llinventoryfunctions.cpp
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- /**
- * @file llfloaterinventory.cpp
- * @brief Implementation of the inventory view and associated stuff.
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include <utility> // for std::pair<>
- #include "llinventoryfunctions.h"
- // library includes
- #include "llagent.h"
- #include "llagentwearables.h"
- #include "llcallingcard.h"
- #include "llfloaterreg.h"
- #include "llsdserialize.h"
- #include "llfiltereditor.h"
- #include "llspinctrl.h"
- #include "llui.h"
- #include "message.h"
- // newview includes
- #include "llappearancemgr.h"
- #include "llappviewer.h"
- //#include "llfirstuse.h"
- #include "llfloatercustomize.h"
- #include "llfocusmgr.h"
- #include "llfolderview.h"
- #include "llgesturemgr.h"
- #include "lliconctrl.h"
- #include "llimview.h"
- #include "llinventorybridge.h"
- #include "llinventoryclipboard.h"
- #include "llinventorymodel.h"
- #include "llinventorypanel.h"
- #include "lllineeditor.h"
- #include "llmenugl.h"
- #include "llpreviewanim.h"
- #include "llpreviewgesture.h"
- #include "llpreviewnotecard.h"
- #include "llpreviewscript.h"
- #include "llpreviewsound.h"
- #include "llpreviewtexture.h"
- #include "llresmgr.h"
- #include "llscrollbar.h"
- #include "llscrollcontainer.h"
- #include "llselectmgr.h"
- #include "lltabcontainer.h"
- #include "lltooldraganddrop.h"
- #include "lluictrlfactory.h"
- #include "llviewermessage.h"
- #include "llviewerobjectlist.h"
- #include "llviewerregion.h"
- #include "llviewerwindow.h"
- #include "llvoavatarself.h"
- #include "llwearablelist.h"
- BOOL LLInventoryState::sWearNewClothing = FALSE;
- LLUUID LLInventoryState::sWearNewClothingTransactionID;
- void LLSaveFolderState::setApply(BOOL apply)
- {
- mApply = apply;
- // before generating new list of open folders, clear the old one
- if(!apply)
- {
- clearOpenFolders();
- }
- }
- void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
- {
- LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER);
- if(mApply)
- {
- // we're applying the open state
- LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
- if(!bridge) return;
- LLUUID id(bridge->getUUID());
- if(mOpenFolders.find(id) != mOpenFolders.end())
- {
- folder->setOpen(TRUE);
- }
- else
- {
- // keep selected filter in its current state, this is less jarring to user
- if (!folder->isSelected())
- {
- folder->setOpen(FALSE);
- }
- }
- }
- else
- {
- // we're recording state at this point
- if(folder->isOpen())
- {
- LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
- if(!bridge) return;
- mOpenFolders.insert(bridge->getUUID());
- }
- }
- }
- void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
- {
- if (item->getFiltered())
- {
- item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
- }
- }
- void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
- {
- if (folder->getFiltered() && folder->getParentFolder())
- {
- folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
- }
- // if this folder didn't pass the filter, and none of its descendants did
- else if (!folder->getFiltered() && !folder->hasFilteredDescendants())
- {
- folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
- }
- }
- void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
- {
- if (item->getFiltered() && !mItemSelected)
- {
- item->getRoot()->setSelection(item, FALSE, FALSE);
- if (item->getParentFolder())
- {
- item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
- }
- item->getRoot()->scrollToShowSelection();
- mItemSelected = TRUE;
- }
- }
- void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
- {
- if (folder->getFiltered() && !mItemSelected)
- {
- folder->getRoot()->setSelection(folder, FALSE, FALSE);
- if (folder->getParentFolder())
- {
- folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
- }
- folder->getRoot()->scrollToShowSelection();
- mItemSelected = TRUE;
- }
- }
- void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
- {
- if (item->getParentFolder() && item->isSelected())
- {
- item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
- }
- }
- void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
- {
- if (folder->getParentFolder() && folder->isSelected())
- {
- folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
- }
- }
- static void assign_clothing_bodypart_icon(EInventoryIcon &idx, U32 attachment_point)
- {
- const EWearableType wearable_type = EWearableType(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point);
- switch(wearable_type)
- {
- case WT_SHAPE:
- idx = BODYPART_SHAPE_ICON_NAME;
- break;
- case WT_SKIN:
- idx = BODYPART_SKIN_ICON_NAME;
- break;
- case WT_HAIR:
- idx = BODYPART_HAIR_ICON_NAME;
- break;
- case WT_EYES:
- idx = BODYPART_EYES_ICON_NAME;
- break;
- case WT_SHIRT:
- idx = CLOTHING_SHIRT_ICON_NAME;
- break;
- case WT_PANTS:
- idx = CLOTHING_PANTS_ICON_NAME;
- break;
- case WT_SHOES:
- idx = CLOTHING_SHOES_ICON_NAME;
- break;
- case WT_SOCKS:
- idx = CLOTHING_SOCKS_ICON_NAME;
- break;
- case WT_JACKET:
- idx = CLOTHING_JACKET_ICON_NAME;
- break;
- case WT_GLOVES:
- idx = CLOTHING_GLOVES_ICON_NAME;
- break;
- case WT_UNDERSHIRT:
- idx = CLOTHING_UNDERSHIRT_ICON_NAME;
- break;
- case WT_UNDERPANTS:
- idx = CLOTHING_UNDERPANTS_ICON_NAME;
- break;
- case WT_SKIRT:
- idx = CLOTHING_SKIRT_ICON_NAME;
- break;
- case WT_ALPHA:
- idx = CLOTHING_ALPHA_ICON_NAME;
- break;
- case WT_TATTOO:
- idx = CLOTHING_TATTOO_ICON_NAME;
- break;
- default:
- break;
- }
- }
- const std::string& get_item_icon_name(LLAssetType::EType asset_type,
- LLInventoryType::EType inventory_type,
- U32 attachment_point,
- BOOL item_is_multi )
- {
- EInventoryIcon idx = OBJECT_ICON_NAME;
- if ( item_is_multi )
- {
- idx = OBJECT_MULTI_ICON_NAME;
- }
- switch(asset_type)
- {
- case LLAssetType::AT_TEXTURE:
- if(LLInventoryType::IT_SNAPSHOT == inventory_type)
- {
- idx = SNAPSHOT_ICON_NAME;
- }
- else
- {
- idx = TEXTURE_ICON_NAME;
- }
- break;
- case LLAssetType::AT_SOUND:
- idx = SOUND_ICON_NAME;
- break;
- case LLAssetType::AT_CALLINGCARD:
- if(attachment_point!= 0)
- {
- idx = CALLINGCARD_ONLINE_ICON_NAME;
- }
- else
- {
- idx = CALLINGCARD_OFFLINE_ICON_NAME;
- }
- break;
- case LLAssetType::AT_LANDMARK:
- if(attachment_point!= 0)
- {
- idx = LANDMARK_VISITED_ICON_NAME;
- }
- else
- {
- idx = LANDMARK_ICON_NAME;
- }
- break;
- case LLAssetType::AT_SCRIPT:
- case LLAssetType::AT_LSL_TEXT:
- case LLAssetType::AT_LSL_BYTECODE:
- idx = SCRIPT_ICON_NAME;
- break;
- case LLAssetType::AT_CLOTHING:
- idx = CLOTHING_ICON_NAME;
- assign_clothing_bodypart_icon(idx, attachment_point);
- break;
- case LLAssetType::AT_BODYPART:
- idx = BODYPART_ICON_NAME;
- assign_clothing_bodypart_icon(idx, attachment_point);
- break;
- case LLAssetType::AT_NOTECARD:
- idx = NOTECARD_ICON_NAME;
- break;
- case LLAssetType::AT_ANIMATION:
- idx = ANIMATION_ICON_NAME;
- break;
- case LLAssetType::AT_GESTURE:
- idx = GESTURE_ICON_NAME;
- break;
- case LLAssetType::AT_LINK:
- idx = LINKITEM_ICON_NAME;
- break;
- case LLAssetType::AT_LINK_FOLDER:
- idx = LINKFOLDER_ICON_NAME;
- break;
- default:
- break;
- }
- return ICON_NAME[idx];
- }
- LLUIImagePtr get_item_icon(LLAssetType::EType asset_type,
- LLInventoryType::EType inventory_type,
- U32 attachment_point,
- BOOL item_is_multi)
- {
- const std::string& icon_name = get_item_icon_name(asset_type, inventory_type, attachment_point, item_is_multi );
- return LLUI::getUIImage(icon_name);
- }
- BOOL get_is_item_worn(const LLUUID& id)
- {
- const LLViewerInventoryItem* item = gInventory.getItem(id);
- if (!item)
- return FALSE;
- switch(item->getType())
- {
- case LLAssetType::AT_OBJECT:
- {
- const LLVOAvatarSelf* my_avatar = gAgent.getAvatarObject();
- if(my_avatar && my_avatar->isWearingAttachment(item->getLinkedUUID()))
- return TRUE;
- break;
- }
- case LLAssetType::AT_BODYPART:
- case LLAssetType::AT_CLOTHING:
- if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
- return TRUE;
- break;
- case LLAssetType::AT_GESTURE:
- if (LLGestureManager::instance().isGestureActive(item->getLinkedUUID()))
- return TRUE;
- break;
- default:
- break;
- }
- return FALSE;
- }