llagentui.h
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- /**
- * @file llagentui.h
- * @brief Utility methods to process agent's data as slurl's etc. before displaying
- *
- * $LicenseInfo:firstyear=2009&license=viewergpl$
- *
- * Copyright (c) 2009-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LLAGENTUI_H
- #define LLAGENTUI_H
- class LLAgentUI
- {
- public:
- enum ELocationFormat
- {
- LOCATION_FORMAT_NORMAL, // Parcel
- LOCATION_FORMAT_LANDMARK, // Parcel, Region
- LOCATION_FORMAT_NO_MATURITY, // Parcel, Region (x, y, z)
- LOCATION_FORMAT_NO_COORDS, // Parcel, Region - Maturity
- LOCATION_FORMAT_FULL, // Parcel, Region (x, y, z) - Maturity
- };
- static void buildName(std::string& name);
- static void buildFullname(std::string &name);
- static std::string buildSLURL(const bool escaped = true);
- //build location string using the current position of gAgent.
- static BOOL buildLocationString(std::string& str, ELocationFormat fmt = LOCATION_FORMAT_LANDMARK);
- //build location string using a region position of the avatar.
- static BOOL buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region);
- /**
- * @brief Check whether the agent is in neighborhood of the pole Within same region
- * @return true if the agent is in neighborhood.
- */
- static BOOL checkAgentDistance(const LLVector3& local_pole, F32 radius);
- };
- #endif //LLAGENTUI_H