lltoolfocus.cpp
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上传日期:2021-03-01
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- /**
- * @file lltoolfocus.cpp
- * @brief A tool to set the build focus point.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- // File includes
- #include "lltoolfocus.h"
- // Library includes
- #include "v3math.h"
- #include "llfontgl.h"
- #include "llui.h"
- // Viewer includes
- #include "llagent.h"
- #include "llbutton.h"
- #include "llviewercontrol.h"
- #include "lldrawable.h"
- #include "lltooltip.h"
- #include "llhudmanager.h"
- #include "llfloatertools.h"
- #include "llselectmgr.h"
- #include "llstatusbar.h"
- #include "lltoolmgr.h"
- #include "llviewercamera.h"
- #include "llviewerobject.h"
- #include "llviewerwindow.h"
- #include "llvoavatarself.h"
- #include "llmorphview.h"
- #include "llfloaterreg.h"
- #include "llfloatercamera.h"
- // Globals
- BOOL gCameraBtnZoom = TRUE;
- BOOL gCameraBtnOrbit = FALSE;
- BOOL gCameraBtnPan = FALSE;
- const S32 SLOP_RANGE = 4;
- const F32 FOCUS_OFFSET_FACTOR = 1.f;
- //
- // Camera - shared functionality
- //
- LLToolCamera::LLToolCamera()
- : LLTool(std::string("Camera")),
- mAccumX(0),
- mAccumY(0),
- mMouseDownX(0),
- mMouseDownY(0),
- mOutsideSlopX(FALSE),
- mOutsideSlopY(FALSE),
- mValidClickPoint(FALSE),
- mMouseSteering(FALSE),
- mMouseUpX(0),
- mMouseUpY(0),
- mMouseUpMask(MASK_NONE)
- { }
- LLToolCamera::~LLToolCamera()
- { }
- // virtual
- void LLToolCamera::handleSelect()
- {
- if (gFloaterTools)
- {
- gFloaterTools->setStatusText("camera");
- }
- }
- // virtual
- void LLToolCamera::handleDeselect()
- {
- // gAgent.setLookingAtAvatar(FALSE);
- }
- BOOL LLToolCamera::handleMouseDown(S32 x, S32 y, MASK mask)
- {
- // Ensure a mouseup
- setMouseCapture(TRUE);
- // call the base class to propogate info to sim
- LLTool::handleMouseDown(x, y, mask);
- mAccumX = 0;
- mAccumY = 0;
- mOutsideSlopX = FALSE;
- mOutsideSlopY = FALSE;
- mValidClickPoint = FALSE;
- // If mouse capture gets ripped away, claim we moused up
- // at the point we moused down. JC
- mMouseUpX = x;
- mMouseUpY = y;
- mMouseUpMask = mask;
- gViewerWindow->hideCursor();
- gViewerWindow->pickAsync(x, y, mask, pickCallback);
- return TRUE;
- }
- void LLToolCamera::pickCallback(const LLPickInfo& pick_info)
- {
- if (!LLToolCamera::getInstance()->hasMouseCapture())
- {
- return;
- }
- LLToolCamera::getInstance()->mMouseDownX = pick_info.mMousePt.mX;
- LLToolCamera::getInstance()->mMouseDownY = pick_info.mMousePt.mY;
- gViewerWindow->moveCursorToCenter();
- // Potentially recenter if click outside rectangle
- LLViewerObject* hit_obj = pick_info.getObject();
- // Check for hit the sky, or some other invalid point
- if (!hit_obj && pick_info.mPosGlobal.isExactlyZero())
- {
- LLToolCamera::getInstance()->mValidClickPoint = FALSE;
- return;
- }
- // check for hud attachments
- if (hit_obj && hit_obj->isHUDAttachment())
- {
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (!selection->getObjectCount() || selection->getSelectType() != SELECT_TYPE_HUD)
- {
- LLToolCamera::getInstance()->mValidClickPoint = FALSE;
- return;
- }
- }
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
- {
- BOOL good_customize_avatar_hit = FALSE;
- if( hit_obj )
- {
- LLVOAvatar* avatar = gAgent.getAvatarObject();
- if( hit_obj == avatar)
- {
- // It's you
- good_customize_avatar_hit = TRUE;
- }
- else
- if( hit_obj->isAttachment() && hit_obj->permYouOwner() )
- {
- // It's an attachment that you're wearing
- good_customize_avatar_hit = TRUE;
- }
- }
- if( !good_customize_avatar_hit )
- {
- LLToolCamera::getInstance()->mValidClickPoint = FALSE;
- return;
- }
- if( gMorphView )
- {
- gMorphView->setCameraDrivenByKeys( FALSE );
- }
- }
- //RN: check to see if this is mouse-driving as opposed to ALT-zoom or Focus tool
- else if (pick_info.mKeyMask & MASK_ALT ||
- (LLToolMgr::getInstance()->getCurrentTool()->getName() == "Camera"))
- {
- LLViewerObject* hit_obj = pick_info.getObject();
- if (hit_obj)
- {
- // ...clicked on a world object, so focus at its position
- if (!hit_obj->isHUDAttachment())
- {
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
- gAgent.setFocusGlobal(pick_info);
- }
- }
- else if (!pick_info.mPosGlobal.isExactlyZero())
- {
- // Hit the ground
- gAgent.setFocusOnAvatar(FALSE, ANIMATE);
- gAgent.setFocusGlobal(pick_info);
- }
- if (!(pick_info.mKeyMask & MASK_ALT) &&
- gAgent.cameraThirdPerson() &&
- gViewerWindow->getLeftMouseDown() &&
- !gSavedSettings.getBOOL("FreezeTime") &&
- (hit_obj == gAgent.getAvatarObject() ||
- (hit_obj && hit_obj->isAttachment() && LLVOAvatar::findAvatarFromAttachment(hit_obj)->isSelf())))
- {
- LLToolCamera::getInstance()->mMouseSteering = TRUE;
- }
- }
- LLToolCamera::getInstance()->mValidClickPoint = TRUE;
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
- {
- gAgent.setFocusOnAvatar(FALSE, FALSE);
-
- LLVector3d cam_pos = gAgent.getCameraPositionGlobal();
- cam_pos -= LLVector3d(LLViewerCamera::getInstance()->getLeftAxis() * gAgent.calcCustomizeAvatarUIOffset( cam_pos ));
- gAgent.setCameraPosAndFocusGlobal( cam_pos, pick_info.mPosGlobal, pick_info.mObjectID);
- }
- }
- // "Let go" of the mouse, for example on mouse up or when
- // we lose mouse capture. This ensures that cursor becomes visible
- // if a modal dialog pops up during Alt-Zoom. JC
- void LLToolCamera::releaseMouse()
- {
- // Need to tell the sim that the mouse button is up, since this
- // tool is no longer working and cursor is visible (despite actual
- // mouse button status).
- LLTool::handleMouseUp(mMouseUpX, mMouseUpY, mMouseUpMask);
- gViewerWindow->showCursor();
- //for the situation when left click was performed on the Agent
- if (!LLFloaterCamera::inFreeCameraMode())
- {
- LLToolMgr::getInstance()->clearTransientTool();
- }
- mMouseSteering = FALSE;
- mValidClickPoint = FALSE;
- mOutsideSlopX = FALSE;
- mOutsideSlopY = FALSE;
- }
- BOOL LLToolCamera::handleMouseUp(S32 x, S32 y, MASK mask)
- {
- // Claim that we're mousing up somewhere
- mMouseUpX = x;
- mMouseUpY = y;
- mMouseUpMask = mask;
- if (hasMouseCapture())
- {
- if (mValidClickPoint)
- {
- if( CAMERA_MODE_CUSTOMIZE_AVATAR == gAgent.getCameraMode() )
- {
- LLCoordGL mouse_pos;
- LLVector3 focus_pos = gAgent.getPosAgentFromGlobal(gAgent.getFocusGlobal());
- BOOL success = LLViewerCamera::getInstance()->projectPosAgentToScreen(focus_pos, mouse_pos);
- if (success)
- {
- LLUI::setMousePositionScreen(mouse_pos.mX, mouse_pos.mY);
- }
- }
- else if (mMouseSteering)
- {
- LLUI::setMousePositionScreen(mMouseDownX, mMouseDownY);
- }
- else
- {
- gViewerWindow->moveCursorToCenter();
- }
- }
- else
- {
- // not a valid zoomable object
- LLUI::setMousePositionScreen(mMouseDownX, mMouseDownY);
- }
- // calls releaseMouse() internally
- setMouseCapture(FALSE);
- }
- else
- {
- releaseMouse();
- }
- return TRUE;
- }
- BOOL LLToolCamera::handleHover(S32 x, S32 y, MASK mask)
- {
- S32 dx = gViewerWindow->getCurrentMouseDX();
- S32 dy = gViewerWindow->getCurrentMouseDY();
-
- BOOL moved_outside_slop = FALSE;
-
- if (hasMouseCapture() && mValidClickPoint)
- {
- mAccumX += llabs(dx);
- mAccumY += llabs(dy);
- if (mAccumX >= SLOP_RANGE)
- {
- if (!mOutsideSlopX)
- {
- moved_outside_slop = TRUE;
- }
- mOutsideSlopX = TRUE;
- }
- if (mAccumY >= SLOP_RANGE)
- {
- if (!mOutsideSlopY)
- {
- moved_outside_slop = TRUE;
- }
- mOutsideSlopY = TRUE;
- }
- }
- if (mOutsideSlopX || mOutsideSlopY)
- {
- if (!mValidClickPoint)
- {
- lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolFocus [invalid point]" << llendl;
- gViewerWindow->setCursor(UI_CURSOR_NO);
- gViewerWindow->showCursor();
- return TRUE;
- }
- if (gCameraBtnOrbit ||
- mask == MASK_ORBIT ||
- mask == (MASK_ALT | MASK_ORBIT))
- {
- // Orbit tool
- if (hasMouseCapture())
- {
- const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWorldViewWidthScaled();
- if (dx != 0)
- {
- gAgent.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
- }
- if (dy != 0)
- {
- gAgent.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
- }
- gViewerWindow->moveCursorToCenter();
- }
- lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolFocus [active]" << llendl;
- }
- else if ( gCameraBtnPan ||
- mask == MASK_PAN ||
- mask == (MASK_PAN | MASK_ALT) )
- {
- // Pan tool
- if (hasMouseCapture())
- {
- LLVector3d camera_to_focus = gAgent.getCameraPositionGlobal();
- camera_to_focus -= gAgent.getFocusGlobal();
- F32 dist = (F32) camera_to_focus.normVec();
- // Fudge factor for pan
- F32 meters_per_pixel = 3.f * dist / gViewerWindow->getWorldViewWidthScaled();
- if (dx != 0)
- {
- gAgent.cameraPanLeft( dx * meters_per_pixel );
- }
- if (dy != 0)
- {
- gAgent.cameraPanUp( -dy * meters_per_pixel );
- }
- gViewerWindow->moveCursorToCenter();
- }
- lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolPan" << llendl;
- }
- else if (gCameraBtnZoom)
- {
- // Zoom tool
- if (hasMouseCapture())
- {
- const F32 RADIANS_PER_PIXEL = 360.f * DEG_TO_RAD / gViewerWindow->getWorldViewWidthScaled();
- if (dx != 0)
- {
- gAgent.cameraOrbitAround( -dx * RADIANS_PER_PIXEL );
- }
- const F32 IN_FACTOR = 0.99f;
- if (dy != 0 && mOutsideSlopY )
- {
- if (mMouseSteering)
- {
- gAgent.cameraOrbitOver( -dy * RADIANS_PER_PIXEL );
- }
- else
- {
- gAgent.cameraZoomIn( pow( IN_FACTOR, dy ) );
- }
- }
- gViewerWindow->moveCursorToCenter();
- }
- lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolZoom" << llendl;
- }
- }
- if (gCameraBtnOrbit ||
- mask == MASK_ORBIT ||
- mask == (MASK_ALT | MASK_ORBIT))
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLCAMERA);
- }
- else if ( gCameraBtnPan ||
- mask == MASK_PAN ||
- mask == (MASK_PAN | MASK_ALT) )
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLPAN);
- }
- else
- {
- gViewerWindow->setCursor(UI_CURSOR_TOOLZOOMIN);
- }
-
- return TRUE;
- }
- void LLToolCamera::onMouseCaptureLost()
- {
- releaseMouse();
- }