lldrawpoolclouds.cpp
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- /**
- * @file lldrawpoolclouds.cpp
- * @brief LLDrawPoolClouds class implementation
- *
- * $LicenseInfo:firstyear=2006&license=viewergpl$
- *
- * Copyright (c) 2006-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "lldrawpoolclouds.h"
- #include "llface.h"
- #include "llsky.h"
- #include "llviewercamera.h"
- #include "llvoclouds.h"
- #include "pipeline.h"
- LLDrawPoolClouds::LLDrawPoolClouds() :
- LLDrawPool(POOL_CLOUDS)
- {
- }
- LLDrawPool *LLDrawPoolClouds::instancePool()
- {
- return new LLDrawPoolClouds();
- }
- BOOL LLDrawPoolClouds::addFace(LLFace* face)
- {
- llerrs << "WTF?" << llendl;
- return FALSE;
- }
- void LLDrawPoolClouds::enqueue(LLFace *facep)
- {
- mDrawFace.push_back(facep);
- facep->mDistance = (facep->mCenterAgent - gCamera->getOrigin()) * gCamera->getAtAxis();
- }
- void LLDrawPoolClouds::beginRenderPass(S32 pass)
- {
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- }
- void LLDrawPoolClouds::prerender()
- {
- mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_ENVIRONMENT);
- }
- void LLDrawPoolClouds::render(S32 pass)
- {
- LLFastTimer ftm(LLFastTimer::FTM_RENDER_CLOUDS);
- if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS)))
- {
- return;
- }
-
- if (mDrawFace.empty())
- {
- return;
- }
- LLGLSPipelineAlpha gls_pipeline_alpha;
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
- glAlphaFunc(GL_GREATER,0.01f);
- gPipeline.enableLightsFullbright(LLColor4(1.f,1.f,1.f));
- mDrawFace[0]->bindTexture();
- std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater());
- drawLoop();
- }
- void LLDrawPoolClouds::renderForSelect()
- {
- }