llfloaterwater.h
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- /**
- * @file llfloaterwindlight.h
- * @brief LLFloaterWater class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- /*
- * Menu for adjusting the atmospheric settings of the world
- */
- #ifndef LL_LLFLOATER_WATER_H
- #define LL_LLFLOATER_WATER_H
- #include "llfloater.h"
- #include <vector>
- #include "llwlparamset.h"
- struct WaterVector2Control;
- struct WaterVector3Control;
- struct WaterColorControl;
- struct WaterFloatControl;
- struct WaterExpFloatControl;
- /// Menuing system for all of windlight's functionality
- class LLFloaterWater : public LLFloater
- {
- public:
- LLFloaterWater(const LLSD& key);
- virtual ~LLFloaterWater();
- /*virtual*/ BOOL postBuild();
- /// initialize all
- void initCallbacks(void);
- bool newPromptCallback(const LLSD& notification, const LLSD& response);
- /// general purpose callbacks for dealing with color controllers
- void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
- void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
- void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
- void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
- void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
- void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl);
- void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl);
- void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vectorControl);
- void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vectorControl);
- void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vectorControl);
-
- void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl);
- void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl);
- void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* colorControl);
- /// handle if they choose a new normal map
- void onNormalMapPicked(LLUICtrl* ctrl);
- /// when user hits the load preset button
- void onNewPreset();
- /// when user hits the save preset button
- void onSavePreset();
- /// prompts a user when overwriting a preset
- bool saveAlertCallback(const LLSD& notification, const LLSD& response);
- /// when user hits the save preset button
- void onDeletePreset();
- /// prompts a user when overwriting a preset
- bool deleteAlertCallback(const LLSD& notification, const LLSD& response);
- /// what to do when you change the preset name
- void onChangePresetName(LLUICtrl* ctrl);
- /// sync up sliders with parameters
- void syncMenu();
- private:
- static std::set<std::string> sDefaultPresets;
- };
- #endif