llspeakbutton.cpp
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上传日期:2021-03-01
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- /**
- * @file llspeakbutton.cpp
- * @brief LLSpeakButton class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h" // must be first include
- #include "llbutton.h"
- #include "llfloaterreg.h"
- #include "llagent.h"
- #include "llbottomtray.h"
- #include "llcallfloater.h"
- #include "lloutputmonitorctrl.h"
- #include "lltransientfloatermgr.h"
- #include "llspeakbutton.h"
- static LLDefaultChildRegistry::Register<LLSpeakButton> t1("talk_button");
- //////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////
- LLSpeakButton::Params::Params()
- : speak_button("speak_button")
- , show_button("show_button")
- , monitor("monitor")
- {
- // See widgets/talk_button.xml
- }
- void LLSpeakButton::draw()
- {
- // gVoiceClient is the authoritative global source of info regarding our open-mic state, we merely reflect that state.
- bool openmic = gVoiceClient->getUserPTTState();
- bool voiceenabled = gVoiceClient->voiceEnabled();
- mSpeakBtn->setToggleState(openmic && voiceenabled);
- mOutputMonitor->setIsMuted(!voiceenabled);
- LLUICtrl::draw();
- }
- void LLSpeakButton::setSpeakBtnEnabled(bool enabled)
- {
- LLButton* speak_btn = getChild<LLButton>("speak_btn");
- speak_btn->setEnabled(enabled);
- }
- void LLSpeakButton::setFlyoutBtnEnabled(bool enabled)
- {
- LLButton* show_btn = getChild<LLButton>("speak_flyout_btn");
- show_btn->setEnabled(enabled);
- }
- LLSpeakButton::LLSpeakButton(const Params& p)
- : LLUICtrl(p)
- , mOutputMonitor(NULL)
- , mSpeakBtn(NULL)
- , mShowBtn(NULL)
- {
- LLRect rect = p.rect();
- LLRect speak_rect(0, rect.getHeight(), rect.getWidth(), 0);
- LLRect show_rect = p.show_button.rect();
- show_rect.set(0, rect.getHeight(), show_rect.getWidth(), 0);
- speak_rect.mRight -= show_rect.getWidth();
- show_rect.mLeft = speak_rect.getWidth();
- show_rect.mRight = rect.getWidth();
- LLButton::Params speak_params = p.speak_button;
- speak_params.rect(speak_rect);
- mSpeakBtn = LLUICtrlFactory::create<LLButton>(speak_params);
- addChild(mSpeakBtn);
- LLTransientFloaterMgr::getInstance()->addControlView(mSpeakBtn);
- mSpeakBtn->setMouseDownCallback(boost::bind(&LLSpeakButton::onMouseDown_SpeakBtn, this));
- mSpeakBtn->setMouseUpCallback(boost::bind(&LLSpeakButton::onMouseUp_SpeakBtn, this));
- mSpeakBtn->setToggleState(FALSE);
- LLButton::Params show_params = p.show_button;
- show_params.rect(show_rect);
- mShowBtn = LLUICtrlFactory::create<LLButton>(show_params);
- addChild(mShowBtn);
- LLTransientFloaterMgr::getInstance()->addControlView(mShowBtn);
- // mShowBtn->setClickedCallback(boost::bind(&LLSpeakButton::onClick_ShowBtn, this));
- // mShowBtn->setToggleState(FALSE);
- static const S32 MONITOR_RIGHT_PAD = 2;
- LLRect monitor_rect = p.monitor.rect();
- S32 monitor_height = monitor_rect.getHeight();
- monitor_rect.mLeft = speak_rect.getWidth() - monitor_rect.getWidth() - MONITOR_RIGHT_PAD;
- monitor_rect.mRight = speak_rect.getWidth() - MONITOR_RIGHT_PAD;
- monitor_rect.mBottom = (rect.getHeight() / 2) - (monitor_height / 2);
- monitor_rect.mTop = monitor_rect.mBottom + monitor_height;
- LLOutputMonitorCtrl::Params monitor_params = p.monitor;
- monitor_params.draw_border(false);
- monitor_params.rect(monitor_rect);
- monitor_params.auto_update(true);
- monitor_params.speaker_id(gAgentID);
- mOutputMonitor = LLUICtrlFactory::create<LLOutputMonitorCtrl>(monitor_params);
- mSpeakBtn->addChild(mOutputMonitor);
- // never show "muted" because you can't mute yourself
- mOutputMonitor->setIsMuted(false);
- mOutputMonitor->setIsAgentControl(true);
- //*TODO find a better place to do that
- LLVoiceChannel::setCurrentVoiceChannelChangedCallback(boost::bind(&LLCallFloater::sOnCurrentChannelChanged, _1), true);
- }
- LLSpeakButton::~LLSpeakButton()
- {
- LLTransientFloaterMgr::getInstance()->removeControlView(mSpeakBtn);
- LLTransientFloaterMgr::getInstance()->removeControlView(mShowBtn);
- }
- void LLSpeakButton::setSpeakToolTip(const std::string& msg)
- {
- mSpeakBtn->setToolTip(msg);
- }
- void LLSpeakButton::setShowToolTip(const std::string& msg)
- {
- mShowBtn->setToolTip(msg);
- }
- void LLSpeakButton::setLabelVisible(bool visible)
- {
- static std::string label_selected = mSpeakBtn->getLabelSelected();
- static std::string label_unselected = mSpeakBtn->getLabelUnselected();
- if (visible)
- {
- mSpeakBtn->setLabelSelected(label_selected);
- mSpeakBtn->setLabelUnselected(label_unselected);
- }
- else
- {
- static LLStringExplicit empty_string("");
- mSpeakBtn->setLabelSelected(empty_string);
- mSpeakBtn->setLabelUnselected(empty_string);
- }
- }
- //////////////////////////////////////////////////////////////////////////
- /// PROTECTED SECTION
- //////////////////////////////////////////////////////////////////////////
- void LLSpeakButton::onMouseDown_SpeakBtn()
- {
- bool down = true;
- gVoiceClient->inputUserControlState(down); // this method knows/care about whether this translates into a toggle-to-talk or down-to-talk
- }
- void LLSpeakButton::onMouseUp_SpeakBtn()
- {
- bool down = false;
- gVoiceClient->inputUserControlState(down);
- }