llinspectremoteobject.cpp
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- /**
- * @file llinspectremoteobject.cpp
- *
- * $LicenseInfo:firstyear=2009&license=viewergpl$
- *
- * Copyright (c) 2009-2010, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterreg.h"
- #include "llinspectremoteobject.h"
- #include "llinspect.h"
- #include "llmutelist.h"
- #include "llpanelblockedlist.h"
- #include "llslurl.h"
- #include "lltrans.h"
- #include "llui.h"
- #include "lluictrl.h"
- #include "llurlaction.h"
- //////////////////////////////////////////////////////////////////////////////
- // LLInspectRemoteObject
- //////////////////////////////////////////////////////////////////////////////
- // Remote Object Inspector, a small information window used to
- // display information about potentially-remote objects. Used
- // to display details about objects sending messages to the user.
- class LLInspectRemoteObject : public LLInspect
- {
- friend class LLFloaterReg;
- public:
- LLInspectRemoteObject(const LLSD& object_id);
- virtual ~LLInspectRemoteObject() {};
- /*virtual*/ BOOL postBuild(void);
- /*virtual*/ void onOpen(const LLSD& avatar_id);
- void onClickMap();
- void onClickBlock();
- void onClickClose();
- private:
- void update();
- static void nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data);
- private:
- LLUUID mObjectID;
- LLUUID mOwnerID;
- std::string mOwner;
- std::string mSLurl;
- std::string mName;
- bool mGroupOwned;
- };
- LLInspectRemoteObject::LLInspectRemoteObject(const LLSD& sd) :
- LLInspect(LLSD()),
- mObjectID(NULL),
- mOwnerID(NULL),
- mOwner(""),
- mSLurl(""),
- mName(""),
- mGroupOwned(false)
- {
- }
- /*virtual*/
- BOOL LLInspectRemoteObject::postBuild(void)
- {
- // hook up the inspector's buttons
- getChild<LLUICtrl>("map_btn")->setCommitCallback(
- boost::bind(&LLInspectRemoteObject::onClickMap, this));
- getChild<LLUICtrl>("block_btn")->setCommitCallback(
- boost::bind(&LLInspectRemoteObject::onClickBlock, this));
- getChild<LLUICtrl>("close_btn")->setCommitCallback(
- boost::bind(&LLInspectRemoteObject::onClickClose, this));
- return TRUE;
- }
- /*virtual*/
- void LLInspectRemoteObject::onOpen(const LLSD& data)
- {
- // Start animation
- LLInspect::onOpen(data);
- // Extract appropriate object information from input LLSD
- // (Eventually, it might be nice to query server for details
- // rather than require caller to pass in the information.)
- mObjectID = data["object_id"].asUUID();
- mName = data["name"].asString();
- mOwnerID = data["owner_id"].asUUID();
- mGroupOwned = data["group_owned"].asBoolean();
- mSLurl = data["slurl"].asString();
- // work out the owner's name
- mOwner = "";
- if (gCacheName)
- {
- gCacheName->get(mOwnerID, mGroupOwned, nameCallback, this);
- }
- // update the inspector with the current object state
- update();
- // Position the inspector relative to the mouse cursor
- LLUI::positionViewNearMouse(this);
- }
- void LLInspectRemoteObject::onClickMap()
- {
- std::string url = "secondlife://" + mSLurl;
- LLUrlAction::showLocationOnMap(url);
- closeFloater();
- }
- void LLInspectRemoteObject::onClickBlock()
- {
- LLMute::EType mute_type = mGroupOwned ? LLMute::GROUP : LLMute::AGENT;
- LLMute mute(mOwnerID, mOwner, mute_type);
- LLMuteList::getInstance()->add(mute);
- LLPanelBlockedList::showPanelAndSelect(mute.mID);
- closeFloater();
- }
- void LLInspectRemoteObject::onClickClose()
- {
- closeFloater();
- }
- //static
- void LLInspectRemoteObject::nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data)
- {
- LLInspectRemoteObject *self = (LLInspectRemoteObject*)data;
- self->mOwner = first;
- if (!last.empty())
- {
- self->mOwner += " " + last;
- }
- self->update();
- }
- void LLInspectRemoteObject::update()
- {
- // show the object name as the inspector's title
- // (don't hyperlink URLs in object names)
- getChild<LLUICtrl>("object_name")->setValue("<nolink>" + mName + "</nolink>");
- // show the object's owner - click it to show profile
- std::string owner = mOwner;
- if (! mOwnerID.isNull())
- {
- if (mGroupOwned)
- {
- owner = LLSLURL::buildCommand("group", mOwnerID, "about");
- }
- else
- {
- owner = LLSLURL::buildCommand("agent", mOwnerID, "about");
- }
- }
- else
- {
- owner = LLTrans::getString("Unknown");
- }
- getChild<LLUICtrl>("object_owner")->setValue(owner);
- // display the object's SLurl - click it to teleport
- std::string url;
- if (! mSLurl.empty())
- {
- url = "secondlife:///app/teleport/" + mSLurl;
- }
- getChild<LLUICtrl>("object_slurl")->setValue(url);
- // disable the Map button if we don't have a SLurl
- getChild<LLUICtrl>("map_btn")->setEnabled(! mSLurl.empty());
- // disable the Block button if we don't have the owner ID
- getChild<LLUICtrl>("block_btn")->setEnabled(! mOwnerID.isNull());
- }
- //////////////////////////////////////////////////////////////////////////////
- // LLInspectRemoteObjectUtil
- //////////////////////////////////////////////////////////////////////////////
- void LLInspectRemoteObjectUtil::registerFloater()
- {
- LLFloaterReg::add("inspect_remote_object", "inspect_remote_object.xml",
- &LLFloaterReg::build<LLInspectRemoteObject>);
- }