 [" << tex1 << "] =" << st_offset << " >= size=" << st_data_size[tex1] << llendl;
- }
- else
- {
- F32 a = *(st_data[tex0] + st_offset);
- F32 b = *(st_data[tex1] + st_offset);
- rawp[ offset ] = (U8)lltrunc( a + composition * (b - a) );
- }
- offset++;
- st_offset++;
- }
- sti += st_x_stride;
- if (sti >= st_width)
- {
- sti -= st_width;
- }
- }
- stj += st_y_stride;
- if (stj >= st_height)
- {
- stj -= st_height;
- }
- }
- if (!texturep->hasGLTexture())
- {
- texturep->createGLTexture(0, raw);
- }
- texturep->setSubImage(raw, tex_x_begin, tex_y_begin, tex_x_end - tex_x_begin, tex_y_end - tex_y_begin);
- LLSurface::sTextureUpdateTime += gen_timer.getElapsedTimeF32();
- LLSurface::sTexelsUpdated += (tex_x_end - tex_x_begin) * (tex_y_end - tex_y_begin);
- for (S32 i = 0; i < 4; i++)
- {
- // Un-boost detatil textures (will get re-boosted if rendering in high detail)
- mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_NONE);
- mDetailTextures[i]->setMinDiscardLevel(MAX_DISCARD_LEVEL + 1);
- }
-
- return TRUE;
- }
- LLUUID LLVLComposition::getDetailTextureID(S32 corner)
- {
- return mDetailTextures[corner]->getID();
- }
- LLViewerFetchedTexture* LLVLComposition::getDetailTexture(S32 corner)
- {
- return mDetailTextures[corner];
- }
- F32 LLVLComposition::getStartHeight(S32 corner)
- {
- return mStartHeight[corner];
- }
- void LLVLComposition::setStartHeight(S32 corner, const F32 start_height)
- {
- mStartHeight[corner] = start_height;
- }
- F32 LLVLComposition::getHeightRange(S32 corner)
- {
- return mHeightRange[corner];
- }
- void LLVLComposition::setHeightRange(S32 corner, const F32 range)
- {
- mHeightRange[corner] = range;
- }