llfloatergesture.h
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- /**
- * @file llfloatergesture.h
- * @brief Read-only list of gestures from your inventory.
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- /**
- * (Also has legacy gesture editor for testing.)
- */
- #ifndef LL_LLFLOATERGESTURE_H
- #define LL_LLFLOATERGESTURE_H
- #include <vector>
- #include "llfloater.h"
- #include "llinventoryobserver.h"
- class LLScrollContainer;
- class LLView;
- class LLButton;
- class LLLineEditor;
- class LLComboBox;
- class LLViewerGesture;
- class LLGestureOptions;
- class LLScrollListCtrl;
- class LLFloaterGestureObserver;
- class LLFloaterGestureInventoryObserver;
- class LLMultiGesture;
- class LLMenuGL;
- class LLFloaterGesture
- : public LLFloater, LLInventoryFetchDescendentsObserver
- {
- LOG_CLASS(LLFloaterGesture);
- public:
- LLFloaterGesture(const LLSD& key);
- virtual ~LLFloaterGesture();
- virtual BOOL postBuild();
- virtual void done ();
- void refreshAll();
- /**
- * @brief Add new scrolllistitem into gesture_list.
- * @param item_id inventory id of gesture
- * @param gesture can be NULL , if item was not loaded yet
- */
- void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
- protected:
- // Reads from the gesture manager's list of active gestures
- // and puts them in this list.
- void buildGestureList();
- void playGesture(LLUUID item_id);
- private:
- void addToCurrentOutFit();
- /**
- * @brief This method is using to collect selected items.
- * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected().
- * Therefore we have to copy these items to avoid viewer crash.
- * @see LLFloaterGesture::onActivateBtnClick
- */
- void getSelectedIds(std::vector<LLUUID>& ids);
- bool isActionEnabled(const LLSD& command);
- /**
- * @brief Activation rules:
- * According to Gesture Spec:
- * 1. If all selected gestures are active: set to inactive
- * 2. If all selected gestures are inactive: set to active
- * 3. If selected gestures are in a mixed state: set all to active
- */
- void onActivateBtnClick();
- void onClickEdit();
- void onClickPlay();
- void onClickNew();
- void onCommitList();
- void onCopyPasteAction(const LLSD& command);
- void onDeleteSelected();
- LLUUID mSelectedID;
- LLUUID mGestureFolderID;
- LLScrollListCtrl* mGestureList;
- LLFloaterGestureObserver* mObserver;
- };
- #endif